Player Matchup

Awilix
Awilix
AtreusDeEsparta
Awilix
Level 66
God Stats
3W - 3L
1,287 SR
Queue Stats
188W - 173L
1,303 Elo+
Solo
Olorun
Olorun
BILLNATION860
Olorun
Level 41
God Stats
79W - 78L
1,452 SR
Queue Stats
304W - 357L
1,346 Elo+
Party 2
Heimdallr
Heimdallr
MOTD_VOLTAGE
Heimdallr
Level 43
God Stats
1W - 1L
1,570 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
RespectTheDibs
King Arthur
Level 128
God Stats
2W - 3L
1,684 SR
Queue Stats
296W - 282L
1,395 Elo+
Party 2
Nu Wa
Nu Wa
biffster1985
Nu Wa
Level 62
God Stats
153W - 184L
1,463 SR
Queue Stats
294W - 375L
1,388 Elo+
Solo
Team Averages
Level 68
1,491 SR
1,387 Elo+

VS

Team Averages
Level 43
1,468 SR
1,437 Elo+
Chaac
Chaac
Bob Rossey
Chaac
Level 51
God Stats
8W - 4L
1,616 SR
Queue Stats
91W - 107L
1,349 Elo+
Party 1
Merlin
Merlin
Nameless Emu
Merlin
Level 39
God Stats
3W - 7L
1,272 SR
Queue Stats
127W - 129L
1,435 Elo+
Party 1
Anubis
Anubis
OvertimeNash
Anubis
Level 60
God Stats
28W - 18L
1,600 SR
Queue Stats
133W - 128L
1,457 Elo+
Party 1
Ullr
Ullr
RvB Killer Ftw
Ullr
Level 26
God Stats
4W - 3L
1,535 SR
Queue Stats
44W - 46L
1,434 Elo+
Party 1
Ne Zha
Ne Zha
dreamkiller900
Ne Zha
Level 38
God Stats
1W - 1L
1,318 SR
Queue Stats
21W - 17L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 2 / 1
8,332
333
3,103
5,847
1,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 8 / 5
10,851
434
11,491
21,385
8,456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
MOTD_VOLTAGE
Heimdallr
16
1 / 9 / 2
10,712
428
10,285
16,891
6,433
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
RespectTheDibs
King Arthur
16
4 / 7 / 7
10,867
435
13,428
36,207
43,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
0 / 5 / 0
11,190
448
20,148
13,946
8,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
5 / 0 / 6
13,606
544
9,521
19,039
19,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
20
2 / 3 / 6
14,136
565
11,312
11,322
4,802
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
17
6 / 6 / 10
12,246
490
21,833
22,548
14,868
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
4 / 5 / 15
12,056
482
16,689
17,676
7,314
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

20
14 / 0 / 7
15,634
625
14,666
17,615
7,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
14
Kills
31
31
Deaths
14
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
L
5
8
5
0.94
W
Chaac
5
0
6
8
L
Heimdallr
MOTD_VOLTAGE
Heimdallr
1
9
2
0.22
W
Merlin
2
3
6
1.67
W
Anubis
6
6
10
1.83
L
King Arthur
RespectTheDibs
King Arthur
4
7
7
1.07
W
4
5
15
2.3
L
0
5
0
0
W
14
0
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,455
Damage
74,021
94,276
Taken
88,200
68,387
Mitigated
54,586
23,578
Healing
35,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,103
895
0
1,698
5,847
1,369
0
1,129
4,706
0
18,790
L
11,491
5,024
1,211
8,173
21,385
8,456
1,130
8,831
12,498
53,431
0
W
Chaac
9,521
1,404
0
9,784
19,039
19,663
693
10,746
7,921
334
100,894
L
Heimdallr
MOTD_VOLTAGE
Heimdallr
10,285
5,161
0
677
16,891
6,433
1,237
6,980
9,407
0
56,726
W
Merlin
11,312
283
684
1,434
11,322
4,802
1,746
2,537
8,461
116,672
0
W
Anubis
21,833
1,557
732
10,103
22,548
14,868
943
8,760
13,516
72,828
0
L
King Arthur
RespectTheDibs
King Arthur
13,428
1,441
455
7,944
36,207
43,386
0
12,033
24,088
0
50,543
W
16,689
11,145
1,277
4,388
17,676
7,314
5,328
4,992
12,392
0
59,760
L
20,148
9,020
0
3,420
13,946
8,743
740
3,691
9,841
78,568
0
W
14,666
4,402
0
6,891
17,615
7,939
4,401
3,066
14,271
0
124,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,952
Gold Earned
67,678
404
Minions Killed
733
0
Camps Cleared
0
1,843,946
Distance Traveled
2,294,754
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,332
333
34
1
0
196,170
0
L
Olorun
10,851
434
81
3
0
421,196
2
W
Chaac
13,606
544
163
7
0
515,611
3
L
Heimdallr
10,712
428
115
5
0
416,488
0
W
Merlin
14,136
565
213
9
0
378,627
4
W
Anubis
12,246
490
82
3
0
407,207
1
L
King Arthur
10,867
435
53
2
0
456,266
0
W
Ullr
12,056
482
95
4
0
449,935
2
L
Nu Wa
11,190
448
121
5
0
353,826
1
W
Ne Zha
15,634
625
180
7
0
543,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role