Player Matchup

Apollo
Apollo
Epic Drengr
Apollo
Level 125
God Stats
31W - 28L
1,514 SR
Queue Stats
335W - 331L
1,495 Elo+
Solo
Nemesis
Nemesis
HoodieZuko
Nemesis
Level 27
God Stats
29W - 17L
1,618 SR
Queue Stats
74W - 62L
1,517 Elo+
Party 3
Janus
Janus
PrincessIcey_
Janus
Level 119
God Stats
1W - 3L
1,692 SR
Queue Stats
148W - 183L
1,506 Elo+
Party 3
Arachne
Arachne
Prometheus8228
Arachne
Level 80
God Stats
341W - 326L
1,502 SR
Queue Stats
351W - 337L
1,464 Elo+
Party 3
Ares
Ares
thebiggestbrain
Ares
Level 134
God Stats
4W - 9L
1,545 SR
Queue Stats
448W - 435L
1,524 Elo+
Party 3
Team Averages
Level 97
1,574 SR
1,501 Elo+

VS

Team Averages
Level 108
1,611 SR
1,677 Elo+
Chang'e
Chang'e
FishTheBigg
Chang'e
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 37L
1,840 Elo+
Party 1
Ao Kuang
Ao Kuang
Imperius0
Ao Kuang
Level 141
God Stats
9W - 5L
1,481 SR
Queue Stats
110W - 82L
1,495 Elo+
Party 1
Izanami
Izanami
Warmongerww2
Izanami
Level 103
God Stats
6W - 1L
1,825 SR
Queue Stats
64W - 55L
1,580 Elo+
Party 2
Horus
Horus
YOUR MO7HER
Horus
Level 104
God Stats
2W - 2L
1,748 SR
Queue Stats
276W - 270L
1,507 Elo+
Party 2
Ne Zha
Ne Zha
iIyBenjamin
Ne Zha
Level 38
God Stats
14W - 2L
1,500 SR
Queue Stats
91W - 28L
1,964 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
1 / 1 / 0
6,421
584
4,185
7,233
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
HoodieZuko
Nemesis
8
0 / 4 / 1
5,550
505
1,937
6,140
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 7 / 0
6,365
579
2,377
7,597
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 4 / 0
5,669
515
2,232
6,565
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 4 / 3
5,381
489
5,108
9,608
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FishTheBigg
Chang'e
12
4 / 1 / 7
6,748
613
6,551
6,169
2,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
Imperius0
Ao Kuang
13
4 / 1 / 0
7,228
657
5,856
6,233
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Warmongerww2
Izanami
11
0 / 1 / 1
6,020
547
2,253
6,648
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 0 / 5
5,951
541
2,778
8,561
5,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
13
11 / 1 / 5
7,813
710
8,343
7,798
2,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
20
20
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
1
0
1
W
Chang'e
FishTheBigg
Chang'e
4
1
7
7.5
L
Nemesis
HoodieZuko
Nemesis
0
4
1
0.13
W
Ao Kuang
Imperius0
Ao Kuang
4
1
0
4
L
2
7
0
0.29
L
1
4
0
0.25
W
Izanami
Warmongerww2
Izanami
0
1
1
0.5
W
1
0
5
3.5
W
Ne Zha
11
1
5
13.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,839
Damage
25,781
37,143
Taken
35,409
13,506
Mitigated
14,207
8,070
Healing
16,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,185
2,640
0
3,702
7,233
2,079
968
975
6,258
0
39,897
W
Chang'e
FishTheBigg
Chang'e
6,551
910
1,263
3,218
6,169
2,348
180
993
5,006
37,430
0
L
Nemesis
HoodieZuko
Nemesis
1,937
663
0
612
6,140
3,051
0
1,838
4,302
0
29,260
W
Ao Kuang
Imperius0
Ao Kuang
5,856
705
0
3,486
6,233
2,231
816
670
5,563
38,610
0
L
2,377
162
0
1,036
7,597
1,969
0
2,115
5,482
24,956
0
L
2,232
1,366
0
1,533
6,565
2,621
0
4,771
1,794
0
18,111
W
Izanami
Warmongerww2
Izanami
2,253
1,699
0
2,688
6,648
1,773
0
1,699
4,949
0
44,453
W
2,778
1,294
660
3,921
8,561
5,139
24
1,860
6,661
0
8,855
W
Ne Zha
8,343
2,186
0
1,224
7,798
2,716
290
1,987
5,745
0
42,664
L
5,108
321
0
1,187
9,608
3,786
0
2,708
6,900
12,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,386
Gold Earned
33,760
249
Minions Killed
337
0
Camps Cleared
0
1,055,091
Distance Traveled
1,134,501
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,421
584
92
8
0
205,029
4
W
Chang'e
6,748
613
75
7
0
234,722
1
L
Nemesis
5,550
505
59
5
0
224,271
0
W
Ao Kuang
7,228
657
85
8
0
225,421
3
L
Janus
6,365
579
48
4
0
207,103
1
L
Arachne
5,669
515
36
3
0
185,975
3
W
Izanami
6,020
547
89
8
0
205,929
1
W
Horus
5,951
541
12
1
0
241,329
3
W
Ne Zha
7,813
710
76
7
0
227,100
1
L
Ares
5,381
489
14
1
0
232,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role