Player Matchup

Olorun
Olorun
AsuraKnight
Olorun
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
CBR125
Izanami
Level 30
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 7L
1,405 Elo+
Party 3
Erlang Shen
Erlang Shen
Kiuriu
Erlang Shen
Level 26
God Stats
14W - 18L
1,720 SR
Queue Stats
113W - 104L
1,459 Elo+
Party 2
Yemoja
Yemoja
RinSenel
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,254 Elo+
Solo
Danzaburou
Danzaburou
TY1300
Danzaburou
Level 23
God Stats
25W - 16L
1,681 SR
Queue Stats
113W - 100L
1,470 Elo+
Party 2
Team Averages
Level 22
1,580 SR
1,418 Elo+

VS

Team Averages
Level 20
1,462 SR
1,408 Elo+
Neith
Neith
Almond0701
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,450 Elo+
Party 4
Fenrir
Fenrir
Cuervo2
Fenrir
Level 10
God Stats
10W - 17L
1,492 SR
Queue Stats
25W - 46L
1,365 Elo+
Party 1
Cerberus
Cerberus
LittleVortex
Cerberus
Level 18
God Stats
6W - 3L
1,628 SR
Queue Stats
38W - 39L
1,434 Elo+
Party 4
Vulcan
Vulcan
SHACROCK
Vulcan
Level 24
God Stats
1W - 2L
1,436 SR
Queue Stats
47W - 71L
1,380 Elo+
Party 1
Achilles
Achilles
TaberneroLoco
Achilles
Level 29
God Stats
0W - 4L
1,256 SR
Queue Stats
54W - 85L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
4 / 1 / 8
7,481
575
8,173
8,939
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
CBR125
Izanami
9
0 / 2 / 6
5,999
461
3,076
5,896
1,640
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Kiuriu
Erlang Shen
13
8 / 1 / 5
8,173
629
7,958
10,141
4,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
RinSenel
Yemoja
9
0 / 3 / 6
6,062
466
4,381
5,849
1,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
TY1300
Danzaburou
12
2 / 1 / 3
7,229
556
4,737
8,347
2,721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 2 / 3
5,979
460
7,353
8,701
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Cuervo2
Fenrir
8
1 / 3 / 3
5,686
437
1,620
5,197
1,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
LittleVortex
Cerberus
9
0 / 2 / 6
6,233
479
4,131
8,786
5,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
SHACROCK
Vulcan
9
0 / 4 / 3
5,855
450
7,769
6,797
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
TaberneroLoco
Achilles
12
4 / 3 / 1
7,304
562
6,127
10,452
7,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
14
Kills
8
8
Deaths
14
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
3
2
3
2.25
W
Olorun
4
1
8
8
W
Izanami
CBR125
Izanami
0
2
6
1.5
L
Fenrir
Cuervo2
Fenrir
1
3
3
0.83
W
Erlang Shen
Kiuriu
Erlang Shen
8
1
5
10.5
L
Cerberus
LittleVortex
Cerberus
0
2
6
1.5
W
Yemoja
RinSenel
Yemoja
0
3
6
1
L
Vulcan
SHACROCK
Vulcan
0
4
3
0.38
W
Danzaburou
TY1300
Danzaburou
2
1
3
3.5
L
Achilles
TaberneroLoco
Achilles
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,325
Damage
27,000
39,172
Taken
39,933
14,516
Mitigated
19,395
11,838
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,353
3,191
0
4,040
8,701
2,488
126
2,419
6,282
0
26,244
W
Olorun
8,173
3,258
718
4,408
8,939
3,448
1,790
3,158
5,706
41,940
0
W
Izanami
CBR125
Izanami
3,076
2,199
0
192
5,896
1,640
872
1,186
4,385
0
15,190
L
Fenrir
Cuervo2
Fenrir
1,620
477
0
611
5,197
1,643
0
1,185
4,012
0
21,154
W
Erlang Shen
Kiuriu
Erlang Shen
7,958
3,969
0
1,257
10,141
4,718
0
3,230
6,911
0
50,850
L
Cerberus
LittleVortex
Cerberus
4,131
289
0
3,387
8,786
5,516
0
3,475
5,311
13,522
0
W
Yemoja
RinSenel
Yemoja
4,381
167
835
614
5,849
1,989
360
2,675
3,149
11,977
0
L
Vulcan
SHACROCK
Vulcan
7,769
3,817
0
449
6,797
2,263
473
3,109
3,688
27,926
0
W
Danzaburou
TY1300
Danzaburou
4,737
1,669
0
3,814
8,347
2,721
150
1,651
6,671
0
41,993
L
Achilles
TaberneroLoco
Achilles
6,127
627
0
3,080
10,452
7,485
1,179
2,366
8,086
0
27,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,944
Gold Earned
31,057
300
Minions Killed
220
0
Camps Cleared
0
1,310,703
Distance Traveled
1,231,098
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,979
460
48
4
0
229,397
3
W
Olorun
7,481
575
74
6
0
262,592
1
W
Izanami
5,999
461
31
2
0
264,306
0
L
Fenrir
5,686
437
46
4
0
246,358
0
W
Erlang Shen
8,173
629
84
6
0
311,890
1
L
Cerberus
6,233
479
33
3
0
242,357
2
W
Yemoja
6,062
466
19
1
0
237,859
0
L
Vulcan
5,855
450
49
4
0
256,775
4
W
Danzaburou
7,229
556
92
7
0
234,056
2
L
Achilles
7,304
562
44
3
0
256,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role