Player Matchup

Fenrir
Fenrir
Albertokirmi
Fenrir
Level 29
God Stats
1W - 0L
1,560 SR
Queue Stats
5W - 10L
1,119 Elo+
Party 3
King Arthur
King Arthur
OBEY_MIERA
King Arthur
Level 27
God Stats
30W - 32L
1,534 SR
Queue Stats
70W - 81L
1,374 Elo+
Party 1
Ah Puch
Ah Puch
TDS_alterno
Ah Puch
Level 5
God Stats
2W - 0L
1,270 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 3
Loki
Loki
Trashcan1014787
Loki
Level 19
God Stats
20W - 16L
1,405 SR
Queue Stats
190W - 173L
1,401 Elo+
Solo
Ymir
Ymir
Zakurai89
Ymir
Level 29
God Stats
3W - 2L
1,832 SR
Queue Stats
68W - 90L
1,363 Elo+
Party 1
Team Averages
Level 22
1,520 SR
1,351 Elo+

VS

Team Averages
Level 18
1,347 SR
1,393 Elo+
Chaac
Chaac
Rafinhapkbr
Chaac
Level 17
God Stats
1W - 1L
1,139 SR
Queue Stats
52W - 71L
1,317 Elo+
Party 2
Yemoja
Yemoja
SCARLETT_81
Yemoja
Level 18
God Stats
32W - 37L
1,505 SR
Queue Stats
1,106W - 1,344L
1,390 Elo+
Solo
Neith
Neith
SouthernPath31
Neith
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Nemesis
Nemesis
WRATHGUNNER
Nemesis
Level 22
God Stats
1W - 5L
1,270 SR
Queue Stats
88W - 117L
1,371 Elo+
Party 2
Thoth
Thoth
xx HoundDog
Thoth
Level 30
God Stats
13W - 27L
1,322 SR
Queue Stats
41W - 61L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 6 / 12
10,954
913
11,456
10,565
4,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

King Arthur
OBEY_MIERA
King Arthur
17
1 / 0 / 18
10,782
899
10,568
14,290
11,777
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
TDS_alterno
Ah Puch
20
16 / 2 / 13
14,542
1,212
35,676
11,823
5,274
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
14 / 1 / 16
14,095
1,175
21,880
9,252
3,820
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
19
1 / 1 / 26
11,790
983
12,264
10,039
11,592
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

262

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 5
10,370
864
11,104
23,937
18,205
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
17
1 / 3 / 5
10,636
886
3,211
12,813
9,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 12 / 4
9,812
818
7,604
17,520
6,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
WRATHGUNNER
Nemesis
16
5 / 12 / 2
10,889
907
19,151
24,441
10,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
4 / 5 / 2
12,073
1,006
8,964
19,678
9,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
28
36
Kills
10
10
Deaths
36
85
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
6
12
1.67
W
King Arthur
OBEY_MIERA
King Arthur
1
0
18
10
L
0
4
5
0.63
L
Yemoja
1
3
5
1.17
L
0
12
4
0.17
W
Ah Puch
TDS_alterno
Ah Puch
16
2
13
11.25
W
14
1
16
22
L
Nemesis
WRATHGUNNER
Nemesis
5
12
2
0.5
W
Ymir
1
1
26
14
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,844
Damage
50,034
55,969
Taken
98,389
36,939
Mitigated
53,811
5,924
Healing
9,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,456
3,412
0
469
10,565
4,476
0
1,906
8,659
0
16,988
W
King Arthur
OBEY_MIERA
King Arthur
10,568
36
361
828
14,290
11,777
0
2,940
11,350
0
26,090
L
11,104
3,257
0
3,051
23,937
18,205
0
12,897
11,040
15
25,910
L
Yemoja
3,211
1,152
1,884
299
12,813
9,594
0
5,365
7,448
15,502
0
L
7,604
4,597
0
1,120
17,520
6,379
0
7,160
10,330
0
16,524
W
Ah Puch
TDS_alterno
Ah Puch
35,676
5,752
0
2,492
11,823
5,274
0
2,915
8,908
56,740
0
W
21,880
5,629
0
1,131
9,252
3,820
0
2,310
6,942
0
50,366
L
Nemesis
WRATHGUNNER
Nemesis
19,151
11,109
445
1,808
24,441
10,281
0
11,484
12,957
0
24,195
W
Ymir
12,264
2,339
0
643
10,039
11,592
0
2,104
7,935
28,686
0
L
8,964
2,036
191
881
19,678
9,352
0
11,034
8,458
42,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,163
Gold Earned
53,780
210
Minions Killed
174
4
Camps Cleared
2
1,075,428
Distance Traveled
922,632
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,954
913
2
0
2
190,665
0
W
King Arthur
10,782
899
30
3
0
235,533
0
L
Chaac
10,370
864
32
3
1
205,672
1
L
Yemoja
10,636
886
25
2
0
171,040
2
L
Neith
9,812
818
30
3
0
141,527
1
W
Ah Puch
14,542
1,212
65
5
0
210,639
2
W
Loki
14,095
1,175
72
6
2
230,790
3
L
Nemesis
10,889
907
13
1
0
196,600
1
W
Ymir
11,790
983
41
3
0
207,801
0
L
Thoth
12,073
1,006
74
6
1
207,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role