Player Matchup

Thoth
Thoth
Diamond III
Dark_Mantle
Thoth
Diamond III
Level 160
God Stats
13W - 13L
1,751 SR
Queue Stats
83W - 70L
2,251 MMR
Solo
Anhur
Anhur
Diamond III
Hapoxzy
Anhur
Diamond III
Level 141
God Stats
9W - 17L
1,704 SR
Queue Stats
318W - 276L
2,198 MMR
Solo
Nemesis
Nemesis
Diamond IV
RetroR30s
Nemesis
Diamond IV
Level 99
God Stats
3W - 2L
1,834 SR
Queue Stats
45W - 36L
2,201 MMR
Solo
Ares
Ares
Diamond V
Siretir
Ares
Diamond V
Level 155
God Stats
4W - 4L
1,500 SR
Queue Stats
501W - 494L
2,201 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
vonpred
Tsukuyomi
Diamond III
Level 152
God Stats
10W - 12L
1,705 SR
Queue Stats
451W - 423L
2,247 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,699 SR
2,220 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,724 SR
2,221 MMR
Susano
Susano
Diamond IV
Goal Sniper II
Susano
Diamond IV
Level 160
God Stats
21W - 34L
1,567 SR
Queue Stats
412W - 420L
2,217 MMR
Solo
Janus
Janus
Diamond III
Hezo
Janus
Diamond III
Level 159
God Stats
16W - 15L
1,595 SR
Queue Stats
520W - 462L
2,172 MMR
Party 1
Cabrakan
Cabrakan
Diamond II
JNukes94
Cabrakan
Diamond II
Level 156
God Stats
14W - 11L
1,767 SR
Queue Stats
466W - 439L
2,289 MMR
Solo
Hachiman
Hachiman
Diamond III
Kilu
Hachiman
Diamond III
Level 156
God Stats
6W - 3L
1,888 SR
Queue Stats
105W - 80L
2,201 MMR
Party 1
Geb
Geb
Diamond III
Wiis_1021
Geb
Diamond III
Level 160
God Stats
10W - 3L
1,801 SR
Queue Stats
113W - 96L
2,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 1
11,910
518
19,959
14,256
5,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Hapoxzy
Anhur
20
5 / 6 / 2
12,259
533
13,745
18,557
9,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
RetroR30s
Nemesis
17
1 / 5 / 6
10,676
464
7,118
19,096
8,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
Siretir
Ares
14
0 / 6 / 5
8,706
379
6,900
22,234
22,837
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
vonpred
Tsukuyomi
19
1 / 6 / 2
11,746
511
9,405
17,009
13,539
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ApolloScyllaDanzaburouSetChang'e

VS

Bans
CthulhuYemojaAphroditeSobekGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 2
13,117
570
15,280
19,292
7,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
Hezo
Janus
20
3 / 3 / 7
13,052
567
8,761
14,556
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
JNukes94
Cabrakan
20
4 / 1 / 10
14,421
627
19,269
18,736
18,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hachiman
Kilu
Hachiman
20
7 / 4 / 5
13,946
606
16,456
21,559
7,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 0 / 16
12,077
525
8,450
23,038
27,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
13
Kills
24
24
Deaths
13
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
6
1
1
6.5
W
9
5
2
2
L
Anhur
Hapoxzy
Anhur
5
6
2
1
W
Janus
Hezo
Janus
3
3
7
2.17
W
Cabrakan
JNukes94
Cabrakan
4
1
10
9
W
Hachiman
Kilu
Hachiman
7
4
5
2.38
L
Nemesis
RetroR30s
Nemesis
1
5
6
0.8
L
Ares
Siretir
Ares
0
6
5
0.42
W
1
0
16
9
L
Tsukuyomi
vonpred
Tsukuyomi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,127
Damage
68,216
91,152
Taken
97,181
60,321
Mitigated
65,995
15,599
Healing
37,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,959
220
0
2,312
14,256
5,685
0
7,589
6,667
95,133
0
W
15,280
4,848
0
6,231
19,292
7,954
1,516
4,792
14,279
0
78,184
L
Anhur
Hapoxzy
Anhur
13,745
7,715
0
2,946
18,557
9,328
0
4,433
14,124
0
90,378
W
Janus
Hezo
Janus
8,761
929
0
2,259
14,556
4,709
2,235
7,633
6,567
100,229
0
W
Cabrakan
JNukes94
Cabrakan
19,269
2,705
0
9,138
18,736
18,122
1,196
4,672
13,997
101,069
0
W
Hachiman
Kilu
Hachiman
16,456
10,660
0
9,974
21,559
7,979
6,222
5,404
16,100
0
124,078
L
Nemesis
RetroR30s
Nemesis
7,118
2,266
0
5,888
19,096
8,932
1,076
5,186
13,910
0
68,601
L
Ares
Siretir
Ares
6,900
379
515
1,429
22,234
22,837
0
11,854
10,380
27,383
0
W
8,450
862
0
10,000
23,038
27,231
507
7,201
15,586
35,996
0
L
Tsukuyomi
vonpred
Tsukuyomi
9,405
1,819
0
2,509
17,009
13,539
1,736
7,418
9,591
0
87,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,297
Gold Earned
66,613
666
Minions Killed
711
0
Camps Cleared
0
2,108,056
Distance Traveled
2,159,179
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,910
518
182
8
0
432,281
11
W
Susano
13,117
570
110
5
0
430,757
7
L
Anhur
12,259
533
151
7
0
374,423
1
W
Janus
13,052
567
175
8
0
481,681
3
W
Cabrakan
14,421
627
200
9
0
410,589
3
W
Hachiman
13,946
606
191
8
0
374,666
5
L
Nemesis
10,676
464
117
5
0
471,431
4
L
Ares
8,706
379
33
1
0
391,594
7
W
Geb
12,077
525
35
2
0
461,486
8
L
Tsukuyomi
11,746
511
183
8
0
438,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role