Player Matchup

Terra
Terra
AlucardManson
Terra
Level 106
God Stats
5W - 1L
1,543 SR
Queue Stats
115W - 93L
1,585 Elo+
Solo
Olorun
Olorun
MOOSE32
Olorun
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 115L
1,526 Elo+
Solo
Hou Yi
Hou Yi
SimplyFurious
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
SpeedyMillz
Mercury
Level 143
God Stats
7W - 4L
1,715 SR
Queue Stats
95W - 90L
1,514 Elo+
Party 1
Hades
Hades
TrashYmirMain
Hades
Level 120
God Stats
69W - 42L
1,726 SR
Queue Stats
512W - 503L
1,530 Elo+
Party 1
Team Averages
Level 128
1,597 SR
1,531 Elo+

VS

Team Averages
Level 100
1,536 SR
1,540 Elo+
Thoth
Thoth
PrinceBPlus
Thoth
Level 160
God Stats
7W - 16L
1,494 SR
Queue Stats
742W - 703L
1,538 Elo+
Solo
Ares
Ares
Revenant360
Ares
Level 105
God Stats
8W - 11L
1,480 SR
Queue Stats
221W - 215L
1,560 Elo+
Party 2
Loki
Loki
RussianTwin
Loki
Level 58
God Stats
2W - 7L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 2
Chaac
Chaac
SerbianTwin
Chaac
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,284 Elo+
Party 2
Danzaburou
Danzaburou
UNSTOPPABLE12
Danzaburou
Level 127
God Stats
13W - 10L
1,706 SR
Queue Stats
94W - 70L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 9
9,074
534
8,672
11,596
10,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
MOOSE32
Olorun
16
4 / 2 / 2
9,535
561
6,091
11,360
6,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 1 / 11
10,387
611
12,066
10,546
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SpeedyMillz
Mercury
15
4 / 3 / 11
9,374
551
7,118
10,165
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
9 / 2 / 4
10,363
610
15,869
16,383
10,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 2
8,981
528
7,817
15,229
5,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 4 / 1
7,350
432
7,249
14,557
12,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 6 / 1
8,603
506
6,757
14,449
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 5 / 1
7,923
466
7,894
16,277
11,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
UNSTOPPABLE12
Danzaburou
13
2 / 5 / 0
7,886
464
8,556
10,847
4,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
29
Kills
9
9
Deaths
29
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Olorun
MOOSE32
Olorun
4
2
2
2.5
L
1
9
2
0.22
L
1
4
1
0.38
L
4
6
1
0.75
L
1
5
1
0.3
W
8
1
11
13.5
W
Mercury
SpeedyMillz
Mercury
4
3
11
3.17
W
9
2
4
5.5
L
Danzaburou
UNSTOPPABLE12
Danzaburou
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,816
Damage
38,273
60,050
Taken
71,359
33,899
Mitigated
38,170
29,687
Healing
20,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,672
1,376
2,601
3,791
11,596
10,381
580
2,642
8,880
29,284
0
W
Olorun
MOOSE32
Olorun
6,091
4,130
521
4,832
11,360
6,090
2,410
4,957
6,358
62,198
5,607
L
7,817
634
0
2,981
15,229
5,049
440
2,398
12,831
65,293
0
L
7,249
575
0
3,467
14,557
12,280
0
7,700
6,857
23,103
0
L
6,757
1,583
0
4,283
14,449
4,719
0
4,947
9,502
0
56,135
L
7,894
1,446
0
7,110
16,277
11,751
0
10,093
6,184
0
46,287
W
12,066
5,773
0
2,889
10,546
3,736
1,514
4,677
5,582
0
60,705
W
Mercury
SpeedyMillz
Mercury
7,118
3,271
0
4,052
10,165
3,419
0
1,275
8,791
0
50,102
W
15,869
2,168
712
10,289
16,383
10,273
0
1,097
14,732
59,129
0
L
Danzaburou
UNSTOPPABLE12
Danzaburou
8,556
3,683
0
2,526
10,847
4,371
0
4,967
5,880
0
50,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,733
Gold Earned
40,743
452
Minions Killed
446
0
Camps Cleared
0
1,704,939
Distance Traveled
1,562,095
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,074
534
37
2
0
358,912
2
W
Olorun
9,535
561
128
8
0
302,929
2
L
Thoth
8,981
528
134
8
0
288,997
3
L
Ares
7,350
432
24
1
0
321,482
5
L
Loki
8,603
506
101
6
0
347,592
5
L
Chaac
7,923
466
89
5
0
293,029
7
W
Hou Yi
10,387
611
104
6
0
340,136
9
W
Mercury
9,374
551
76
4
0
412,199
3
W
Hades
10,363
610
107
6
0
290,763
2
L
Danzaburou
7,886
464
98
6
0
310,995
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role