Player Matchup

Achilles
Achilles
KisCiganyHun
Achilles
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 118L
1,434 Elo+
Party 1
Medusa
Medusa
hev13
Medusa
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 122L
1,469 Elo+
Party 1
Merlin
Merlin
péterbá
Merlin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 52L
1,441 Elo+
Party 1
Team Averages
Level 109
1,500 SR
1,448 Elo+

VS

Team Averages
Level 43
1,584 SR
1,688 Elo+
Osiris
Osiris
BashKing
Osiris
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
RatiBoy
Hachiman
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,771 Elo+
Party 2
Vulcan
Vulcan
italian_mustage
Vulcan
Level 27
God Stats
19W - 4L
1,753 SR
Queue Stats
41W - 7L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KisCiganyHun
Achilles
10
0 / 4 / 5
7,409
617
5,304
12,127
10,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
hev13
Medusa
10
1 / 6 / 4
7,395
616
5,294
10,435
3,498
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
péterbá
Merlin
11
4 / 7 / 1
8,898
742
6,747
9,993
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BashKing
Osiris
13
11 / 4 / 6
10,012
834
11,250
13,243
9,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
RatiBoy
Hachiman
14
6 / 0 / 11
9,626
802
8,228
5,448
1,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 12
8,143
679
7,933
5,138
1,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
5
Kills
17
17
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Osiris
BashKing
Osiris
11
4
6
3.5
L
Achilles
KisCiganyHun
Achilles
0
4
5
0.63
W
Hachiman
RatiBoy
Hachiman
6
0
11
11.5
L
Medusa
hev13
Medusa
1
6
4
0.5
W
0
3
12
2
L
Merlin
péterbá
Merlin
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,345
Damage
27,411
32,555
Taken
23,829
17,521
Mitigated
12,725
8,124
Healing
5,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BashKing
Osiris
11,250
4,767
0
2,646
13,243
9,377
169
2,963
10,055
0
34,862
L
Achilles
KisCiganyHun
Achilles
5,304
1,400
222
3,358
12,127
10,549
537
3,671
8,456
0
16,912
W
Hachiman
RatiBoy
Hachiman
8,228
4,919
0
2,379
5,448
1,646
2,182
1,445
3,853
0
34,482
L
Medusa
hev13
Medusa
5,294
2,509
0
3,168
10,435
3,498
833
2,148
8,287
0
24,182
W
7,933
4,377
0
236
5,138
1,702
595
2,419
2,644
35,919
0
L
Merlin
péterbá
Merlin
6,747
377
0
1,376
9,993
3,474
0
2,170
7,823
40,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,702
Gold Earned
27,781
124
Minions Killed
161
0
Camps Cleared
0
604,583
Distance Traveled
655,694
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,012
834
33
3
0
216,804
2
L
Achilles
7,409
617
19
2
0
223,285
3
W
Hachiman
9,626
802
77
6
0
222,958
4
L
Medusa
7,395
616
37
3
0
202,419
0
W
Vulcan
8,143
679
51
4
0
215,932
3
L
Merlin
8,898
742
68
6
0
178,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role