Player Matchup

Ymir
Ymir
AYTHEACTIVIST
Ymir
Level 28
God Stats
7W - 3L
1,843 SR
Queue Stats
112W - 98L
1,524 Elo+
Party 1
Hel
Hel
Allwork
Hel
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 25L
1,334 Elo+
Solo
Neith
Neith
FnRailroad
Neith
Level 9
God Stats
5W - 6L
1,310 SR
Queue Stats
9W - 17L
1,385 Elo+
Solo
Nu Wa
Nu Wa
NoirGarde
Nu Wa
Level 23
God Stats
5W - 4L
1,551 SR
Queue Stats
33W - 18L
1,608 Elo+
Solo
Apollo
Apollo
WhiteDominican
Apollo
Level 29
God Stats
7W - 1L
1,290 SR
Queue Stats
91W - 70L
1,605 Elo+
Party 1
Team Averages
Level 19
1,499 SR
1,491 Elo+

VS

Team Averages
Level 19
1,557 SR
1,504 Elo+
Skadi
Skadi
Aero7321
Skadi
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 14L
1,506 Elo+
Solo
Cthulhu
Cthulhu
GrandMasterBlaze
Cthulhu
Level 26
God Stats
15W - 22L
1,747 SR
Queue Stats
100W - 100L
1,593 Elo+
Solo
Hera
Hera
Hillasoraptor
Hera
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 27L
1,448 Elo+
Solo
Mercury
Mercury
MerCyiii
Mercury
Level 28
God Stats
6W - 9L
1,326 SR
Queue Stats
15W - 17L
1,464 Elo+
Solo
Fenrir
Fenrir
Sixteythree
Fenrir
Level 18
God Stats
4W - 2L
1,713 SR
Queue Stats
60W - 78L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 3
6,212
565
3,093
4,255
2,024
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hel
11
0 / 0 / 0
6,162
560
2,489
5,876
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
10
4 / 0 / 7
6,279
571
5,026
4,594
1,248
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
NoirGarde
Nu Wa
10
1 / 2 / 3
6,006
546
5,297
4,658
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
5 / 0 / 1
6,925
630
4,648
5,091
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aero7321
Skadi
8
0 / 6 / 0
4,904
446
2,839
7,345
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 0
4,702
427
3,221
5,627
3,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 5 / 1
5,505
500
4,085
6,385
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
MerCyiii
Mercury
10
1 / 1 / 1
5,541
504
2,044
6,551
1,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
7
0 / 5 / 1
4,483
408
2,147
5,752
1,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
17
Kills
2
2
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
L
Skadi
Aero7321
Skadi
0
6
0
0
W
Hel
0
0
0
0
W
Neith
4
0
7
7.5
L
0
0
0
0
L
1
5
1
0.3
L
Mercury
MerCyiii
Mercury
1
1
1
1.5
W
Nu Wa
NoirGarde
Nu Wa
1
2
3
1.25
L
Fenrir
0
5
1
0.1
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,553
Damage
14,336
24,474
Taken
31,660
8,534
Mitigated
9,998
7,646
Healing
7,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,093
858
0
0
4,255
2,024
90
0
4,255
15,742
0
L
Skadi
Aero7321
Skadi
2,839
1,180
0
1,331
7,345
1,418
0
2,181
5,092
0
22,356
W
Hel
2,489
125
26
4,062
5,876
1,844
88
3,338
2,189
31,808
0
W
Neith
5,026
2,978
0
1,948
4,594
1,248
426
0
4,594
0
27,630
L
3,221
141
39
697
5,627
3,130
0
2,617
2,640
23,147
0
L
4,085
920
0
2,146
6,385
1,688
0
2,494
3,575
30,497
0
L
Mercury
MerCyiii
Mercury
2,044
659
0
2,236
6,551
1,789
0
1,128
5,311
0
23,234
W
Nu Wa
NoirGarde
Nu Wa
5,297
397
0
860
4,658
1,391
0
1,903
2,547
32,662
0
L
Fenrir
2,147
315
0
697
5,752
1,973
0
1,517
4,163
0
8,844
W
4,648
3,499
0
750
5,091
2,027
0
1,385
3,583
0
45,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,584
Gold Earned
25,135
292
Minions Killed
225
0
Camps Cleared
0
940,163
Distance Traveled
1,013,209
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,212
565
32
3
0
169,138
1
L
Skadi
4,904
446
54
5
0
172,428
0
W
Hel
6,162
560
74
7
0
179,533
2
W
Neith
6,279
571
40
4
0
176,115
2
L
Cthulhu
4,702
427
36
3
0
223,747
5
L
Hera
5,505
500
66
6
0
181,656
0
L
Mercury
5,541
504
62
6
0
231,580
0
W
Nu Wa
6,006
546
57
5
0
189,411
4
L
Fenrir
4,483
408
7
1
0
203,798
0
W
Apollo
6,925
630
89
8
0
225,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role