Player Matchup

Set
Set
ArcherMaru
Set
Level 65
God Stats
12W - 13L
1,500 SR
Queue Stats
165W - 189L
1,532 Elo+
Party 1
Sun Wukong
Sun Wukong
MrAndersans
Sun Wukong
Level 18
God Stats
34W - 27L
1,546 SR
Queue Stats
47W - 36L
1,548 Elo+
Party 1
Chang'e
Chang'e
greglw96
Chang'e
Level 106
God Stats
19W - 29L
1,480 SR
Queue Stats
745W - 738L
1,498 Elo+
Party 1
Team Averages
Level 63
1,509 SR
1,526 Elo+

VS

Team Averages
Level 17
1,505 SR
1,501 Elo+
Kukulkan
Kukulkan
JeebuzMan
Kukulkan
Level 5
God Stats
3W - 2L
1,516 SR
Queue Stats
48W - 33L
1,352 Elo+
Party 2
Achilles
Achilles
ProjectOmega21
Achilles
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,654 Elo+
Party 2
Scylla
Scylla
Sidedsamwich
Scylla
Level 39
God Stats
32W - 22L
1,500 SR
Queue Stats
147W - 123L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 9
14,363
624
17,078
22,097
11,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
MrAndersans
Sun Wukong
17
6 / 4 / 7
13,443
584
8,788
20,722
20,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
greglw96
Chang'e
18
6 / 3 / 7
14,035
610
13,905
21,595
13,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JeebuzMan
Kukulkan
17
3 / 10 / 6
14,150
615
15,029
13,633
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
18
3 / 2 / 4
13,398
583
13,785
17,486
25,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
19
5 / 6 / 6
15,119
657
22,662
14,308
5,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
18
Kills
11
11
Deaths
18
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
4
9
2.63
W
Kukulkan
JeebuzMan
Kukulkan
3
10
6
0.6
L
Sun Wukong
MrAndersans
Sun Wukong
6
4
7
2.38
W
Achilles
3
2
4
2.5
W
Scylla
5
6
6
1.33
L
Chang'e
greglw96
Chang'e
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,771
Damage
51,476
64,414
Taken
45,427
45,013
Mitigated
36,519
18,680
Healing
6,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,078
6,067
0
1,684
22,097
11,305
0
14,066
7,879
0
63,102
W
Kukulkan
JeebuzMan
Kukulkan
15,029
2,238
0
0
13,633
5,894
0
3,986
9,572
68,710
0
L
Sun Wukong
MrAndersans
Sun Wukong
8,788
802
0
1,409
20,722
20,126
160
14,845
5,675
0
34,574
W
Achilles
13,785
3,993
0
3,391
17,486
25,142
1,053
6,209
10,883
0
53,742
W
Scylla
22,662
2,493
0
2,748
14,308
5,483
937
3,857
10,348
72,821
0
L
Chang'e
greglw96
Chang'e
13,905
356
3,475
12,112
21,595
13,582
0
9,004
12,116
61,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,841
Gold Earned
42,667
196
Minions Killed
233
0
Camps Cleared
0
1,101,018
Distance Traveled
1,091,954
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
14,363
624
81
4
0
385,965
3
W
Kukulkan
14,150
615
109
5
0
294,569
0
L
Sun Wukong
13,443
584
37
2
0
329,660
0
W
Achilles
13,398
583
46
2
0
416,977
1
W
Scylla
15,119
657
78
3
0
380,408
0
L
Chang'e
14,035
610
78
3
0
385,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role