Player Matchup

Danzaburou
Danzaburou
Black Roze01
Danzaburou
Level 44
God Stats
34W - 43L
1,378 SR
Queue Stats
392W - 362L
1,393 Elo+
Solo
Amaterasu
Amaterasu
Lara3087
Amaterasu
Level 37
God Stats
9W - 2L
1,763 SR
Queue Stats
18W - 15L
1,683 Elo+
Solo
Chang'e
Chang'e
Phillosophie
Chang'e
Level 143
God Stats
26W - 17L
1,495 SR
Queue Stats
138W - 125L
1,469 Elo+
Party 1
Hercules
Hercules
Pi3tcore1312
Hercules
Level 18
God Stats
2W - 1L
1,187 SR
Queue Stats
3W - 2L
1,419 Elo+
Party 1
Nemesis
Nemesis
simusoman_
Nemesis
Level 83
God Stats
9W - 8L
1,404 SR
Queue Stats
104W - 112L
1,414 Elo+
Party 1
Team Averages
Level 65
1,445 SR
1,476 Elo+

VS

Team Averages
Level 41
1,554 SR
1,421 Elo+
Nemesis
Nemesis
Faze_marco2020
Nemesis
Level 42
God Stats
2W - 3L
1,647 SR
Queue Stats
269W - 349L
1,500 Elo+
Solo
Ares
Ares
RENESIS15400
Ares
Level 39
God Stats
29W - 39L
1,611 SR
Queue Stats
454W - 491L
1,450 Elo+
Solo
Anhur
Anhur
SATAN5 SAMURAI
Anhur
Level 33
God Stats
2W - 3L
1,528 SR
Queue Stats
29W - 28L
1,462 Elo+
Solo
Vamana
Vamana
TimiTheTeflonDon
Vamana
Level 60
God Stats
8W - 7L
1,547 SR
Queue Stats
160W - 177L
1,359 Elo+
Party 2
Agni
Agni
ricky14200
Agni
Level 30
God Stats
11W - 16L
1,438 SR
Queue Stats
49W - 63L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Black Roze01
Danzaburou
17
8 / 4 / 1
11,321
472
19,414
13,616
4,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Lara3087
Amaterasu
17
0 / 4 / 9
11,300
471
11,327
18,461
11,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
Phillosophie
Chang'e
20
5 / 0 / 1
14,070
586
8,287
10,850
4,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Pi3tcore1312
Hercules
19
3 / 0 / 2
11,758
490
11,182
19,405
20,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
simusoman_
Nemesis
19
5 / 0 / 5
11,544
481
6,638
14,124
6,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 4
8,227
343
5,568
18,485
7,094
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 5 / 4
10,252
427
6,820
26,107
26,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
6 / 3 / 2
11,462
478
13,657
16,771
9,486
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
0 / 2 / 0
11,065
461
16,484
18,950
20,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
0 / 1 / 0
11,537
481
3,995
4,988
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
21
Kills
8
8
Deaths
21
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Black Roze01
Danzaburou
8
4
1
2.13
L
0
10
4
0.2
W
Amaterasu
Lara3087
Amaterasu
0
4
9
1.13
W
Chang'e
Phillosophie
Chang'e
5
0
1
5.5
W
Hercules
Pi3tcore1312
Hercules
3
0
2
4
L
2
5
4
0.8
L
6
3
2
2.33
L
0
2
0
0
L
0
1
0
0
W
Nemesis
simusoman_
Nemesis
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,848
Damage
46,524
76,456
Taken
85,301
47,207
Mitigated
65,362
35,106
Healing
22,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Black Roze01
Danzaburou
19,414
13,349
0
2,291
13,616
4,500
523
2,983
10,633
0
73,290
L
5,568
1,157
0
481
18,485
7,094
274
3,163
15,095
0
37,636
W
Amaterasu
Lara3087
Amaterasu
11,327
3,182
574
7,294
18,461
11,164
105
3,363
15,098
0
52,884
W
Chang'e
Phillosophie
Chang'e
8,287
407
374
7,691
10,850
4,778
0
2,656
7,856
118,313
0
W
Hercules
Pi3tcore1312
Hercules
11,182
2,622
0
8,628
19,405
20,182
1,128
377
18,124
16,366
52,086
L
6,820
936
0
5,642
26,107
26,318
0
1,133
24,894
28,853
0
L
13,657
6,539
0
5,203
16,771
9,486
0
1,707
14,986
0
81,077
L
16,484
7,418
0
8,566
18,950
20,831
49
2,808
15,345
0
77,092
L
3,995
39
402
2,444
4,988
1,633
54
1,857
3,035
79,275
0
W
Nemesis
simusoman_
Nemesis
6,638
1,554
0
8,254
14,124
6,583
1,653
1,006
12,905
0
81,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,993
Gold Earned
52,543
679
Minions Killed
537
0
Camps Cleared
0
2,287,738
Distance Traveled
2,124,184
19
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,321
472
106
4
0
385,664
1
L
Nemesis
8,227
343
38
2
0
457,477
3
W
Amaterasu
11,300
471
77
3
0
465,991
0
W
Chang'e
14,070
586
231
10
0
495,356
11
W
Hercules
11,758
490
137
6
0
400,404
1
L
Ares
10,252
427
33
1
0
446,424
1
L
Anhur
11,462
478
141
6
0
389,029
5
L
Vamana
11,065
461
154
6
0
431,058
11
L
Agni
11,537
481
171
7
0
400,196
9
W
Nemesis
11,544
481
128
5
0
540,323
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role