Player Matchup

Osiris
Osiris
Bronze III
Ballistic115
Osiris
Bronze III
Level 151
God Stats
1W - 0L
2,061 SR
Queue Stats
12W - 11L
1,521 MMR
Solo
Cthulhu
Cthulhu
Gold IV
UnslimGrim
Cthulhu
Gold IV
Level 41
God Stats
6W - 4L
1,735 SR
Queue Stats
12W - 11L
1,587 MMR
Party 1
Thoth
Thoth
Gold IV
osamabincorki
Thoth
Gold IV
Level 122
God Stats
8W - 5L
1,803 SR
Queue Stats
52W - 59L
1,587 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,867 SR
1,565 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,568 SR
1,500 MMR
Janus
Janus
Bronze III
Dachshund716
Janus
Bronze III
Level 104
God Stats
0W - 1L
1,506 SR
Queue Stats
8W - 9L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze III
Trashcanmaster
King Arthur
Bronze III
Level 142
God Stats
0W - 1L
1,697 SR
Queue Stats
7W - 4L
1,500 MMR
Party 2
Achilles
Achilles
Bronze III
ceaseyy
Achilles
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
5 / 4 / 7
14,183
675
16,413
26,954
21,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
UnslimGrim
Cthulhu
16
0 / 6 / 11
13,559
646
10,472
16,900
19,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
8 / 7 / 5
14,698
700
21,939
13,424
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ScyllaAphroditeHelChang'ePersephone

VS

Bans
Guan YuAgniCu ChulainnDiscordiaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 12
13,064
622
10,657
10,357
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Trashcanmaster
King Arthur
17
6 / 4 / 9
13,912
662
17,969
24,374
16,956
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Achilles
ceaseyy
Achilles
18
9 / 5 / 7
14,331
682
15,986
23,698
35,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
45
13
Kills
17
17
Deaths
13
23
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Osiris
5
4
7
2.13
L
2
4
12
2
L
King Arthur
Trashcanmaster
King Arthur
6
4
9
2.63
W
Cthulhu
UnslimGrim
Cthulhu
0
6
11
0.92
L
Achilles
ceaseyy
Achilles
9
5
7
2.5
W
8
7
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,824
Damage
44,612
57,278
Taken
58,429
45,151
Mitigated
55,462
15,489
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
16,413
5,189
0
10,916
26,954
21,347
751
4,649
21,618
0
92,848
L
10,657
321
0
495
10,357
2,713
238
6,964
3,393
71,454
0
L
King Arthur
Trashcanmaster
King Arthur
17,969
2,065
0
918
24,374
16,956
658
11,076
13,298
0
65,192
W
Cthulhu
UnslimGrim
Cthulhu
10,472
261
1,598
1,860
16,900
19,265
760
3,467
12,857
43,716
0
L
Achilles
ceaseyy
Achilles
15,986
2,970
0
3,747
23,698
35,793
452
14,440
9,258
0
43,585
W
21,939
1,736
0
1,115
13,424
4,539
1,438
2,300
10,672
85,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,440
Gold Earned
41,307
268
Minions Killed
240
0
Camps Cleared
0
1,131,139
Distance Traveled
1,212,728
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,183
675
106
5
0
414,501
2
L
Janus
13,064
622
131
6
0
393,902
0
L
King Arthur
13,912
662
70
3
0
384,965
0
W
Cthulhu
13,559
646
50
2
0
372,095
2
L
Achilles
14,331
682
39
2
0
433,861
2
W
Thoth
14,698
700
112
5
0
344,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role