Player Matchup

Cerberus
Cerberus
GunayNalbant
Cerberus
Level 23
God Stats
14W - 15L
1,658 SR
Queue Stats
47W - 42L
1,585 Elo+
Party 1
Danzaburou
Danzaburou
KaanAker
Danzaburou
Level 16
God Stats
11W - 6L
1,614 SR
Queue Stats
44W - 37L
1,607 Elo+
Party 1
Nemesis
Nemesis
bartuozcan7
Nemesis
Level 17
God Stats
5W - 3L
1,672 SR
Queue Stats
47W - 35L
1,613 Elo+
Party 1
Cthulhu
Cthulhu
nlbnt
Cthulhu
Level 16
God Stats
2W - 0L
1,710 SR
Queue Stats
32W - 31L
1,584 Elo+
Party 1
Ra
Ra
tubipunisher
Ra
Level 9
God Stats
7W - 0L
1,971 SR
Queue Stats
20W - 19L
1,682 Elo+
Party 1
Team Averages
Level 16
1,725 SR
1,614 Elo+

VS

Team Averages
Level 18
1,554 SR
1,546 Elo+
Tsukuyomi
Tsukuyomi
IBimsLauchi1337
Tsukuyomi
Level 27
God Stats
4W - 2L
1,797 SR
Queue Stats
108W - 114L
1,589 Elo+
Party 2
Hou Yi
Hou Yi
IIIIlIchefIIIIIl
Hou Yi
Level 19
God Stats
20W - 17L
1,636 SR
Queue Stats
145W - 153L
1,599 Elo+
Solo
Janus
Janus
Legendaryone94
Janus
Level 22
God Stats
21W - 24L
1,495 SR
Queue Stats
102W - 95L
1,504 Elo+
Solo
Cerberus
Cerberus
Mientras45
Cerberus
Level 7
God Stats
0W - 4L
1,163 SR
Queue Stats
10W - 8L
1,523 Elo+
Solo
Ymir
Ymir
l_mindgames_l
Ymir
Level 15
God Stats
15W - 17L
1,679 SR
Queue Stats
90W - 105L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GunayNalbant
Cerberus
13
3 / 1 / 7
7,314
430
7,818
9,602
7,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
KaanAker
Danzaburou
13
2 / 1 / 9
7,556
444
8,881
8,350
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
bartuozcan7
Nemesis
16
9 / 0 / 7
9,395
553
10,024
11,125
4,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
nlbnt
Cthulhu
13
2 / 1 / 1
7,623
448
6,229
17,366
7,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 0 / 4
8,556
503
3,970
6,376
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IBimsLauchi1337
Tsukuyomi
11
2 / 4 / 0
7,468
439
6,765
11,727
3,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 3 / 0
6,519
383
7,423
11,951
3,812
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 0
8,977
528
6,613
7,110
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Mientras45
Cerberus
14
0 / 3 / 1
8,251
485
9,167
11,413
9,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 2
6,680
393
3,725
13,850
10,005
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
19
Kills
3
3
Deaths
19
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GunayNalbant
Cerberus
3
1
7
6.5
L
Tsukuyomi
IBimsLauchi1337
Tsukuyomi
2
4
0
0.5
L
0
3
0
0
W
Danzaburou
KaanAker
Danzaburou
2
1
9
6.5
L
1
4
0
0.25
L
Cerberus
Mientras45
Cerberus
0
3
1
0.17
W
Nemesis
bartuozcan7
Nemesis
9
0
7
12.5
L
0
5
2
0.2
W
Cthulhu
nlbnt
Cthulhu
2
1
1
2.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,922
Damage
33,693
52,819
Taken
56,051
24,355
Mitigated
28,349
18,366
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GunayNalbant
Cerberus
7,818
360
0
2,282
9,602
7,818
188
3,894
5,660
23,945
0
L
Tsukuyomi
IBimsLauchi1337
Tsukuyomi
6,765
2,205
272
3,646
11,727
3,410
0
2,338
9,339
0
36,937
L
7,423
3,015
0
4,139
11,951
3,812
0
2,851
8,925
0
34,673
W
Danzaburou
KaanAker
Danzaburou
8,881
4,006
0
4,045
8,350
2,629
162
1,149
7,159
0
40,612
L
6,613
56
0
1,210
7,110
1,854
232
1,459
5,651
55,438
0
L
Cerberus
Mientras45
Cerberus
9,167
534
0
4,455
11,413
9,268
392
5,551
5,837
51,073
0
W
Nemesis
bartuozcan7
Nemesis
10,024
4,215
0
3,926
11,125
4,179
420
1,855
9,183
0
58,477
L
3,725
1,151
614
1,393
13,850
10,005
0
5,201
8,282
27,713
0
W
Cthulhu
nlbnt
Cthulhu
6,229
744
100
5,702
17,366
7,238
0
7,894
8,830
32,302
0
W
3,970
645
193
2,118
6,376
2,491
46
3,604
2,482
42,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,444
Gold Earned
37,895
352
Minions Killed
422
0
Camps Cleared
0
1,572,955
Distance Traveled
1,528,754
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,314
430
45
3
0
288,215
0
L
Tsukuyomi
7,468
439
58
3
0
353,326
1
L
Hou Yi
6,519
383
61
4
0
283,213
2
W
Danzaburou
7,556
444
67
4
0
296,620
3
L
Janus
8,977
528
127
7
0
305,803
2
L
Cerberus
8,251
485
132
8
0
311,491
0
W
Nemesis
9,395
553
91
5
0
379,468
2
L
Ymir
6,680
393
44
3
0
274,921
3
W
Cthulhu
7,623
448
60
4
0
280,500
0
W
Ra
8,556
503
89
5
0
328,152
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role