Player Matchup

Sylvanus
Sylvanus
Crazylegoman11
Sylvanus
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 120L
1,614 Elo+
Solo
Hun Batz
Hun Batz
FormableZero
Hun Batz
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 192L
1,681 Elo+
Solo
Achilles
Achilles
MostHatedManMack
Achilles
Level 140
God Stats
0W - 4L
1,687 SR
Queue Stats
414W - 385L
1,650 Elo+
Party 2
Ullr
Ullr
NealAnblomi
Ullr
Level 124
God Stats
77W - 44L
1,500 SR
Queue Stats
1,117W - 599L
1,774 Elo+
Solo
Nemesis
Nemesis
Tena-No-Mikoto
Nemesis
Level 147
God Stats
17W - 15L
1,591 SR
Queue Stats
350W - 301L
1,633 Elo+
Party 2
Team Averages
Level 138
1,555 SR
1,670 Elo+

VS

Team Averages
Level 158
1,627 SR
1,661 Elo+
Hera
Hera
Hipoplay
Hera
Level 159
God Stats
2W - 2L
1,497 SR
Queue Stats
316W - 247L
1,651 Elo+
Party 1
Horus
Horus
ItzBenton2017
Horus
Level 156
God Stats
4W - 4L
1,308 SR
Queue Stats
491W - 394L
1,644 Elo+
Solo
Mercury
Mercury
KAOTIC lilj70
Mercury
Level 157
God Stats
17W - 10L
1,782 SR
Queue Stats
467W - 402L
1,685 Elo+
Solo
Ullr
Ullr
NightlyKata
Ullr
Level 160
God Stats
13W - 8L
1,702 SR
Queue Stats
282W - 183L
1,666 Elo+
Party 1
Sylvanus
Sylvanus
Rana RVNG
Sylvanus
Level 160
God Stats
7W - 3L
1,845 SR
Queue Stats
271W - 265L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 9 / 0
8,194
410
7,835
16,271
12,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
FormableZero
Hun Batz
14
0 / 7 / 3
8,556
428
7,898
15,953
5,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 7 / 1
8,743
437
8,182
17,758
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 6 / 1
9,951
498
9,006
11,793
5,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 8 / 1
8,969
448
11,030
17,033
9,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
7 / 2 / 11
11,564
578
12,042
11,432
4,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 18
10,833
542
5,110
19,635
20,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mercury
19
7 / 1 / 16
12,151
608
14,908
13,798
6,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
9 / 0 / 7
13,027
651
13,118
14,635
6,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Rana RVNG
Sylvanus
20
10 / 0 / 10
12,869
643
15,571
13,838
15,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
99
4
Kills
37
37
Deaths
4
6
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
9
0
0
L
Hun Batz
FormableZero
Hun Batz
0
7
3
0.21
W
Hera
7
2
11
6.25
W
4
1
18
13
W
Mercury
7
1
16
15
L
2
7
1
0.36
L
2
6
1
0.42
W
9
0
7
12.5
W
Sylvanus
Rana RVNG
Sylvanus
10
0
10
15
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,951
Damage
60,749
78,808
Taken
73,338
40,718
Mitigated
53,205
16,438
Healing
29,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
7,835
2,142
238
2,548
16,271
12,098
223
10,162
6,034
39,275
8,486
L
Hun Batz
FormableZero
Hun Batz
7,898
1,616
0
4,258
15,953
5,828
337
4,309
11,191
0
56,092
W
Hera
12,042
3,013
0
3,213
11,432
4,480
1,957
1,187
10,245
74,897
0
W
5,110
2,341
3,054
8,410
19,635
20,785
761
1,986
17,649
0
15,984
W
Mercury
14,908
7,527
0
660
13,798
6,273
2,162
1,152
12,646
0
115,860
L
8,182
2,462
0
4,702
17,758
8,439
0
3,548
14,086
0
29,924
L
9,006
3,472
0
870
11,793
5,027
0
5,712
5,825
0
64,670
W
13,118
7,535
0
1,564
14,635
6,578
2,697
362
14,273
0
102,119
W
Sylvanus
Rana RVNG
Sylvanus
15,571
4,460
4,640
8,259
13,838
15,089
617
5,879
7,959
67,391
10,064
L
11,030
4,812
0
3,822
17,033
9,326
1,400
2,629
14,391
0
67,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,413
Gold Earned
60,444
484
Minions Killed
609
0
Camps Cleared
0
1,738,347
Distance Traveled
1,883,331
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,194
410
84
4
0
283,527
2
L
Hun Batz
8,556
428
106
5
0
363,596
3
W
Hera
11,564
578
132
7
0
363,637
5
W
Horus
10,833
542
5
0
0
375,989
7
W
Mercury
12,151
608
145
7
0
443,852
4
L
Achilles
8,743
437
40
2
0
391,450
8
L
Ullr
9,951
498
143
7
0
343,144
1
W
Ullr
13,027
651
180
9
0
380,271
3
W
Sylvanus
12,869
643
147
7
0
319,582
3
L
Nemesis
8,969
448
111
6
0
356,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role