Player Matchup

Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DirtyGrimmm
Bellona
Level 67
God Stats
2W - 3L
1,281 SR
Queue Stats
14W - 14L
1,487 Elo+
Party 2
Raijin
Raijin
KHAOCELOT
Raijin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,606 Elo+
Party 2
Ymir
Ymir
KlahndikeBeer
Ymir
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Party 2
Neith
Neith
Mocemenyo_
Neith
Level 41
God Stats
1W - 1L
1,868 SR
Queue Stats
4W - 1L
1,759 Elo+
Party 2
Team Averages
Level 68
1,530 SR
1,571 Elo+

VS

Team Averages
Level 76
1,428 SR
1,410 Elo+
King Arthur
King Arthur
ChingGoodBall
King Arthur
Level 47
God Stats
19W - 29L
1,382 SR
Queue Stats
123W - 163L
1,306 Elo+
Solo
Neith
Neith
ET420JokeR
Neith
Level 87
God Stats
6W - 10L
1,534 SR
Queue Stats
163W - 198L
1,416 Elo+
Party 1
Tyr
Tyr
Red420Reaper
Tyr
Level 134
God Stats
30W - 18L
1,538 SR
Queue Stats
164W - 157L
1,482 Elo+
Party 1
Thanatos
Thanatos
silentsvs
Thanatos
Level 85
God Stats
2W - 6L
1,512 SR
Queue Stats
119W - 142L
1,363 Elo+
Party 1
Janus
Janus
z724
Janus
Level 29
God Stats
0W - 1L
1,175 SR
Queue Stats
12W - 13L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
18 / 3 / 10
15,224
692
17,648
19,908
9,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
DirtyGrimmm
Bellona
20
8 / 2 / 6
14,053
639
15,567
19,982
18,576
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
KHAOCELOT
Raijin
20
9 / 2 / 9
14,049
639
11,415
11,488
5,353
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 4 / 6
11,189
509
7,193
14,171
14,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
17
3 / 3 / 4
11,336
515
7,420
8,246
2,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChingGoodBall
King Arthur
16
0 / 10 / 0
9,891
450
7,258
21,434
15,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
16
4 / 7 / 6
10,981
499
7,882
14,886
5,461
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 9 / 5
11,702
532
5,934
17,027
13,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
silentsvs
Thanatos
12
1 / 12 / 4
8,652
393
4,957
19,462
7,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
z724
Janus
16
5 / 6 / 1
10,661
485
9,403
10,878
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
43
Kills
14
14
Deaths
44
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
18
3
10
7.67
L
King Arthur
ChingGoodBall
King Arthur
0
10
0
0
W
Bellona
DirtyGrimmm
Bellona
8
2
6
5.5
L
Neith
4
7
6
1
W
Raijin
KHAOCELOT
Raijin
9
2
9
6.75
W
5
4
6
2
W
Neith
3
3
4
1.67
L
4
9
5
0.72
L
Thanatos
silentsvs
Thanatos
1
12
4
0.25
L
Janus
z724
Janus
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,243
Damage
35,434
73,795
Taken
83,687
50,706
Mitigated
45,317
25,944
Healing
18,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
17,648
10,662
0
9,625
19,908
9,160
6,412
2,975
16,858
0
141,875
L
King Arthur
ChingGoodBall
King Arthur
7,258
1,132
0
3,486
21,434
15,050
378
1,489
19,945
0
64,808
W
Bellona
DirtyGrimmm
Bellona
15,567
8,186
0
10,483
19,982
18,576
3,851
2,836
17,121
2,836
84,425
L
Neith
7,882
3,930
0
5,143
14,886
5,461
0
5,066
9,820
0
50,339
W
Raijin
KHAOCELOT
Raijin
11,415
374
0
1,999
11,488
5,353
945
2,818
8,595
81,716
0
W
7,193
1,312
0
1,219
14,171
14,834
1,599
842
13,170
28,264
0
W
Neith
7,420
2,932
0
2,618
8,246
2,783
3,924
987
7,163
0
55,094
L
5,934
922
0
2,751
17,027
13,808
1,724
6,211
10,816
0
55,710
L
Thanatos
silentsvs
Thanatos
4,957
649
0
6,854
19,462
7,517
0
2,521
16,941
0
40,078
L
Janus
z724
Janus
9,403
217
0
307
10,878
3,481
0
3,835
7,043
50,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,851
Gold Earned
51,887
628
Minions Killed
472
0
Camps Cleared
0
2,215,750
Distance Traveled
1,847,329
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,224
692
165
8
0
553,530
4
L
King Arthur
9,891
450
128
6
0
340,002
0
W
Bellona
14,053
639
176
8
0
412,271
0
L
Neith
10,981
499
86
4
0
337,436
1
W
Raijin
14,049
639
156
7
0
412,237
3
W
Ymir
11,189
509
39
2
0
433,838
5
W
Neith
11,336
515
92
4
0
403,874
5
L
Tyr
11,702
532
98
4
0
379,031
4
L
Thanatos
8,652
393
66
3
0
372,659
1
L
Janus
10,661
485
94
4
0
418,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role