Player Matchup

Nu Wa
Nu Wa
Gold V
GameYard2497675
Nu Wa
Gold V
Level 68
God Stats
0W - 1L
1,211 SR
Queue Stats
4W - 8L
1,444 MMR
Party 2
Bastet
Bastet
Silver III
Pizza_Regina91
Bastet
Silver III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 157L
1,136 MMR
Solo
Sobek
Sobek
Silver I
reject723
Sobek
Silver I
Level 101
God Stats
0W - 3L
1,150 SR
Queue Stats
67W - 62L
1,040 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,287 SR
1,207 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,461 SR
1,139 MMR
Anhur
Anhur
Silver II
DatYvngJetski
Anhur
Silver II
Level 124
God Stats
12W - 11L
1,575 SR
Queue Stats
38W - 32L
1,426 MMR
Party 1
Discordia
Discordia
Silver V
KAKASHIMYKE
Discordia
Silver V
Level 96
God Stats
21W - 18L
1,377 SR
Queue Stats
69W - 84L
817 MMR
Party 1
Hercules
Hercules
Silver I
Xx412SaVaGexX18
Hercules
Silver I
Level 109
God Stats
26W - 15L
1,433 SR
Queue Stats
286W - 303L
1,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 7
15,276
664
25,155
16,881
5,458
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 9 / 9
14,253
620
15,088
20,097
6,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
reject723
Sobek
16
5 / 7 / 9
14,716
640
11,605
29,173
42,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
CthulhuChaacAphroditeHeraDanzaburou

VS

Bans
VamanaPoseidonKumbhakarnaZeusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 11
17,632
767
19,128
26,584
9,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
KAKASHIMYKE
Discordia
18
2 / 8 / 10
14,333
623
18,505
14,988
4,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
20
10 / 3 / 5
16,901
735
15,433
25,315
28,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
46
17
Kills
20
20
Deaths
17
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
6
11
2.25
L
8
4
7
2.88
W
Discordia
KAKASHIMYKE
Discordia
2
8
10
0.88
L
4
9
9
0.94
W
Hercules
10
3
5
4.17
L
Sobek
reject723
Sobek
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,848
Damage
53,066
66,151
Taken
66,887
54,650
Mitigated
42,208
11,002
Healing
22,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,128
13,037
0
12,381
26,584
9,172
2,456
14,101
12,009
0
148,459
L
25,155
4,988
0
2,416
16,881
5,458
264
4,538
12,343
111,042
0
W
Discordia
KAKASHIMYKE
Discordia
18,505
237
0
1,122
14,988
4,768
276
9,136
5,432
65,287
0
L
15,088
4,671
0
2,404
20,097
6,303
612
6,416
13,681
0
60,687
W
Hercules
15,433
3,558
0
9,131
25,315
28,268
653
11,980
12,627
0
56,148
L
Sobek
reject723
Sobek
11,605
742
0
6,182
29,173
42,889
295
7,607
21,566
27,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,245
Gold Earned
48,866
224
Minions Killed
309
0
Camps Cleared
0
1,256,738
Distance Traveled
1,284,627
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
17,632
767
170
7
0
414,040
2
L
Nu Wa
15,276
664
135
6
0
415,826
1
W
Discordia
14,333
623
83
4
0
389,722
2
L
Bastet
14,253
620
64
3
0
453,586
0
W
Hercules
16,901
735
56
2
0
480,865
1
L
Sobek
14,716
640
25
1
0
387,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role