Player Matchup

Erlang Shen
Erlang Shen
JDaWay
Erlang Shen
Level 79
God Stats
4W - 2L
1,887 SR
Queue Stats
465W - 434L
1,599 Elo+
Party 1
Scylla
Scylla
TheKommandaH
Scylla
Level 29
God Stats
6W - 7L
1,661 SR
Queue Stats
182W - 211L
1,627 Elo+
Party 1
Nemesis
Nemesis
thegrannycoconut
Nemesis
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
375W - 329L
1,585 Elo+
Party 1
Team Averages
Level 50
1,682 SR
1,604 Elo+

VS

Team Averages
Level 77
1,567 SR
1,426 Elo+
Thoth
Thoth
Bomaron
Thoth
Level 125
God Stats
78W - 55L
1,493 SR
Queue Stats
601W - 596L
1,510 Elo+
Solo
Cerberus
Cerberus
ChrisJoHnson96
Cerberus
Level 26
God Stats
37W - 22L
1,674 SR
Queue Stats
246W - 272L
1,436 Elo+
Party 2
Mercury
Mercury
tharris0n13
Mercury
Level 80
God Stats
2W - 4L
1,533 SR
Queue Stats
33W - 45L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JDaWay
Erlang Shen
19
2 / 6 / 9
15,857
610
16,967
26,135
23,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
20
4 / 7 / 8
16,038
617
12,574
15,270
5,196
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
6 / 9 / 6
16,825
647
10,718
19,882
11,300
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bomaron
Thoth
20
12 / 5 / 8
18,728
720
24,929
16,086
7,324
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
19
3 / 3 / 15
16,099
619
9,594
22,307
32,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
tharris0n13
Mercury
19
6 / 5 / 11
17,119
658
12,250
17,281
7,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
12
Kills
21
22
Deaths
13
23
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Thoth
Bomaron
Thoth
12
5
8
3.2
W
Cerberus
3
3
15
3.5
L
Erlang Shen
JDaWay
Erlang Shen
2
6
9
1.08
L
Scylla
4
7
8
1.14
W
Mercury
tharris0n13
Mercury
6
5
11
2.3
L
6
9
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,259
Damage
46,773
61,287
Taken
55,674
40,028
Mitigated
47,693
13,121
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Bomaron
Thoth
24,929
1,007
0
2,026
16,086
7,324
2,515
4,627
11,211
140,584
0
W
Cerberus
9,594
491
0
6,023
22,307
32,690
994
5,694
16,368
36,698
0
L
Erlang Shen
JDaWay
Erlang Shen
16,967
7,433
0
8,227
26,135
23,532
821
14,111
11,624
8,315
57,729
L
Scylla
12,574
1,299
13
2,016
15,270
5,196
645
7,542
7,498
95,473
0
W
Mercury
tharris0n13
Mercury
12,250
5,227
0
3,207
17,281
7,679
669
5,120
11,987
0
107,776
L
10,718
4,712
0
2,865
19,882
11,300
1,313
12,015
7,503
0
59,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,720
Gold Earned
51,946
295
Minions Killed
325
0
Camps Cleared
0
1,369,991
Distance Traveled
1,460,535
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
18,728
720
185
7
0
451,752
4
W
Cerberus
16,099
619
46
2
0
466,645
7
L
Erlang Shen
15,857
610
95
4
0
470,505
6
L
Scylla
16,038
617
123
5
0
439,178
7
W
Mercury
17,119
658
94
4
0
542,138
9
L
Nemesis
16,825
647
77
3
0
460,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role