Player Matchup

Kumbhakarna
Kumbhakarna
Exzj
Kumbhakarna
Level 147
God Stats
2W - 0L
1,143 SR
Queue Stats
46W - 51L
1,424 Elo+
Solo
Serqet
Serqet
MaiOfTheFey
Serqet
Level 144
God Stats
4W - 3L
1,728 SR
Queue Stats
151W - 144L
1,563 Elo+
Party 1
Hades
Hades
Murrell4201369
Hades
Level 105
God Stats
8W - 4L
1,654 SR
Queue Stats
200W - 210L
1,495 Elo+
Solo
Skadi
Skadi
SurelyEminent
Skadi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,263 Elo+
Solo
Nox
Nox
mpfro508
Nox
Level 52
God Stats
2W - 0L
1,719 SR
Queue Stats
40W - 49L
1,414 Elo+
Party 1
Team Averages
Level 111
1,549 SR
1,432 Elo+

VS

Team Averages
Level 130
1,443 SR
1,441 Elo+
Anhur
Anhur
KURTBO SLICE
Anhur
Level 120
God Stats
3W - 4L
1,500 SR
Queue Stats
464W - 472L
1,463 Elo+
Solo
Fafnir
Fafnir
RabidMidget
Fafnir
Level 159
God Stats
6W - 9L
1,500 SR
Queue Stats
551W - 593L
1,367 Elo+
Solo
Sol
Sol
lovercupcake1025
Sol
Level 105
God Stats
15W - 16L
1,525 SR
Queue Stats
875W - 887L
1,471 Elo+
Solo
Ares
Ares
oONealRoyOo
Ares
Level 124
God Stats
0W - 2L
1,298 SR
Queue Stats
93W - 95L
1,471 Elo+
Solo
Heimdallr
Heimdallr
simonde
Heimdallr
Level 143
God Stats
1W - 3L
1,391 SR
Queue Stats
57W - 64L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Exzj
Kumbhakarna
19
3 / 4 / 25
11,710
836
8,659
32,691
25,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
16
4 / 5 / 13
10,111
722
7,482
18,996
11,713
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
14 / 5 / 15
13,397
957
29,244
22,006
18,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
9 / 4 / 19
12,183
870
23,142
13,480
7,276
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 5 / 18
10,673
762
10,250
13,175
5,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 7 / 9
10,741
767
13,622
15,148
7,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
15
0 / 7 / 11
9,241
660
10,098
22,864
26,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
4 / 6 / 15
10,820
773
20,690
18,516
8,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 7 / 17
9,652
689
10,689
21,930
28,209
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
simonde
Heimdallr
19
9 / 6 / 12
11,901
850
22,185
14,701
7,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
87
33
Kills
23
23
Deaths
33
90
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Exzj
Kumbhakarna
3
4
25
3.88
L
8
7
9
1.79
W
Serqet
4
5
13
2.1
W
14
5
15
4.3
L
Fafnir
0
7
11
0.79
W
9
4
19
4.63
L
4
6
15
1.92
W
3
5
18
2.4
L
2
7
17
1.5
L
Heimdallr
simonde
Heimdallr
9
6
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,777
Damage
77,284
100,348
Taken
93,159
68,650
Mitigated
77,546
42,519
Healing
21,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Exzj
Kumbhakarna
8,659
739
3,547
12,726
32,691
25,065
245
13,933
18,758
17,987
0
L
13,622
6,664
1,470
1,896
15,148
7,258
1,039
7,680
7,030
0
23,134
W
Serqet
7,482
1,257
2,408
4,641
18,996
11,713
816
9,063
9,933
0
9,025
W
29,244
1,688
5,958
7,749
22,006
18,619
776
7,817
14,189
50,876
0
L
Fafnir
10,098
2,809
1,853
5,241
22,864
26,275
111
10,381
11,553
16,534
0
W
23,142
12,544
0
1,296
13,480
7,276
2,234
6,274
7,206
0
40,836
L
20,690
5,605
678
5,952
18,516
8,333
2,192
10,606
6,976
34,610
0
W
10,250
708
1,935
2,259
13,175
5,977
1,395
4,390
8,785
24,059
0
L
10,689
265
677
1,259
21,930
28,209
206
10,716
10,171
14,291
0
L
Heimdallr
simonde
Heimdallr
22,185
6,690
71
2,412
14,701
7,471
1,529
6,668
7,483
0
42,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,074
Gold Earned
52,355
136
Minions Killed
119
0
Camps Cleared
0
1,229,995
Distance Traveled
923,989
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,710
836
11
1
0
238,825
3
L
Anhur
10,741
767
25
2
0
165,295
0
W
Serqet
10,111
722
6
0
0
324,647
0
W
Hades
13,397
957
57
4
0
209,491
1
L
Fafnir
9,241
660
11
1
0
168,974
3
W
Skadi
12,183
870
32
2
0
226,307
0
L
Sol
10,820
773
29
2
0
207,707
0
W
Nox
10,673
762
30
2
0
230,725
0
L
Ares
9,652
689
7
1
0
196,196
0
L
Heimdallr
11,901
850
47
3
0
185,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role