Player Matchup

King Arthur
King Arthur
Anjo-Estelar
King Arthur
Level 15
God Stats
1W - 0L
1,540 SR
Queue Stats
5W - 9L
1,297 Elo+
Solo
Jing Wei
Jing Wei
IIIVortexIIIVOne
Jing Wei
Level 138
God Stats
3W - 2L
2,031 SR
Queue Stats
198W - 146L
1,717 Elo+
Party 1
Baron Samedi
Baron Samedi
Taku97
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 101
1,690 SR
1,505 Elo+

VS

Team Averages
Level 50
1,625 SR
1,362 Elo+
Ne Zha
Ne Zha
ObiSama
Ne Zha
Level 80
God Stats
3W - 5L
1,621 SR
Queue Stats
48W - 60L
1,453 Elo+
Solo
Ymir
Ymir
RosinhaBr6122
Ymir
Level 28
God Stats
5W - 4L
1,593 SR
Queue Stats
21W - 44L
1,347 Elo+
Party 2
Ullr
Ullr
Tomatelouco9
Ullr
Level 43
God Stats
4W - 4L
1,660 SR
Queue Stats
23W - 65L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anjo-Estelar
King Arthur
10
1 / 3 / 8
8,134
678
2,252
10,537
6,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 1 / 5
8,957
746
11,553
7,218
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Taku97
Baron Samedi
13
6 / 0 / 4
9,223
769
14,193
5,542
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ObiSama
Ne Zha
11
3 / 3 / 0
7,571
631
6,860
10,818
7,136
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

10
0 / 5 / 3
7,048
587
2,926
14,562
12,710
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 3 / 2
7,283
607
3,646
7,837
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
4
4
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Anjo-Estelar
King Arthur
1
3
8
1.67
W
4
1
5
6.5
L
Ne Zha
ObiSama
Ne Zha
3
3
0
1
L
0
5
3
0.3
W
Baron Samedi
Taku97
Baron Samedi
6
0
4
8
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,998
Damage
13,432
23,297
Taken
33,217
11,226
Mitigated
22,930
9,555
Healing
2,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Anjo-Estelar
King Arthur
2,252
426
0
1,370
10,537
6,230
37
1,953
8,584
0
11,236
W
11,553
9,615
0
2,419
7,218
2,584
1,550
872
6,346
0
40,367
L
Ne Zha
ObiSama
Ne Zha
6,860
1,598
0
676
10,818
7,136
0
4,163
6,380
0
23,347
L
2,926
646
278
720
14,562
12,710
0
4,468
9,701
12,998
0
W
Baron Samedi
Taku97
Baron Samedi
14,193
1,176
2,058
3,708
5,542
2,412
788
149
5,393
44,005
0
L
3,646
1,842
0
1,212
7,837
3,084
0
4,758
2,863
0
23,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,314
Gold Earned
21,902
150
Minions Killed
86
0
Camps Cleared
0
643,776
Distance Traveled
606,511
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,134
678
15
1
0
192,630
3
W
Jing Wei
8,957
746
81
7
0
231,387
3
L
Ne Zha
7,571
631
25
2
0
223,724
4
L
Ymir
7,048
587
16
1
0
183,850
2
W
Baron Samedi
9,223
769
54
5
0
219,759
3
L
Ullr
7,283
607
45
4
0
198,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role