Player Matchup

Janus
Janus
BashinTheBuns
Janus
Level 128
God Stats
27W - 23L
1,681 SR
Queue Stats
152W - 152L
1,613 Elo+
Party 1
Rama
Rama
BrambIe
Rama
Level 158
God Stats
15W - 11L
1,633 SR
Queue Stats
306W - 259L
1,676 Elo+
Party 1
King Arthur
King Arthur
Fellend
King Arthur
Level 157
God Stats
5W - 4L
1,792 SR
Queue Stats
340W - 291L
1,732 Elo+
Party 1
Achilles
Achilles
PandaBearJ
Achilles
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 107L
1,794 Elo+
Party 1
Athena
Athena
TuhhMater
Athena
Level 48
God Stats
6W - 0L
1,500 SR
Queue Stats
147W - 82L
1,818 Elo+
Party 1
Team Averages
Level 129
1,621 SR
1,727 Elo+

VS

Team Averages
Level 70
1,566 SR
1,496 Elo+
Erlang Shen
Erlang Shen
Avocamato
Erlang Shen
Level 100
God Stats
19W - 20L
1,457 SR
Queue Stats
257W - 257L
1,551 Elo+
Party 3
Thoth
Thoth
Revenant360
Thoth
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
221W - 215L
1,555 Elo+
Party 2
Sobek
Sobek
RussianTwin
Sobek
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,484 Elo+
Party 2
Nemesis
Nemesis
SerbianTwin
Nemesis
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,343 Elo+
Party 2
Apollo
Apollo
gransenpapaya
Apollo
Level 35
God Stats
29W - 22L
1,873 SR
Queue Stats
307W - 319L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 6
6,526
544
6,408
4,161
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
BrambIe
Rama
12
6 / 0 / 2
7,502
625
8,350
5,317
1,468
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Fellend
King Arthur
14
7 / 1 / 2
7,930
661
8,318
9,022
5,691
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Achilles
PandaBearJ
Achilles
11
5 / 2 / 4
7,130
594
5,886
7,820
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
TuhhMater
Athena
9
2 / 2 / 7
6,204
517
3,155
8,596
3,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Avocamato
Erlang Shen
10
0 / 6 / 1
5,883
490
3,653
8,321
6,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 5 / 2
6,071
506
4,363
6,877
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 3 / 4
5,328
444
3,530
10,019
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
SerbianTwin
Nemesis
10
2 / 4 / 2
6,179
515
3,602
9,131
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 4 / 0
5,814
485
3,967
6,775
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
22
Kills
7
7
Deaths
22
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Avocamato
Erlang Shen
0
6
1
0.08
W
2
2
6
2.5
W
Rama
BrambIe
Rama
6
0
2
7
W
King Arthur
Fellend
King Arthur
7
1
2
8
W
Achilles
PandaBearJ
Achilles
5
2
4
3.5
L
2
5
2
0.6
L
0
3
4
0.67
L
Nemesis
SerbianTwin
Nemesis
2
4
2
0.75
W
Athena
TuhhMater
Athena
2
2
7
2.75
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,117
Damage
19,115
34,916
Taken
41,123
15,218
Mitigated
20,198
9,625
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Avocamato
Erlang Shen
3,653
1,854
0
1,668
8,321
6,492
0
592
7,692
0
29,272
W
6,408
131
0
905
4,161
1,089
336
1,265
2,693
31,009
0
W
Rama
BrambIe
Rama
8,350
7,669
0
3,560
5,317
1,468
240
915
4,402
0
43,743
W
King Arthur
Fellend
King Arthur
8,318
1,138
0
2,050
9,022
5,691
84
113
8,909
0
43,779
W
Achilles
PandaBearJ
Achilles
5,886
1,573
0
1,379
7,820
3,341
0
2,294
5,415
0
37,184
L
4,363
292
0
822
6,877
2,114
0
3,917
2,560
24,666
0
L
3,530
605
0
3,034
10,019
5,765
0
1,586
8,409
12,534
0
L
Nemesis
SerbianTwin
Nemesis
3,602
900
0
3,480
9,131
2,640
0
1,556
7,475
0
29,010
W
Athena
TuhhMater
Athena
3,155
1,473
0
1,731
8,596
3,629
186
2,840
5,604
13,340
0
L
3,967
2,347
0
949
6,775
3,187
0
1,304
5,424
0
24,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,292
Gold Earned
29,275
320
Minions Killed
262
0
Camps Cleared
0
1,177,786
Distance Traveled
1,130,515
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,883
490
61
5
0
225,533
1
W
Janus
6,526
544
57
5
0
235,055
0
W
Rama
7,502
625
88
7
0
222,866
1
W
King Arthur
7,930
661
88
7
0
239,150
2
W
Achilles
7,130
594
76
6
0
235,125
1
L
Thoth
6,071
506
63
5
0
211,875
7
L
Sobek
5,328
444
14
1
0
251,791
1
L
Nemesis
6,179
515
63
5
0
241,735
4
W
Athena
6,204
517
11
1
0
245,590
4
L
Apollo
5,814
485
61
5
0
199,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role