Player Matchup

Ra
Ra
Silver I
HomeroserT
Ra
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Kmat
Sobek
Silver II
Level 125
God Stats
4W - 0L
1,604 SR
Queue Stats
21W - 25L
1,477 MMR
Solo
Medusa
Medusa
Bronze III
stayflawless
Medusa
Bronze III
Level 85
God Stats
1W - 0L
1,445 SR
Queue Stats
6W - 4L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,516 SR
1,492 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 114
1,636 SR
1,308 MMR
Cerberus
Cerberus
Bronze III
ElPapiAnthony
Cerberus
Bronze III
Level 132
God Stats
0W - 1L
1,858 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Thoth
Thoth
Silver IV
Fòllame
Thoth
Silver IV
Level 125
God Stats
1W - 5L
1,523 SR
Queue Stats
186W - 280L
843 MMR
Solo
Rama
Rama
Bronze III
LaCucaracha24
Rama
Bronze III
Level 86
God Stats
1W - 2L
1,525 SR
Queue Stats
2W - 3L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 9
8,337
834
8,299
6,702
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Kmat
Sobek
11
6 / 2 / 8
7,874
787
5,350
9,826
6,705
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
12
10 / 1 / 6
9,143
914
12,868
9,713
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
YemojaPersephoneCu ChulainnNe ZhaAphrodite

VS

Bans
HelErlang ShenSetHe BoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ElPapiAnthony
Cerberus
11
5 / 8 / 1
8,921
892
8,261
15,601
7,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
Fòllame
Thoth
11
1 / 7 / 4
7,397
740
4,532
8,803
2,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 6 / 4
6,476
648
3,049
10,212
3,256
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
21
Kills
6
6
Deaths
21
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ElPapiAnthony
Cerberus
5
8
1
0.69
L
Thoth
Fòllame
Thoth
1
7
4
0.43
W
5
3
9
3.17
W
Sobek
Kmat
Sobek
6
2
8
5
L
0
6
4
0.33
W
Medusa
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,517
Damage
15,842
26,241
Taken
34,616
12,299
Mitigated
13,213
11,167
Healing
5,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ElPapiAnthony
Cerberus
8,261
190
0
3,255
15,601
7,122
0
6,385
8,828
22,728
0
L
Thoth
Fòllame
Thoth
4,532
579
0
1,179
8,803
2,835
230
2,921
5,820
29,797
0
W
8,299
1,186
1,346
2,248
6,702
2,279
697
4,303
2,399
29,976
0
W
Sobek
Kmat
Sobek
5,350
790
442
3,136
9,826
6,705
747
3,373
6,453
12,498
0
L
3,049
2,580
0
1,016
10,212
3,256
0
3,859
6,207
0
14,689
W
Medusa
12,868
7,232
0
3,995
9,713
3,315
1,103
5,134
4,579
0
49,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,354
Gold Earned
22,794
117
Minions Killed
109
0
Camps Cleared
0
510,978
Distance Traveled
455,109
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,921
892
39
4
0
163,284
4
L
Thoth
7,397
740
48
5
0
135,461
2
W
Ra
8,337
834
43
4
0
162,376
0
W
Sobek
7,874
787
14
1
0
184,155
1
L
Rama
6,476
648
22
2
0
156,364
0
W
Medusa
9,143
914
60
6
0
164,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role