Player Matchup

Cernunnos
Cernunnos
Meloshavich
Cernunnos
Level 84
God Stats
0W - 3L
1,125 SR
Queue Stats
5W - 9L
1,549 Elo+
Party 2
Hercules
Hercules
TheStorey
Hercules
Level 118
God Stats
5W - 13L
1,316 SR
Queue Stats
48W - 67L
1,471 Elo+
Solo
He Bo
He Bo
guts120
He Bo
Level 85
God Stats
0W - 2L
1,241 SR
Queue Stats
9W - 17L
1,564 Elo+
Party 2
Team Averages
Level 96
1,228 SR
1,528 Elo+

VS

Team Averages
Level 116
1,480 SR
1,453 Elo+
Scylla
Scylla
Dasdesadese
Scylla
Level 127
God Stats
3W - 1L
1,754 SR
Queue Stats
158W - 158L
1,482 Elo+
Party 1
Izanami
Izanami
Rock777
Izanami
Level 113
God Stats
14W - 12L
1,400 SR
Queue Stats
196W - 205L
1,415 Elo+
Solo
Ne Zha
Ne Zha
pol2812
Ne Zha
Level 109
God Stats
3W - 6L
1,286 SR
Queue Stats
235W - 229L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Meloshavich
Cernunnos
10
2 / 4 / 0
6,770
677
4,422
9,791
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
TheStorey
Hercules
8
0 / 6 / 2
6,368
637
3,832
9,634
5,785
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

He Bo
guts120
He Bo
10
1 / 6 / 1
6,690
669
2,769
7,860
3,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
6 / 1 / 8
8,259
826
8,148
4,686
1,383
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Rock777
Izanami
12
7 / 0 / 6
8,645
865
6,339
6,127
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
pol2812
Ne Zha
11
3 / 2 / 11
7,684
768
7,409
6,903
5,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
16
16
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
1
8
10
L
Cernunnos
Meloshavich
Cernunnos
2
4
0
0.5
W
Izanami
Rock777
Izanami
7
0
6
10
L
Hercules
TheStorey
Hercules
0
6
2
0.17
L
He Bo
guts120
He Bo
1
6
1
0.25
W
Ne Zha
pol2812
Ne Zha
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,023
Damage
21,896
27,285
Taken
17,716
11,797
Mitigated
9,695
4,975
Healing
3,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
8,148
730
0
572
4,686
1,383
385
170
4,516
27,000
0
L
Cernunnos
Meloshavich
Cernunnos
4,422
2,014
0
1,541
9,791
2,827
0
3,744
5,947
0
16,470
W
Izanami
Rock777
Izanami
6,339
4,855
0
2,370
6,127
2,538
2,350
1,607
4,520
0
41,193
L
Hercules
TheStorey
Hercules
3,832
1,453
0
2,312
9,634
5,785
0
2,883
6,597
0
13,879
L
He Bo
guts120
He Bo
2,769
150
0
1,122
7,860
3,185
0
1,526
6,209
22,383
0
W
Ne Zha
pol2812
Ne Zha
7,409
1,050
0
861
6,903
5,774
281
1,057
5,846
0
21,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,828
Gold Earned
24,588
91
Minions Killed
136
0
Camps Cleared
0
493,614
Distance Traveled
584,087
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,259
826
54
5
0
187,222
2
L
Cernunnos
6,770
677
29
3
0
171,536
1
W
Izanami
8,645
865
64
6
0
194,335
0
L
Hercules
6,368
637
20
2
0
173,638
4
L
He Bo
6,690
669
42
4
0
148,440
1
W
Ne Zha
7,684
768
18
2
0
202,530
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role