Player Matchup

Arachne
Arachne
Platinum IV
ChadRankedPlayer
Arachne
Platinum IV
Level 118
God Stats
4W - 1L
1,890 SR
Queue Stats
84W - 80L
1,820 MMR
Solo
Fafnir
Fafnir
Gold IV
Cornshot
Fafnir
Gold IV
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
TexasKing
Chang'e
Gold I
Level 153
God Stats
3W - 1L
1,807 SR
Queue Stats
112W - 104L
1,755 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Vєtto
Cu Chulainn
Gold III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 175L
1,815 MMR
Party 1
Apollo
Apollo
Gold II
ÐáreLL
Apollo
Gold II
Level 158
God Stats
3W - 0L
1,854 SR
Queue Stats
61W - 51L
1,841 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,710 SR
1,746 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 93
1,604 SR
1,739 MMR
Sobek
Sobek
Gold III
CoJonaz
Sobek
Gold III
Level 101
God Stats
9W - 7L
1,500 SR
Queue Stats
112W - 111L
1,778 MMR
Solo
Ullr
Ullr
Platinum II
KingTaco11
Ullr
Platinum II
Level 62
God Stats
7W - 7L
1,644 SR
Queue Stats
174W - 167L
1,844 MMR
Solo
Janus
Janus
Platinum III
MsMendo
Janus
Platinum III
Level 78
God Stats
6W - 4L
1,752 SR
Queue Stats
122W - 130L
1,850 MMR
Solo
Awilix
Awilix
Platinum III
Raydrew
Awilix
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold I
S3rje
Guan Yu
Gold I
Level 65
God Stats
3W - 6L
1,624 SR
Queue Stats
53W - 51L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 5
12,371
687
13,271
15,054
8,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fafnir
Cornshot
Fafnir
15
3 / 1 / 14
10,888
605
9,107
19,090
20,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
TexasKing
Chang'e
17
3 / 0 / 8
11,512
640
12,182
12,003
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Vєtto
Cu Chulainn
17
6 / 1 / 10
11,206
623
14,637
22,917
21,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
ÐáreLL
Apollo
17
3 / 1 / 13
11,235
624
13,901
14,768
6,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
ScyllaSetCthulhuDanzaburouTsukuyomi

VS

Bans
NemesisNu WaYmirAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CoJonaz
Sobek
12
0 / 4 / 1
7,746
430
5,488
15,828
9,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 4 / 1
8,498
472
8,342
12,795
4,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
MsMendo
Janus
13
1 / 6 / 1
8,647
480
9,703
12,340
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Raydrew
Awilix
13
2 / 7 / 0
8,309
462
6,825
20,620
8,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
S3rje
Guan Yu
13
1 / 7 / 1
8,132
452
8,794
18,447
15,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
8
28
Kills
4
5
Deaths
28
50
Assists
4
Player
Kills
Deaths
Assists
KDA
W
13
2
5
7.75
L
Sobek
CoJonaz
Sobek
0
4
1
0.13
W
Fafnir
Cornshot
Fafnir
3
1
14
10
L
0
4
1
0.13
L
Janus
MsMendo
Janus
1
6
1
0.25
L
Awilix
Raydrew
Awilix
2
7
0
0.29
L
Guan Yu
S3rje
Guan Yu
1
7
1
0.21
W
Chang'e
TexasKing
Chang'e
3
0
8
7
W
Cu Chulainn
Vєtto
Cu Chulainn
6
1
10
11
W
Apollo
ÐáreLL
Apollo
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,098
Damage
39,152
83,832
Taken
80,030
61,569
Mitigated
41,807
48,200
Healing
14,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,271
10,050
0
4,930
15,054
8,999
3,341
3,218
11,733
0
77,023
L
Sobek
CoJonaz
Sobek
5,488
1,107
0
3,821
15,828
9,336
0
4,167
11,467
28,312
0
W
Fafnir
Cornshot
Fafnir
9,107
1,272
0
8,342
19,090
20,055
860
4,654
14,149
26,521
0
L
8,342
3,653
0
208
12,795
4,578
0
3,495
9,296
0
65,679
L
Janus
MsMendo
Janus
9,703
238
124
1,635
12,340
4,109
0
4,942
7,228
63,699
0
L
Awilix
Raydrew
Awilix
6,825
2,492
0
3,433
20,620
8,264
0
5,061
15,411
0
56,568
L
Guan Yu
S3rje
Guan Yu
8,794
1,806
428
5,305
18,447
15,520
0
3,123
15,240
0
47,889
W
Chang'e
TexasKing
Chang'e
12,182
1,382
5,221
7,940
12,003
4,559
4,339
4,304
7,587
88,721
0
W
Cu Chulainn
Vєtto
Cu Chulainn
14,637
4,082
0
12,180
22,917
21,679
0
2,949
19,437
104
61,170
W
Apollo
ÐáreLL
Apollo
13,901
7,975
0
9,587
14,768
6,277
7,681
3,778
10,906
0
88,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,212
Gold Earned
41,332
498
Minions Killed
475
0
Camps Cleared
0
1,937,808
Distance Traveled
1,746,311
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,371
687
108
6
0
449,706
5
L
Sobek
7,746
430
39
2
0
334,589
5
W
Fafnir
10,888
605
18
1
0
389,687
8
L
Ullr
8,498
472
130
7
0
322,120
6
L
Janus
8,647
480
127
7
0
344,383
7
L
Awilix
8,309
462
90
5
0
391,456
6
L
Guan Yu
8,132
452
89
5
0
353,763
2
W
Chang'e
11,512
640
164
9
0
374,299
9
W
Cu Chulainn
11,206
623
81
5
0
371,352
5
W
Apollo
11,235
624
127
7
0
352,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role