Player Matchup

Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
N3xT_GaMMeRzZ
Tyr
Level 29
God Stats
4W - 1L
1,879 SR
Queue Stats
82W - 71L
1,523 Elo+
Solo
Medusa
Medusa
Sedrian
Medusa
Level 45
God Stats
6W - 13L
1,609 SR
Queue Stats
138W - 252L
1,363 Elo+
Party 2
Yemoja
Yemoja
Spieletest
Yemoja
Level 8
God Stats
10W - 23L
1,366 SR
Queue Stats
70W - 164L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
Talarius666
Danzaburou
Level 5
God Stats
2W - 1L
1,457 SR
Queue Stats
4W - 2L
1,449 Elo+
Party 3
Team Averages
Level 23
1,562 SR
1,449 Elo+

VS

Team Averages
Level 7
1,557 SR
1,386 Elo+
Olorun
Olorun
HandsomeBandits
Olorun
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 343L
1,380 Elo+
Party 1
Thor
Thor
JimboSlice7977
Thor
Level 6
God Stats
7W - 22L
1,500 SR
Queue Stats
159W - 209L
1,317 Elo+
Party 1
Ares
Ares
Pirulass
Ares
Level 16
God Stats
1W - 2L
1,783 SR
Queue Stats
47W - 50L
1,451 Elo+
Solo
Xbalanque
Xbalanque
RitzierBirch076
Xbalanque
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,285 Elo+
Party 1
Guan Yu
Guan Yu
SuitedLicense47
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
5 / 3 / 4
6,654
605
6,099
7,448
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 1
6,556
596
3,172
6,296
4,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Sedrian
Medusa
10
4 / 0 / 4
6,167
561
6,045
5,370
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
Spieletest
Yemoja
11
5 / 0 / 4
7,061
642
7,795
4,901
2,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Talarius666
Danzaburou
11
5 / 3 / 3
6,891
626
7,254
6,307
1,997
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 3
5,297
482
2,789
8,397
2,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 3
5,543
504
2,183
8,638
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
7
0 / 4 / 0
4,921
447
2,268
9,798
5,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Xbalanque
RitzierBirch076
Xbalanque
9
0 / 4 / 2
5,137
467
3,421
7,046
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 2 / 0
6,441
586
5,961
10,061
5,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
20
Kills
6
6
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
3
4
2.33
L
1
6
3
0.42
L
0
4
3
0.38
W
1
0
1
1.5
L
Ares
0
4
0
0
L
Xbalanque
RitzierBirch076
Xbalanque
0
4
2
0.25
W
Medusa
Sedrian
Medusa
4
0
4
6
W
Yemoja
Spieletest
Yemoja
5
0
4
7
L
5
2
0
2.5
W
Danzaburou
Talarius666
Danzaburou
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,365
Damage
16,622
30,322
Taken
43,940
12,563
Mitigated
17,946
10,116
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,099
1,734
0
2,130
7,448
2,237
0
603
6,745
0
31,823
L
2,789
1,156
74
1,630
8,397
2,541
162
509
7,888
14,092
0
L
2,183
242
0
1,723
8,638
2,543
0
391
8,222
0
22,692
W
3,172
670
0
3,105
6,296
4,099
440
0
6,071
0
34,775
L
Ares
2,268
246
0
714
9,798
5,681
0
3,722
6,076
10,490
0
L
Xbalanque
RitzierBirch076
Xbalanque
3,421
1,736
0
1,380
7,046
1,941
0
1,748
5,298
0
24,690
W
Medusa
Sedrian
Medusa
6,045
2,005
0
1,019
5,370
1,626
570
1,139
4,206
0
23,639
W
Yemoja
Spieletest
Yemoja
7,795
1,268
1,059
2,270
4,901
2,604
455
1,950
2,926
28,178
0
L
5,961
1,356
166
2,189
10,061
5,240
0
1,425
8,411
0
14,130
W
Danzaburou
Talarius666
Danzaburou
7,254
3,840
0
533
6,307
1,997
1,188
1,365
4,892
0
29,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,329
Gold Earned
27,339
260
Minions Killed
171
0
Camps Cleared
0
992,596
Distance Traveled
1,035,996
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,654
605
56
5
0
227,138
0
L
Olorun
5,297
482
27
2
0
207,309
0
L
Thor
5,543
504
57
5
0
190,705
0
W
Tyr
6,556
596
80
7
0
213,962
3
L
Ares
4,921
447
24
2
0
204,906
3
L
Xbalanque
5,137
467
48
4
0
201,126
2
W
Medusa
6,167
561
45
4
0
208,035
0
W
Yemoja
7,061
642
35
3
0
185,868
0
L
Guan Yu
6,441
586
15
1
0
231,950
0
W
Danzaburou
6,891
626
44
4
0
157,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role