Player Matchup

Ares
Ares
BIGMAK1011
Ares
Level 21
God Stats
12W - 8L
1,711 SR
Queue Stats
240W - 203L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Imsometimesgood
Nu Wa
Level 29
God Stats
6W - 3L
1,794 SR
Queue Stats
25W - 17L
1,667 Elo+
Party 2
Cerberus
Cerberus
NotPsyc
Cerberus
Level 28
God Stats
12W - 11L
1,630 SR
Queue Stats
63W - 66L
1,628 Elo+
Party 2
Danzaburou
Danzaburou
TameDagger
Danzaburou
Level 29
God Stats
21W - 16L
1,568 SR
Queue Stats
185W - 195L
1,622 Elo+
Solo
Fenrir
Fenrir
maxpower88
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,522 Elo+
Solo
Team Averages
Level 25
1,641 SR
1,604 Elo+

VS

Team Averages
Level 20
1,596 SR
1,562 Elo+
Kuzenbo
Kuzenbo
BlameItOn0bama
Kuzenbo
Level 8
God Stats
9W - 0L
1,987 SR
Queue Stats
13W - 3L
1,838 Elo+
Party 1
Erlang Shen
Erlang Shen
FlyinLionV
Erlang Shen
Level 29
God Stats
1W - 4L
1,398 SR
Queue Stats
56W - 53L
1,412 Elo+
Solo
Nox
Nox
NamesThreeOne
Nox
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
228W - 226L
1,584 Elo+
Party 1
Merlin
Merlin
Veraziel
Merlin
Level 6
God Stats
8W - 9L
1,596 SR
Queue Stats
44W - 42L
1,580 Elo+
Solo
Heimdallr
Heimdallr
WinyJungle1
Heimdallr
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 20L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,182
518
2,056
8,648
3,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 2 / 2
5,360
536
3,222
3,196
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
NotPsyc
Cerberus
8
0 / 3 / 0
4,710
471
2,126
6,414
2,836
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
TameDagger
Danzaburou
10
3 / 1 / 2
6,050
605
3,352
5,136
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
maxpower88
Fenrir
8
2 / 5 / 1
5,179
518
1,811
7,370
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 0 / 7
6,472
647
4,382
4,431
3,310
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
FlyinLionV
Erlang Shen
7
0 / 2 / 1
4,990
499
1,170
6,773
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 0 / 1
6,326
633
2,695
3,005
780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Veraziel
Merlin
10
3 / 2 / 1
6,150
615
4,374
3,453
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
WinyJungle1
Heimdallr
9
3 / 4 / 2
5,618
562
4,519
6,682
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
8
Kills
16
16
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
7
0
7
10.5
W
Erlang Shen
FlyinLionV
Erlang Shen
0
2
1
0.25
L
2
2
2
1.5
W
3
0
1
3.5
L
Cerberus
NotPsyc
Cerberus
0
3
0
0
L
Danzaburou
TameDagger
Danzaburou
3
1
2
4
W
Merlin
Veraziel
Merlin
3
2
1
1.75
W
Heimdallr
WinyJungle1
Heimdallr
3
4
2
1
L
Fenrir
maxpower88
Fenrir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,567
Damage
17,140
30,764
Taken
24,344
11,012
Mitigated
9,083
7,561
Healing
5,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,056
32
0
1,160
8,648
3,498
0
2,690
5,957
8,154
0
W
4,382
1,083
0
0
4,431
3,310
0
1,445
2,832
13,433
0
W
Erlang Shen
FlyinLionV
Erlang Shen
1,170
717
0
2,844
6,773
1,895
0
690
5,985
0
17,799
L
3,222
864
0
836
3,196
954
395
2,126
1,070
20,020
0
W
2,695
421
0
620
3,005
780
590
2,262
685
20,801
0
L
Cerberus
NotPsyc
Cerberus
2,126
0
0
2,126
6,414
2,836
0
2,641
3,773
21,308
0
L
Danzaburou
TameDagger
Danzaburou
3,352
1,360
0
1,685
5,136
1,469
365
1,118
4,018
0
29,266
W
Merlin
Veraziel
Merlin
4,374
555
0
500
3,453
1,024
644
763
2,604
34,571
0
W
Heimdallr
WinyJungle1
Heimdallr
4,519
1,881
0
1,503
6,682
2,074
0
1,808
4,834
0
20,741
L
Fenrir
maxpower88
Fenrir
1,811
683
0
1,754
7,370
2,255
0
2,876
4,494
0
12,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,481
Gold Earned
29,556
218
Minions Killed
213
0
Camps Cleared
0
855,148
Distance Traveled
1,235,863
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,182
518
17
2
0
202,136
0
W
Kuzenbo
6,472
647
17
2
0
564,542
0
W
Erlang Shen
4,990
499
51
5
0
171,550
2
L
Nu Wa
5,360
536
39
4
0
101,115
1
W
Nox
6,326
633
35
4
0
169,597
3
L
Cerberus
4,710
471
67
7
0
186,855
1
L
Danzaburou
6,050
605
59
6
0
191,859
1
W
Merlin
6,150
615
76
8
0
158,618
0
W
Heimdallr
5,618
562
34
3
0
171,556
0
L
Fenrir
5,179
518
36
4
0
173,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role