Player Matchup

Scylla
Scylla
AlcoholicNinja
Scylla
Level 27
God Stats
2W - 1L
1,780 SR
Queue Stats
18W - 16L
1,564 Elo+
Party 1
Neith
Neith
Thunche
Neith
Level 6
God Stats
2W - 4L
1,519 SR
Queue Stats
3W - 5L
1,597 Elo+
Party 1
Thanatos
Thanatos
Wbergvall
Thanatos
Level 68
God Stats
1W - 2L
1,519 SR
Queue Stats
80W - 84L
1,564 Elo+
Party 1
Yemoja
Yemoja
jasplund
Yemoja
Level 100
God Stats
9W - 12L
1,501 SR
Queue Stats
54W - 56L
1,550 Elo+
Party 1
King Arthur
King Arthur
thegloomyone
King Arthur
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 29L
1,536 Elo+
Party 1
Team Averages
Level 46
1,564 SR
1,562 Elo+

VS

Team Averages
Level 50
1,631 SR
1,545 Elo+
Ne Zha
Ne Zha
AlokadO92
Ne Zha
Level 16
God Stats
4W - 1L
1,706 SR
Queue Stats
32W - 29L
1,634 Elo+
Party 2
Nu Wa
Nu Wa
JrgSshh
Nu Wa
Level 68
God Stats
8W - 5L
1,604 SR
Queue Stats
48W - 41L
1,618 Elo+
Party 2
Kuzenbo
Kuzenbo
SobeksAxe
Kuzenbo
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 156L
1,528 Elo+
Party 3
Cu Chulainn
Cu Chulainn
kiIua
Cu Chulainn
Level 34
God Stats
16W - 12L
1,583 SR
Queue Stats
126W - 147L
1,436 Elo+
Solo
Heimdallr
Heimdallr
xXMaximGHGXx
Heimdallr
Level 15
God Stats
2W - 6L
1,761 SR
Queue Stats
291W - 293L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 2
8,349
417
7,414
13,628
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Thunche
Neith
13
4 / 8 / 2
8,562
428
9,258
16,745
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Wbergvall
Thanatos
13
4 / 7 / 2
9,098
455
6,195
17,471
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
jasplund
Yemoja
13
0 / 1 / 9
7,881
394
7,020
11,547
7,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
thegloomyone
King Arthur
14
0 / 4 / 4
8,121
406
7,842
22,665
11,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AlokadO92
Ne Zha
19
7 / 3 / 10
11,818
591
10,423
15,219
6,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nu Wa
JrgSshh
Nu Wa
18
13 / 1 / 8
12,542
627
21,862
10,836
4,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
SobeksAxe
Kuzenbo
15
6 / 3 / 12
10,908
545
10,237
16,124
19,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
kiIua
Cu Chulainn
17
1 / 1 / 9
11,330
567
14,544
15,294
11,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
xXMaximGHGXx
Heimdallr
16
3 / 2 / 7
10,355
518
7,395
8,070
3,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
10
Kills
30
30
Deaths
10
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
W
Ne Zha
AlokadO92
Ne Zha
7
3
10
4
W
Nu Wa
JrgSshh
Nu Wa
13
1
8
17
W
Kuzenbo
SobeksAxe
Kuzenbo
6
3
12
4
L
Neith
Thunche
Neith
4
8
2
0.63
L
Thanatos
Wbergvall
Thanatos
4
7
2
0.71
L
Yemoja
jasplund
Yemoja
0
1
9
4.5
W
Cu Chulainn
kiIua
Cu Chulainn
1
1
9
5.5
L
King Arthur
thegloomyone
King Arthur
0
4
4
0.5
W
Heimdallr
xXMaximGHGXx
Heimdallr
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,729
Damage
64,461
82,056
Taken
65,543
32,322
Mitigated
45,242
27,521
Healing
20,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,414
648
0
702
13,628
3,305
0
4,633
8,739
38,534
0
W
Ne Zha
AlokadO92
Ne Zha
10,423
2,935
0
3,462
15,219
6,828
763
1,841
13,116
0
95,681
W
Nu Wa
JrgSshh
Nu Wa
21,862
5,648
134
4,667
10,836
4,308
4,639
2,422
8,208
84,035
0
W
Kuzenbo
SobeksAxe
Kuzenbo
10,237
3,872
0
3,532
16,124
19,169
395
4,005
11,689
31,191
0
L
Neith
Thunche
Neith
9,258
6,391
0
2,740
16,745
4,788
683
8,143
8,424
0
47,160
L
Thanatos
Wbergvall
Thanatos
6,195
1,651
0
9,634
17,471
5,500
0
6,747
10,439
0
50,032
L
Yemoja
jasplund
Yemoja
7,020
1,478
4,685
3,148
11,547
7,583
480
3,927
7,430
25,570
0
W
Cu Chulainn
kiIua
Cu Chulainn
14,544
2,697
0
6,380
15,294
11,600
1,543
2,992
12,101
0
67,268
L
King Arthur
thegloomyone
King Arthur
7,842
1,426
0
6,612
22,665
11,146
0
7,575
14,181
0
37,771
W
Heimdallr
xXMaximGHGXx
Heimdallr
7,395
3,150
0
1,890
8,070
3,337
1,974
1,878
5,970
0
62,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,011
Gold Earned
56,953
356
Minions Killed
538
0
Camps Cleared
0
1,803,656
Distance Traveled
1,849,346
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,349
417
81
4
0
317,059
7
W
Ne Zha
11,818
591
136
7
0
408,238
3
W
Nu Wa
12,542
627
127
6
0
366,191
3
W
Kuzenbo
10,908
545
22
1
0
399,461
9
L
Neith
8,562
428
84
4
0
345,174
0
L
Thanatos
9,098
455
89
4
0
419,996
5
L
Yemoja
7,881
394
46
2
0
390,740
1
W
Cu Chulainn
11,330
567
135
7
0
342,008
8
L
King Arthur
8,121
406
56
3
0
330,687
1
W
Heimdallr
10,355
518
118
6
0
333,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role