Player Matchup

Anhur
Anhur
Birdmaann
Anhur
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
SupermandN07
Cerberus
Level 143
God Stats
3W - 0L
1,197 SR
Queue Stats
35W - 28L
1,478 Elo+
Party 1
Thoth
Thoth
lilbherm1
Thoth
Level 160
God Stats
1W - 0L
1,250 SR
Queue Stats
15W - 16L
1,478 Elo+
Party 1
Team Averages
Level 150
1,316 SR
1,485 Elo+

VS

Team Averages
Level 59
1,532 SR
1,542 Elo+
Da Ji
Da Ji
Logar246
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 12L
1,605 Elo+
Party 2
Kukulkan
Kukulkan
Morbius579
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,451 Elo+
Party 2
Fenrir
Fenrir
ShadowLinkOO7
Fenrir
Level 124
God Stats
1W - 2L
1,596 SR
Queue Stats
71W - 88L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Birdmaann
Anhur
13
5 / 4 / 10
9,869
822
9,760
9,851
3,915
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
SupermandN07
Cerberus
14
7 / 1 / 10
10,261
855
11,589
11,306
12,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
lilbherm1
Thoth
14
6 / 5 / 9
10,262
855
8,883
7,724
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Logar246
Da Ji
10
2 / 8 / 4
7,813
651
3,984
13,055
3,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Morbius579
Kukulkan
12
1 / 6 / 4
8,171
681
5,829
8,738
2,114
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
7 / 4 / 2
9,798
817
10,459
13,302
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
18
Kills
10
10
Deaths
18
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
Birdmaann
Anhur
5
4
10
2.5
L
Da Ji
Logar246
Da Ji
2
8
4
0.5
L
Kukulkan
Morbius579
Kukulkan
1
6
4
0.5
L
7
4
2
2
W
Cerberus
SupermandN07
Cerberus
7
1
10
12
W
Thoth
lilbherm1
Thoth
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,232
Damage
20,272
28,881
Taken
35,095
19,875
Mitigated
14,595
7,798
Healing
2,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Birdmaann
Anhur
9,760
4,461
0
4,123
9,851
3,915
1,245
3,047
6,679
0
43,422
L
Da Ji
Logar246
Da Ji
3,984
672
0
610
13,055
3,258
0
8,094
4,469
0
15,881
L
Kukulkan
Morbius579
Kukulkan
5,829
842
0
810
8,738
2,114
0
4,291
4,110
27,573
0
L
10,459
1,860
0
1,350
13,302
9,223
0
6,772
5,966
0
23,499
W
Cerberus
SupermandN07
Cerberus
11,589
781
0
3,190
11,306
12,567
216
2,058
9,073
34,066
0
W
Thoth
lilbherm1
Thoth
8,883
335
0
485
7,724
3,393
280
1,028
6,671
40,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,392
Gold Earned
25,782
173
Minions Killed
86
0
Camps Cleared
0
663,746
Distance Traveled
602,560
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,869
822
56
5
0
194,542
2
L
Da Ji
7,813
651
26
2
0
193,970
0
L
Kukulkan
8,171
681
48
4
0
197,061
0
L
Fenrir
9,798
817
12
1
0
211,529
0
W
Cerberus
10,261
855
62
5
0
252,036
1
W
Thoth
10,262
855
55
5
0
217,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role