Player Matchup

Ne Zha
Ne Zha
Daark-Skyy
Ne Zha
Level 28
God Stats
3W - 4L
1,553 SR
Queue Stats
78W - 90L
1,378 Elo+
Solo
Artemis
Artemis
Data_Messa
Artemis
Level 26
God Stats
9W - 1L
1,873 SR
Queue Stats
173W - 147L
1,470 Elo+
Party 1
Merlin
Merlin
Frederickson2901
Merlin
Level 29
God Stats
36W - 37L
1,508 SR
Queue Stats
63W - 53L
1,545 Elo+
Solo
Ymir
Ymir
OtiszHUN
Ymir
Level 4
God Stats
8W - 5L
1,500 SR
Queue Stats
14W - 9L
1,647 Elo+
Party 1
King Arthur
King Arthur
gorogoldhand
King Arthur
Level 26
God Stats
5W - 7L
1,442 SR
Queue Stats
114W - 112L
1,489 Elo+
Solo
Team Averages
Level 23
1,575 SR
1,506 Elo+

VS

Team Averages
Level 24
1,520 SR
1,499 Elo+
Neith
Neith
Darknet9069
Neith
Level 13
God Stats
1W - 2L
1,449 SR
Queue Stats
19W - 29L
1,411 Elo+
Solo
Odin
Odin
DazSevenOne
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Solo
Apollo
Apollo
Sw0ocH
Apollo
Level 26
God Stats
19W - 20L
1,426 SR
Queue Stats
195W - 186L
1,523 Elo+
Solo
Pele
Pele
pascal14-07-2002
Pele
Level 27
God Stats
3W - 3L
1,558 SR
Queue Stats
3W - 3L
1,527 Elo+
Solo
Agni
Agni
polzman78
Agni
Level 29
God Stats
3W - 4L
1,668 SR
Queue Stats
59W - 40L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Daark-Skyy
Ne Zha
16
4 / 1 / 1
9,355
550
4,224
10,658
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Data_Messa
Artemis
15
5 / 2 / 1
8,559
503
8,226
9,477
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 2 / 2
10,061
592
8,109
6,351
2,704
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
0 / 1 / 5
7,153
421
2,139
9,701
8,064
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
gorogoldhand
King Arthur
14
2 / 1 / 1
8,681
511
7,660
7,990
8,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 5
8,182
481
6,106
12,742
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 1
6,412
377
2,285
9,267
7,944
Boots

Boots

+6%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
Sw0ocH
Apollo
14
2 / 2 / 3
8,123
478
2,478
5,746
2,095
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 6 / 2
7,301
429
5,468
10,662
2,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
17
0 / 1 / 0
9,511
559
3,023
9,125
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
15
Kills
7
7
Deaths
15
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Daark-Skyy
Ne Zha
4
1
1
4.5
L
2
5
5
0.9
W
Artemis
Data_Messa
Artemis
5
2
1
2.75
L
0
1
1
0.5
W
4
2
2
2.5
W
Ymir
0
1
5
2.5
L
Apollo
Sw0ocH
Apollo
2
2
3
1.75
W
King Arthur
gorogoldhand
King Arthur
2
1
1
2.5
L
3
6
2
0.67
L
Agni
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,358
Damage
19,360
44,177
Taken
47,542
26,737
Mitigated
20,123
12,651
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Daark-Skyy
Ne Zha
4,224
1,908
0
5,963
10,658
4,061
0
407
10,223
0
65,244
L
6,106
2,581
0
5,690
12,742
4,052
1,439
3,064
9,464
0
37,644
W
Artemis
Data_Messa
Artemis
8,226
4,885
0
4,143
9,477
3,823
1,074
1,032
8,403
0
68,235
L
2,285
235
0
3,814
9,267
7,944
135
855
7,969
0
19,800
W
8,109
275
0
1,060
6,351
2,704
1,137
1,410
4,837
59,300
0
W
Ymir
2,139
144
0
250
9,701
8,064
0
0
9,701
17,841
0
L
Apollo
Sw0ocH
Apollo
2,478
1,085
0
872
5,746
2,095
310
818
4,857
0
33,841
W
King Arthur
gorogoldhand
King Arthur
7,660
257
0
1,235
7,990
8,085
724
0
7,990
0
45,818
L
5,468
1,330
0
322
10,662
2,906
0
2,435
8,130
0
23,604
L
Agni
3,023
0
0
2,945
9,125
3,126
0
2,524
6,377
82,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,809
Gold Earned
39,529
469
Minions Killed
378
0
Camps Cleared
0
1,457,833
Distance Traveled
1,474,716
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,355
550
125
7
0
341,258
0
L
Neith
8,182
481
72
4
0
243,901
1
W
Artemis
8,559
503
98
6
0
259,306
3
L
Odin
6,412
377
31
2
0
306,037
3
W
Merlin
10,061
592
129
8
0
292,936
6
W
Ymir
7,153
421
27
2
0
281,216
5
L
Apollo
8,123
478
58
3
0
286,920
4
W
King Arthur
8,681
511
90
5
0
283,117
1
L
Pele
7,301
429
43
3
0
324,282
0
L
Agni
9,511
559
174
10
0
313,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role