Player Matchup

Danzaburou
Danzaburou
Gold III
Kchner
Danzaburou
Gold III
Level 87
God Stats
7W - 2L
1,669 SR
Queue Stats
67W - 68L
1,318 MMR
Solo
Amaterasu
Amaterasu
Silver V
Superchixn
Amaterasu
Silver V
Level 76
God Stats
4W - 4L
1,622 SR
Queue Stats
10W - 15L
1,183 MMR
Party 2
Bellona
Bellona
Silver I
Washoe Johnny
Bellona
Silver I
Level 69
God Stats
5W - 1L
1,623 SR
Queue Stats
15W - 14L
1,450 MMR
Party 2
Cerberus
Cerberus
Silver IV
chet4
Cerberus
Silver IV
Level 41
God Stats
2W - 1L
1,306 SR
Queue Stats
24W - 23L
1,307 MMR
Solo
Merlin
Merlin
Silver I
leelee2345
Merlin
Silver I
Level 135
God Stats
1W - 5L
1,272 SR
Queue Stats
176W - 182L
1,312 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,498 SR
1,314 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,498 SR
1,349 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
LAZARO_RJ_BR
Ymir
Silver IV
Level 152
God Stats
2W - 6L
1,428 SR
Queue Stats
28W - 42L
1,175 MMR
Party 1
Chiron
Chiron
Bronze III
ReinaldoBTerra
Chiron
Bronze III
Level 155
God Stats
0W - 2L
1,560 SR
Queue Stats
1W - 5L
1,459 MMR
Party 1
Arachne
Arachne
Silver I
Risk-to-Win
Arachne
Silver I
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 40L
1,307 MMR
Solo
Achilles
Achilles
Silver IV
macho_on_60fps
Achilles
Silver IV
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 47L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kchner
Danzaburou
15
7 / 1 / 3
9,748
696
9,839
8,568
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Superchixn
Amaterasu
15
5 / 0 / 3
8,656
618
3,024
7,199
3,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
15
4 / 1 / 2
9,188
656
6,979
9,605
6,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
chet4
Cerberus
11
4 / 1 / 8
8,064
576
4,972
7,389
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
leelee2345
Merlin
12
0 / 3 / 1
7,245
518
4,842
7,338
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SetCthulhuCu ChulainnBakasuraScylla

VS

Bans
AphroditeAnubisTsukuyomiHeraGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 4 / 3
6,600
471
6,239
6,055
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 2
5,870
419
3,683
12,165
4,078
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 6 / 0
6,568
469
6,480
9,089
2,292
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Risk-to-Win
Arachne
12
2 / 2 / 1
7,124
509
5,387
11,050
4,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
9
0 / 5 / 0
5,602
400
1,500
7,219
3,099
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
6
6
Deaths
20
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
3
0.88
W
Danzaburou
Kchner
Danzaburou
7
1
3
8.5
L
0
3
2
0.33
L
2
6
0
0.33
L
Arachne
Risk-to-Win
Arachne
2
2
1
1.25
W
Amaterasu
Superchixn
Amaterasu
5
0
3
6.5
W
Bellona
4
1
2
5
W
Cerberus
chet4
Cerberus
4
1
8
8
W
Merlin
leelee2345
Merlin
0
3
1
0.17
L
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,656
Damage
23,289
40,099
Taken
45,578
20,411
Mitigated
15,194
12,211
Healing
12,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,239
58
0
268
6,055
1,400
0
2,549
3,254
34,773
0
W
Danzaburou
Kchner
Danzaburou
9,839
4,662
0
3,715
8,568
3,316
960
1,121
7,447
0
64,034
L
3,683
457
235
2,659
12,165
4,078
0
2,868
9,103
23,803
0
L
6,480
2,229
751
1,955
9,089
2,292
648
782
8,307
0
33,801
L
Arachne
Risk-to-Win
Arachne
5,387
3,123
0
6,687
11,050
4,325
0
2,543
8,473
0
36,885
W
Amaterasu
Superchixn
Amaterasu
3,024
1,223
0
1,592
7,199
3,452
0
1,842
5,319
0
62,663
W
Bellona
6,979
1,771
0
5,389
9,605
6,215
340
1,438
8,069
0
58,148
W
Cerberus
chet4
Cerberus
4,972
142
0
1,481
7,389
5,337
0
2,552
4,733
18,450
0
W
Merlin
leelee2345
Merlin
4,842
161
0
34
7,338
2,091
687
2,507
4,609
43,797
0
L
Achilles
1,500
415
0
163
7,219
3,099
378
592
6,627
0
19,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,901
Gold Earned
31,764
460
Minions Killed
279
0
Camps Cleared
0
1,453,410
Distance Traveled
1,214,679
30
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,600
471
66
5
0
267,855
2
W
Danzaburou
9,748
696
110
8
0
269,940
6
L
Ymir
5,870
419
38
3
0
280,519
1
L
Chiron
6,568
469
63
5
0
248,893
1
L
Arachne
7,124
509
78
6
0
235,038
3
W
Amaterasu
8,656
618
97
7
0
328,120
6
W
Bellona
9,188
656
145
10
0
293,541
3
W
Cerberus
8,064
576
27
2
0
309,772
6
W
Merlin
7,245
518
81
6
0
252,037
9
L
Achilles
5,602
400
34
2
0
182,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role