Player Matchup

Jing Wei
Jing Wei
Silver I
Archon_Pharaoh
Jing Wei
Silver I
Level 98
God Stats
3W - 5L
1,304 SR
Queue Stats
916W - 914L
1,173 MMR
Solo
Jormungandr
Jormungandr
Silver I
ElThinkerUno
Jormungandr
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold V
LordPachi29
Aphrodite
Gold V
Level 156
God Stats
2W - 5L
1,285 SR
Queue Stats
429W - 420L
1,142 MMR
Solo
Anubis
Anubis
Silver II
TwinkleDaddies
Anubis
Silver II
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 71L
1,218 MMR
Solo
Rama
Rama
Silver I
UNCLExGRANDxPA
Rama
Silver I
Level 108
God Stats
3W - 2L
1,430 SR
Queue Stats
168W - 157L
1,210 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,404 SR
1,249 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,485 SR
1,179 MMR
Achilles
Achilles
Silver III
BLA2E671
Achilles
Silver III
Level 44
God Stats
0W - 1L
1,855 SR
Queue Stats
23W - 36L
1,218 MMR
Solo
Awilix
Awilix
Bronze IV
King Lafleur
Awilix
Bronze IV
Level 86
God Stats
1W - 3L
1,206 SR
Queue Stats
335W - 353L
1,180 MMR
Solo
Sylvanus
Sylvanus
Silver III
PersephonesWrath
Sylvanus
Silver III
Level 131
God Stats
1W - 5L
1,211 SR
Queue Stats
12W - 20L
1,134 MMR
Solo
Izanami
Izanami
Silver I
ViciousProdigy1
Izanami
Silver I
Level 143
God Stats
2W - 10L
1,654 SR
Queue Stats
187W - 195L
1,209 MMR
Solo
Ra
Ra
Silver II
killa-boy83
Ra
Silver II
Level 56
God Stats
1W - 6L
1,500 SR
Queue Stats
404W - 397L
1,156 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
8 / 0 / 15
14,022
539
21,127
17,694
7,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ElThinkerUno
Jormungandr
19
3 / 1 / 26
13,750
529
16,652
20,618
20,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
LordPachi29
Aphrodite
20
6 / 2 / 19
14,221
547
18,981
22,813
31,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 4 / 15
13,435
517
16,544
16,107
8,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
11 / 2 / 11
14,537
559
19,136
24,961
9,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ApolloCu ChulainnCthulhuHades

VS

Bans
DanzaburouTsukuyomiKuzenboChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BLA2E671
Achilles
17
4 / 5 / 2
10,890
419
11,092
26,866
33,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
18
2 / 4 / 2
11,554
444
6,034
20,638
8,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 9 / 3
10,042
386
7,675
27,941
25,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 9 / 2
11,533
444
18,593
20,718
8,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 7 / 4
11,871
457
18,196
21,574
10,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
22
34
Kills
9
9
Deaths
34
86
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
8
0
15
15.5
L
Achilles
BLA2E671
Achilles
4
5
2
1
W
Jormungandr
ElThinkerUno
Jormungandr
3
1
26
16
L
Awilix
2
4
2
0.75
W
Aphrodite
LordPachi29
Aphrodite
6
2
19
7.75
L
0
9
3
0.17
W
6
4
15
3.38
W
11
2
11
8.25
L
1
9
2
0.22
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,440
Damage
61,590
102,193
Taken
117,737
76,351
Mitigated
87,503
53,659
Healing
29,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
21,127
12,775
0
7,811
17,694
7,072
5,396
4,490
13,056
0
107,038
L
Achilles
BLA2E671
Achilles
11,092
2,279
0
6,055
26,866
33,413
0
12,424
14,028
0
44,732
W
Jormungandr
ElThinkerUno
Jormungandr
16,652
1,966
0
2,101
20,618
20,500
981
4,378
16,011
58,816
0
L
Awilix
6,034
1,724
1,371
7,372
20,638
8,868
0
9,091
11,427
0
69,337
W
Aphrodite
LordPachi29
Aphrodite
18,981
2,562
7,832
16,097
22,813
31,190
2,058
2,343
20,334
80,534
0
L
7,675
1,915
3,316
4,806
27,941
25,847
0
13,674
14,052
28,744
0
W
16,544
850
0
6,847
16,107
8,557
3,502
5,817
9,948
72,477
0
W
19,136
17,373
0
12,971
24,961
9,032
5,487
7,708
16,973
0
99,119
L
18,593
12,123
0
521
20,718
8,796
2,142
7,475
13,057
0
95,911
L
18,196
1,281
1,453
4,549
21,574
10,579
189
8,418
12,996
85,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,965
Gold Earned
55,890
599
Minions Killed
526
0
Camps Cleared
0
2,455,718
Distance Traveled
2,262,152
38
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,022
539
137
5
0
532,835
7
L
Achilles
10,890
419
52
2
0
463,367
4
W
Jormungandr
13,750
529
80
3
0
525,673
20
L
Awilix
11,554
444
124
5
0
563,433
1
W
Aphrodite
14,221
547
143
6
0
470,759
7
L
Sylvanus
10,042
386
29
1
0
398,919
11
W
Anubis
13,435
517
102
4
0
456,697
1
W
Rama
14,537
559
137
5
0
469,754
3
L
Izanami
11,533
444
175
7
0
398,060
3
L
Ra
11,871
457
146
6
0
438,373
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role