Player Matchup

Sol
Sol
Damoxer
Sol
Level 87
God Stats
18W - 14L
1,838 SR
Queue Stats
369W - 403L
1,485 Elo+
Party 2
Horus
Horus
SGG Quentoes
Horus
Level 42
God Stats
4W - 3L
1,650 SR
Queue Stats
399W - 385L
1,527 Elo+
Solo
Set
Set
TheReaper09269
Set
Level 49
God Stats
32W - 45L
1,481 SR
Queue Stats
541W - 570L
1,490 Elo+
Party 2
Medusa
Medusa
jime_perez
Medusa
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,723 Elo+
Party 3
Yemoja
Yemoja
k3v1nox1ft
Yemoja
Level 106
God Stats
4W - 3L
1,833 SR
Queue Stats
302W - 283L
1,607 Elo+
Party 3
Team Averages
Level 65
1,660 SR
1,566 Elo+

VS

Team Averages
Level 63
1,392 SR
1,336 Elo+
Mulan
Mulan
AnimePantsu-
Mulan
Level 67
God Stats
23W - 20L
1,456 SR
Queue Stats
319W - 303L
1,419 Elo+
Party 4
Danzaburou
Danzaburou
Champloo-Fuu
Danzaburou
Level 35
God Stats
3W - 3L
1,339 SR
Queue Stats
17W - 11L
1,154 Elo+
Party 4
Hades
Hades
OniChan-Im-Stuck
Hades
Level 118
God Stats
3W - 3L
1,318 SR
Queue Stats
395W - 360L
1,424 Elo+
Party 4
Hel
Hel
Sin_Of_Sloth04
Hel
Level 70
God Stats
4W - 3L
1,538 SR
Queue Stats
360W - 338L
1,385 Elo+
Party 1
Fenrir
Fenrir
Twilxght_Prince
Fenrir
Level 23
God Stats
1W - 1L
1,311 SR
Queue Stats
28W - 42L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
1 / 6 / 2
8,570
504
6,730
15,926
5,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 5 / 0
7,870
463
4,203
12,750
7,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 2
7,128
419
3,037
13,943
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
jime_perez
Medusa
12
5 / 9 / 3
7,838
461
6,302
12,237
4,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
k3v1nox1ft
Yemoja
12
2 / 8 / 6
7,481
440
7,852
15,240
9,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 1
9,270
545
9,538
7,958
6,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Champloo-Fuu
Danzaburou
13
5 / 2 / 9
8,555
503
7,582
10,361
4,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
12 / 0 / 6
11,196
659
20,118
14,403
9,738
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 3 / 8
8,598
506
7,721
9,167
3,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 6 / 6
8,260
486
4,286
11,686
4,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
10
Kills
30
31
Deaths
12
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
Danzaburou
Champloo-Fuu
Danzaburou
5
2
9
4.75
L
Sol
1
6
2
0.33
W
12
0
6
15
L
1
5
0
0.2
W
4
3
8
2.67
L
1
3
2
0.67
W
3
6
6
1
L
Medusa
jime_perez
Medusa
5
9
3
0.72
L
Yemoja
k3v1nox1ft
Yemoja
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,124
Damage
49,245
70,096
Taken
53,575
31,913
Mitigated
28,739
18,781
Healing
28,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,538
1,967
0
3,482
7,958
6,190
0
134
7,824
0
45,753
W
Danzaburou
Champloo-Fuu
Danzaburou
7,582
2,306
0
1,379
10,361
4,973
1,262
3,331
7,030
0
28,465
L
Sol
6,730
2,692
0
7,032
15,926
5,526
1,341
8,172
7,729
61,324
0
W
20,118
2,024
494
10,287
14,403
9,738
977
4,253
10,150
81,618
0
L
4,203
2,314
0
3,199
12,750
7,598
296
1,779
10,971
0
31,992
W
7,721
0
5,897
5,766
9,167
3,751
732
4,110
5,057
32,460
0
L
3,037
990
0
4,345
13,943
4,977
94
6,043
7,850
0
38,036
W
4,286
1,001
84
1,005
11,686
4,087
0
2,754
8,932
0
31,708
L
Medusa
jime_perez
Medusa
6,302
3,022
0
237
12,237
4,098
982
5,189
6,848
0
29,989
L
Yemoja
k3v1nox1ft
Yemoja
7,852
1,406
1,753
2,215
15,240
9,714
347
6,656
8,259
32,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,887
Gold Earned
45,879
353
Minions Killed
367
0
Camps Cleared
0
1,429,602
Distance Traveled
1,677,245
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,270
545
84
5
0
341,624
1
W
Danzaburou
8,555
503
46
3
0
285,492
0
L
Sol
8,570
504
112
7
0
284,343
0
W
Hades
11,196
659
146
9
0
353,506
1
L
Horus
7,870
463
64
4
0
334,055
0
W
Hel
8,598
506
49
3
0
340,317
0
L
Set
7,128
419
61
4
0
295,656
1
W
Fenrir
8,260
486
42
2
0
356,306
0
L
Medusa
7,838
461
66
4
0
242,092
1
L
Yemoja
7,481
440
50
3
0
273,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role