Player Matchup

Arachne
Arachne
GrafTrahula
Arachne
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 18L
1,476 Elo+
Solo
Chaac
Chaac
Padz
Chaac
Level 120
God Stats
3W - 1L
1,769 SR
Queue Stats
130W - 117L
1,594 Elo+
Party 1
Ymir
Ymir
SLWMO
Ymir
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,591 Elo+
Party 1
Anubis
Anubis
SuperinatorLP
Anubis
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 118L
1,594 Elo+
Party 1
Heimdallr
Heimdallr
TEEEEJ2
Heimdallr
Level 47
God Stats
7W - 5L
1,726 SR
Queue Stats
192W - 193L
1,484 Elo+
Solo
Team Averages
Level 73
1,599 SR
1,548 Elo+

VS

Team Averages
Level 61
1,548 SR
1,522 Elo+
Agni
Agni
AlexEdge01
Agni
Level 111
God Stats
6W - 1L
1,935 SR
Queue Stats
42W - 43L
1,539 Elo+
Party 2
Chaac
Chaac
ArcticGaming
Chaac
Level 41
God Stats
17W - 19L
1,568 SR
Queue Stats
26W - 37L
1,516 Elo+
Party 2
Guan Yu
Guan Yu
OlliePartridge69
Guan Yu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,466 Elo+
Party 2
Arachne
Arachne
SamV2
Arachne
Level 45
God Stats
2W - 4L
1,553 SR
Queue Stats
14W - 21L
1,498 Elo+
Party 2
Anhur
Anhur
SuperMorris
Anhur
Level 67
God Stats
0W - 4L
1,184 SR
Queue Stats
40W - 35L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GrafTrahula
Arachne
15
0 / 5 / 5
10,912
455
3,103
18,084
6,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Padz
Chaac
20
6 / 1 / 3
13,656
569
16,841
27,112
13,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
SLWMO
Ymir
15
2 / 0 / 7
11,356
473
5,626
19,218
13,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
7 / 3 / 4
12,398
517
14,299
15,135
8,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
TEEEEJ2
Heimdallr
16
3 / 2 / 4
11,711
488
11,749
14,058
5,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 3
10,566
440
18,383
15,280
5,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 1 / 2
7,930
330
2,384
7,005
2,726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 5 / 4
9,609
400
5,625
24,986
24,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
SamV2
Arachne
5
0 / 5 / 2
6,717
280
1,155
5,930
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 2 / 2
10,151
423
7,195
16,043
7,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
18
Kills
9
11
Deaths
18
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
1
1
2
2
W
Arachne
GrafTrahula
Arachne
0
5
5
0.5
L
1
5
4
0.6
W
Chaac
Padz
Chaac
6
1
3
7.5
W
Ymir
SLWMO
Ymir
2
0
7
5.5
L
Arachne
SamV2
Arachne
0
5
2
0.2
L
5
2
2
3
W
7
3
4
3
W
Heimdallr
TEEEEJ2
Heimdallr
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,618
Damage
34,742
93,607
Taken
69,244
47,753
Mitigated
42,368
37,450
Healing
9,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,383
964
0
348
15,280
5,692
926
5,298
9,982
76,964
0
L
2,384
250
0
1,156
7,005
2,726
280
3,475
3,530
0
22,564
W
Arachne
GrafTrahula
Arachne
3,103
2,299
177
6,679
18,084
6,524
3,995
3,220
14,635
0
42,265
L
5,625
828
1,192
2,756
24,986
24,166
214
7,426
17,560
0
24,175
W
Chaac
Padz
Chaac
16,841
6,104
0
14,820
27,112
13,300
4,490
4,794
22,154
0
144,290
W
Ymir
SLWMO
Ymir
5,626
1,566
0
3,783
19,218
13,647
944
3,988
12,661
37,763
0
L
Arachne
SamV2
Arachne
1,155
915
0
187
5,930
2,310
0
999
4,931
0
6,227
L
7,195
3,261
0
4,250
16,043
7,474
264
2,870
13,173
0
57,091
W
14,299
1,476
0
7,609
15,135
8,432
1,774
4,240
10,643
83,539
0
W
Heimdallr
TEEEEJ2
Heimdallr
11,749
3,997
0
4,382
14,058
5,850
5,141
4,847
8,242
0
68,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,033
Gold Earned
44,973
534
Minions Killed
334
0
Camps Cleared
0
2,110,294
Distance Traveled
1,695,965
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,566
440
139
6
0
436,983
4
L
Chaac
7,930
330
39
2
0
137,496
2
W
Arachne
10,912
455
80
3
0
393,514
4
L
Guan Yu
9,609
400
34
1
0
547,217
1
W
Chaac
13,656
569
166
7
0
466,351
5
W
Ymir
11,356
473
45
2
0
460,470
10
L
Arachne
6,717
280
20
1
0
91,514
0
L
Anhur
10,151
423
102
4
0
482,755
3
W
Anubis
12,398
517
125
5
0
381,475
0
W
Heimdallr
11,711
488
118
5
0
408,484
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role