Player Matchup

Tsukuyomi
Tsukuyomi
Edersokirchhof
Tsukuyomi
Level 45
God Stats
11W - 17L
1,233 SR
Queue Stats
235W - 385L
1,174 Elo+
Party 1
Ganesha
Ganesha
Gleefelipe
Ganesha
Level 50
God Stats
7W - 12L
1,256 SR
Queue Stats
120W - 213L
1,224 Elo+
Party 1
King Arthur
King Arthur
ShiroyamaYuu
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
TalesGamerBr
Merlin
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
332W - 339L
1,596 Elo+
Solo
Anhur
Anhur
Torathanos
Anhur
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 141L
1,158 Elo+
Party 1
Team Averages
Level 74
1,398 SR
1,330 Elo+

VS

Team Averages
Level 84
1,360 SR
1,431 Elo+
Janus
Janus
DarkWawa
Janus
Level 100
God Stats
2W - 5L
1,421 SR
Queue Stats
109W - 122L
1,363 Elo+
Solo
Pele
Pele
Fenrirantares
Pele
Level 32
God Stats
2W - 4L
1,397 SR
Queue Stats
13W - 17L
1,401 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ze GoTiNha3891
Cu Chulainn
Level 75
God Stats
1W - 7L
980 SR
Queue Stats
30W - 38L
1,408 Elo+
Solo
Athena
Athena
gabrielzits
Athena
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
mnadsss
Izanami
Level 87
God Stats
10W - 16L
1,500 SR
Queue Stats
144W - 149L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Edersokirchhof
Tsukuyomi
11
2 / 5 / 1
7,005
500
3,250
8,696
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
Gleefelipe
Ganesha
9
0 / 3 / 1
5,690
406
2,622
9,565
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
ShiroyamaYuu
King Arthur
13
2 / 2 / 2
7,414
530
5,939
11,261
8,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
14
2 / 2 / 1
7,570
541
6,583
6,923
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
10
1 / 6 / 0
6,038
431
1,235
7,099
1,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DarkWawa
Janus
14
2 / 1 / 3
8,459
604
2,940
5,472
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 4 / 9
6,932
495
5,865
8,342
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cu Chulainn
Ze GoTiNha3891
Cu Chulainn
14
3 / 2 / 4
8,090
578
8,084
7,578
6,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
12
2 / 0 / 11
8,384
599
5,422
10,646
10,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
mnadsss
Izanami
14
11 / 0 / 2
8,902
636
9,634
7,684
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
7
Kills
18
18
Deaths
7
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Janus
DarkWawa
Janus
2
1
3
3.5
L
Tsukuyomi
Edersokirchhof
Tsukuyomi
2
5
1
0.5
W
0
4
9
1.13
L
Ganesha
Gleefelipe
Ganesha
0
3
1
0.17
L
King Arthur
ShiroyamaYuu
King Arthur
2
2
2
1.5
L
Merlin
2
2
1
1.25
L
Anhur
1
6
0
0.17
W
Cu Chulainn
Ze GoTiNha3891
Cu Chulainn
3
2
4
2.5
W
Athena
2
0
11
7.5
W
Izanami
mnadsss
Izanami
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,629
Damage
31,945
43,544
Taken
39,722
27,296
Mitigated
24,432
6,903
Healing
11,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DarkWawa
Janus
2,940
208
0
1,767
5,472
2,049
520
2,767
2,705
54,169
0
L
Tsukuyomi
Edersokirchhof
Tsukuyomi
3,250
710
0
926
8,696
5,322
0
2,049
6,647
0
46,234
W
5,865
1,636
0
2,684
8,342
2,402
1,237
1,585
6,657
0
29,153
L
Ganesha
Gleefelipe
Ganesha
2,622
424
0
693
9,565
9,075
0
1,709
7,814
8,687
0
L
King Arthur
ShiroyamaYuu
King Arthur
5,939
620
0
4,033
11,261
8,307
0
2,375
8,814
0
43,162
L
Merlin
6,583
976
0
1,150
6,923
2,607
0
2,438
4,383
49,406
0
L
Anhur
1,235
787
0
101
7,099
1,985
0
855
6,244
0
27,853
W
Cu Chulainn
Ze GoTiNha3891
Cu Chulainn
8,084
1,559
0
1,157
7,578
6,858
754
1,323
6,019
4,785
38,410
W
Athena
5,422
2,249
0
1,601
10,646
10,647
1,204
2,458
8,163
21,657
0
W
Izanami
mnadsss
Izanami
9,634
6,090
0
4,435
7,684
2,476
1,339
1,072
6,612
0
58,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,717
Gold Earned
40,767
345
Minions Killed
429
0
Camps Cleared
0
1,170,996
Distance Traveled
1,386,920
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,459
604
139
10
0
303,797
4
L
Tsukuyomi
7,005
500
86
6
0
237,998
0
W
Pele
6,932
495
56
4
0
274,643
0
L
Ganesha
5,690
406
2
0
0
220,394
1
L
King Arthur
7,414
530
88
6
0
259,186
0
L
Merlin
7,570
541
104
7
0
253,687
7
L
Anhur
6,038
431
65
5
0
199,731
3
W
Cu Chulainn
8,090
578
91
7
0
241,573
7
W
Athena
8,384
599
40
3
0
321,290
3
W
Izanami
8,902
636
103
7
0
245,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role