Player Matchup

Osiris
Osiris
FrancosKawaii
Osiris
Level 82
God Stats
0W - 1L
1,435 SR
Queue Stats
42W - 26L
1,973 Elo+
Party 1
Heimdallr
Heimdallr
Xilay
Heimdallr
Level 128
God Stats
0W - 5L
1,500 SR
Queue Stats
58W - 39L
1,973 Elo+
Party 1
Janus
Janus
cshirro
Janus
Level 127
God Stats
5W - 10L
1,500 SR
Queue Stats
60W - 40L
1,973 Elo+
Party 1
Team Averages
Level 112
1,478 SR
1,973 Elo+

VS

Team Averages
Level 146
1,525 SR
1,506 Elo+
Chang'e
Chang'e
WASDMAFIA
Chang'e
Level 155
God Stats
6W - 7L
1,317 SR
Queue Stats
108W - 109L
1,385 Elo+
Solo
Hercules
Hercules
andreinicu5
Hercules
Level 125
God Stats
3W - 6L
1,759 SR
Queue Stats
106W - 119L
1,634 Elo+
Solo
Izanami
Izanami
thehusbando
Izanami
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 5
11,565
609
15,651
24,391
21,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Xilay
Heimdallr
15
3 / 3 / 8
11,891
626
17,516
18,018
7,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
cshirro
Janus
17
7 / 3 / 5
12,598
663
26,852
12,369
4,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
WASDMAFIA
Chang'e
16
2 / 6 / 8
12,289
647
17,967
20,217
8,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
andreinicu5
Hercules
16
5 / 2 / 5
11,931
628
15,428
29,220
29,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
thehusbando
Izanami
15
4 / 6 / 3
11,994
631
9,411
17,951
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
14
Kills
11
12
Deaths
14
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
Chang'e
WASDMAFIA
Chang'e
2
6
8
1
L
Heimdallr
Xilay
Heimdallr
3
3
8
2.33
W
Hercules
andreinicu5
Hercules
5
2
5
3.75
L
Janus
cshirro
Janus
7
3
5
3.17
W
Izanami
thehusbando
Izanami
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,019
Damage
42,806
54,778
Taken
67,388
33,050
Mitigated
45,537
15,043
Healing
30,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,651
4,105
0
7,042
24,391
21,258
0
8,801
15,132
500
42,678
W
Chang'e
WASDMAFIA
Chang'e
17,967
1,073
4,210
8,950
20,217
8,117
1,064
6,755
13,176
62,416
0
L
Heimdallr
Xilay
Heimdallr
17,516
8,711
0
4,881
18,018
7,445
969
5,400
12,325
0
64,868
W
Hercules
andreinicu5
Hercules
15,428
6,315
1,939
14,332
29,220
29,485
636
9,255
19,429
266
33,413
L
Janus
cshirro
Janus
26,852
1,098
172
2,948
12,369
4,347
0
3,122
9,059
76,346
0
W
Izanami
thehusbando
Izanami
9,411
5,009
0
601
17,951
7,935
1,333
10,468
7,141
0
65,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,054
Gold Earned
36,214
209
Minions Killed
206
0
Camps Cleared
0
1,104,462
Distance Traveled
1,107,218
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,565
609
33
2
0
371,897
2
W
Chang'e
12,289
647
77
4
0
356,816
0
L
Heimdallr
11,891
626
79
4
0
352,913
2
W
Hercules
11,931
628
38
2
0
415,018
2
L
Janus
12,598
663
97
5
0
379,652
4
W
Izanami
11,994
631
91
5
0
335,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role