Player Matchup

Nemesis
Nemesis
GreenGoblet
Nemesis
Level 15
God Stats
4W - 1L
1,493 SR
Queue Stats
18W - 10L
1,664 Elo+
Party 1
King Arthur
King Arthur
Nasti123
King Arthur
Level 26
God Stats
4W - 2L
1,480 SR
Queue Stats
17W - 19L
1,584 Elo+
Solo
Ymir
Ymir
Sm411W1lly
Ymir
Level 26
God Stats
28W - 24L
1,740 SR
Queue Stats
171W - 219L
1,514 Elo+
Solo
Apollo
Apollo
TheWolfOffSmite
Apollo
Level 119
God Stats
17W - 13L
1,605 SR
Queue Stats
87W - 77L
1,592 Elo+
Party 1
Ra
Ra
VonMuyzen
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 37
1,564 SR
1,571 Elo+

VS

Team Averages
Level 23
1,540 SR
1,554 Elo+
Neith
Neith
AnastazioPsyhead
Neith
Level 25
God Stats
8W - 10L
1,348 SR
Queue Stats
70W - 68L
1,521 Elo+
Party 2
Chronos
Chronos
Kqastr
Chronos
Level 29
God Stats
36W - 35L
1,598 SR
Queue Stats
127W - 157L
1,519 Elo+
Party 3
Chaac
Chaac
Pinkau77
Chaac
Level 6
God Stats
2W - 4L
1,432 SR
Queue Stats
2W - 6L
1,640 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sen1te
Tsukuyomi
Level 29
God Stats
48W - 42L
1,798 SR
Queue Stats
65W - 74L
1,543 Elo+
Party 3
Hercules
Hercules
Sinοn
Hercules
Level 28
God Stats
22W - 19L
1,524 SR
Queue Stats
82W - 83L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GreenGoblet
Nemesis
6
0 / 0 / 1
3,632
605
1,565
2,787
733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Nasti123
King Arthur
7
3 / 0 / 0
4,317
720
2,223
3,596
2,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 1 / 2
4,072
679
611
2,646
1,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
3 / 0 / 1
4,338
723
1,895
2,206
1,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 0 / 1
3,607
601
385
950
278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,589
432
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Chronos
Kqastr
Chronos
6
0 / 1 / 0
3,595
599
1,610
2,764
561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
Pinkau77
Chaac
5
0 / 3 / 0
3,213
536
1,128
3,442
1,108
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Tsukuyomi
Sen1te
Tsukuyomi
5
0 / 2 / 0
3,287
548
794
3,892
778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
Sinοn
Hercules
3
0 / 1 / 0
2,818
470
462
1,534
460
Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
7
Kills
0
1
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Nemesis
GreenGoblet
Nemesis
0
0
1
0.5
L
Chronos
Kqastr
Chronos
0
1
0
0
W
King Arthur
Nasti123
King Arthur
3
0
0
3
L
Chaac
Pinkau77
Chaac
0
3
0
0
L
Tsukuyomi
Sen1te
Tsukuyomi
0
2
0
0
L
Hercules
Sinοn
Hercules
0
1
0
0
W
0
1
2
1
W
3
0
1
3.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,679
Damage
3,994
12,185
Taken
11,632
5,395
Mitigated
2,907
3,611
Healing
3,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
GreenGoblet
Nemesis
1,565
627
0
1,284
2,787
733
0
729
2,058
0
14,189
L
Chronos
Kqastr
Chronos
1,610
168
0
960
2,764
561
0
109
2,655
14,649
0
W
King Arthur
Nasti123
King Arthur
2,223
794
0
565
3,596
2,158
694
0
3,596
0
13,786
L
Chaac
Pinkau77
Chaac
1,128
502
0
773
3,442
1,108
0
0
3,268
0
8,958
L
Tsukuyomi
Sen1te
Tsukuyomi
794
292
0
1,324
3,892
778
0
410
3,482
0
10,166
L
Hercules
Sinοn
Hercules
462
32
0
709
1,534
460
0
477
1,057
0
2,544
W
611
166
0
824
2,646
1,167
604
0
2,646
10,995
0
W
1,895
1,289
0
715
2,206
1,059
0
369
1,837
0
19,459
W
385
86
47
176
950
278
0
512
438
8,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,966
Gold Earned
15,502
157
Minions Killed
76
0
Camps Cleared
0
512,430
Distance Traveled
373,709
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,589
432
0
0
0
6,957
0
W
Nemesis
3,632
605
40
7
0
103,286
2
L
Chronos
3,595
599
29
5
0
102,556
0
W
King Arthur
4,317
720
30
5
0
103,615
1
L
Chaac
3,213
536
14
2
0
87,942
0
L
Tsukuyomi
3,287
548
29
5
0
126,846
0
L
Hercules
2,818
470
4
1
0
49,408
0
W
Ymir
4,072
679
27
5
0
105,034
1
W
Apollo
4,338
723
37
6
0
100,426
2
W
Ra
3,607
601
23
4
0
100,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role