Player Matchup

Mulan
Mulan
DoctorSmitey
Mulan
Level 16
God Stats
7W - 5L
1,545 SR
Queue Stats
10W - 12L
1,316 Elo+
Party 2
Baron Samedi
Baron Samedi
Flinkeroni
Baron Samedi
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 66L
1,450 Elo+
Party 2
Set
Set
Toast07
Set
Level 50
God Stats
1W - 0L
1,221 SR
Queue Stats
104W - 122L
1,509 Elo+
Party 2
Team Averages
Level 32
1,422 SR
1,425 Elo+

VS

Team Averages
Level 11
1,346 SR
1,405 Elo+
Cthulhu
Cthulhu
CharlesXII
Cthulhu
Level 5
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hel
Hel
Froeg21
Hel
Level 26
God Stats
12W - 22L
1,273 SR
Queue Stats
22W - 30L
1,215 Elo+
Solo
Thor
Thor
RAKISHSUPERGOD
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 8
7,705
771
5,432
6,237
3,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
Flinkeroni
Baron Samedi
12
9 / 0 / 8
8,465
847
7,779
4,472
1,766
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
10
3 / 2 / 12
7,456
746
6,196
7,031
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CharlesXII
Cthulhu
8
0 / 5 / 0
5,915
592
4,598
8,370
3,609
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hel
8
1 / 5 / 1
6,474
647
1,784
7,762
4,614
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 7 / 0
5,764
576
4,361
8,077
2,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
17
Kills
1
2
Deaths
17
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CharlesXII
Cthulhu
0
5
0
0
W
5
0
8
9
W
Baron Samedi
Flinkeroni
Baron Samedi
9
0
8
13
L
Hel
1
5
1
0.3
L
0
7
0
0
W
Set
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,407
Damage
10,743
17,740
Taken
24,209
8,209
Mitigated
10,878
5,054
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CharlesXII
Cthulhu
4,598
211
0
251
8,370
3,609
0
2,042
6,183
16,662
0
W
5,432
1,570
0
2,093
6,237
3,633
337
2,157
3,833
0
16,200
W
Baron Samedi
Flinkeroni
Baron Samedi
7,779
1,259
1,145
1,118
4,472
1,766
768
2,404
2,068
27,832
0
L
Hel
1,784
120
2,581
2,824
7,762
4,614
0
3,348
4,339
12,678
0
L
4,361
1,247
0
0
8,077
2,655
0
2,573
5,454
0
14,918
W
Set
6,196
2,552
0
698
7,031
2,810
288
1,836
5,104
0
20,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,626
Gold Earned
18,153
98
Minions Killed
78
0
Camps Cleared
0
517,213
Distance Traveled
426,757
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,915
592
34
3
0
136,997
0
W
Mulan
7,705
771
26
3
0
185,950
0
W
Baron Samedi
8,465
847
45
5
0
163,075
0
L
Hel
6,474
647
17
2
0
141,982
1
L
Thor
5,764
576
27
3
0
147,778
1
W
Set
7,456
746
27
3
0
168,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role