Player Matchup

Cthulhu
Cthulhu
BasicallyWhite
Cthulhu
Level 16
God Stats
1W - 2L
1,304 SR
Queue Stats
8W - 7L
1,504 Elo+
Solo
Apollo
Apollo
JaggyJuice
Apollo
Level 11
God Stats
8W - 3L
1,565 SR
Queue Stats
25W - 22L
1,393 Elo+
Party 2
Pele
Pele
Ongoingcobra11
Pele
Level 31
God Stats
14W - 8L
1,561 SR
Queue Stats
24W - 21L
1,583 Elo+
Party 2
Olorun
Olorun
YungJay_PR
Olorun
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 12L
1,187 Elo+
Party 3
Ymir
Ymir
rayitocrazy
Ymir
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 12L
1,187 Elo+
Party 3
Team Averages
Level 14
1,486 SR
1,371 Elo+

VS

Team Averages
Level 19
1,390 SR
1,373 Elo+
Persephone
Persephone
BriMC
Persephone
Level 12
God Stats
2W - 2L
1,806 SR
Queue Stats
6W - 16L
1,271 Elo+
Party 1
Mercury
Mercury
GARGANTILLO
Mercury
Level 17
God Stats
13W - 14L
1,289 SR
Queue Stats
38W - 30L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
Godany9615
Baron Samedi
Level 20
God Stats
8W - 7L
1,228 SR
Queue Stats
28W - 31L
1,368 Elo+
Solo
Cthulhu
Cthulhu
Josca960
Cthulhu
Level 26
God Stats
1W - 3L
1,261 SR
Queue Stats
40W - 35L
1,420 Elo+
Party 1
Thanatos
Thanatos
StandinAllison
Thanatos
Level 21
God Stats
4W - 10L
1,365 SR
Queue Stats
13W - 21L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 0
9,937
552
10,173
10,174
10,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
JaggyJuice
Apollo
17
10 / 2 / 4
10,942
608
13,045
13,401
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 2 / 3
10,123
562
6,863
14,083
5,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
YungJay_PR
Olorun
15
3 / 4 / 5
9,663
537
7,751
14,721
5,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 6 / 10
9,289
516
4,380
14,232
10,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BriMC
Persephone
12
1 / 7 / 1
7,409
412
3,116
8,268
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
GARGANTILLO
Mercury
13
4 / 8 / 0
8,552
475
6,035
14,393
4,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Godany9615
Baron Samedi
14
3 / 4 / 0
8,840
491
6,431
9,087
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Josca960
Cthulhu
13
4 / 5 / 5
9,212
512
12,054
16,716
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
12
3 / 7 / 5
8,029
446
9,379
12,970
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
30
Kills
15
15
Deaths
31
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
1
0
9
L
Persephone
BriMC
Persephone
1
7
1
0.21
L
Mercury
GARGANTILLO
Mercury
4
8
0
0.5
L
Baron Samedi
Godany9615
Baron Samedi
3
4
0
0.75
W
Apollo
JaggyJuice
Apollo
10
2
4
6
L
Cthulhu
Josca960
Cthulhu
4
5
5
1.3
W
6
2
3
3.75
L
Thanatos
3
7
5
0.79
W
Olorun
YungJay_PR
Olorun
3
4
5
1.38
W
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,212
Damage
37,015
66,611
Taken
61,434
37,109
Mitigated
28,820
23,434
Healing
13,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,173
1,072
278
1,919
10,174
10,115
752
3,764
6,410
40,656
0
L
Persephone
BriMC
Persephone
3,116
369
90
359
8,268
2,528
213
4,928
3,044
25,273
0
L
Mercury
GARGANTILLO
Mercury
6,035
3,624
0
2,433
14,393
4,988
0
3,759
10,484
0
51,023
L
Baron Samedi
Godany9615
Baron Samedi
6,431
551
0
2,716
9,087
4,114
1,657
2,692
6,244
45,767
0
W
Apollo
JaggyJuice
Apollo
13,045
9,716
0
7,682
13,401
5,046
6,166
3,770
9,631
0
64,964
L
Cthulhu
Josca960
Cthulhu
12,054
966
194
2,915
16,716
11,909
366
5,758
10,826
30,332
0
W
6,863
1,176
0
6,878
14,083
5,445
204
2,701
11,382
0
60,562
L
Thanatos
9,379
3,916
0
5,165
12,970
5,281
0
4,414
8,531
0
28,155
W
Olorun
YungJay_PR
Olorun
7,751
3,998
317
5,536
14,721
5,744
2,465
7,146
7,575
38,908
0
W
4,380
1,637
0
824
14,232
10,759
421
4,220
10,012
22,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,954
Gold Earned
42,042
401
Minions Killed
277
0
Camps Cleared
0
1,649,426
Distance Traveled
1,584,246
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,937
552
64
4
0
334,661
1
L
Persephone
7,409
412
33
2
0
257,436
0
L
Mercury
8,552
475
92
5
0
377,245
0
L
Baron Samedi
8,840
491
84
5
0
290,007
1
W
Apollo
10,942
608
109
6
0
318,828
3
L
Cthulhu
9,212
512
29
2
0
359,456
1
W
Pele
10,123
562
99
6
0
344,051
2
L
Thanatos
8,029
446
39
2
0
300,102
0
W
Olorun
9,663
537
86
5
0
322,414
0
W
Ymir
9,289
516
43
2
0
329,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role