Player Matchup

Danzaburou
Danzaburou
IsBjörnsMicke
Danzaburou
Level 112
God Stats
3W - 3L
1,587 SR
Queue Stats
29W - 20L
1,867 Elo+
Party 1
He Bo
He Bo
miosvedlund00
He Bo
Level 122
God Stats
5W - 4L
1,556 SR
Queue Stats
23W - 15L
1,701 Elo+
Party 1
Horus
Horus
rootrex
Horus
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 24L
1,687 Elo+
Solo
Team Averages
Level 103
1,548 SR
1,752 Elo+

VS

Team Averages
Level 28
1,502 SR
1,540 Elo+
Anhur
Anhur
Clarki76
Anhur
Level 22
God Stats
22W - 22L
1,542 SR
Queue Stats
62W - 57L
1,405 Elo+
Solo
Discordia
Discordia
Deceptorx
Discordia
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 72L
1,452 Elo+
Solo
Bellona
Bellona
gabote04
Bellona
Level 13
God Stats
0W - 2L
1,465 SR
Queue Stats
26W - 15L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IsBjörnsMicke
Danzaburou
20
13 / 3 / 5
17,103
744
20,952
20,444
10,350
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 5 / 8
15,379
669
16,785
13,653
4,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
rootrex
Horus
12
0 / 4 / 9
12,140
528
3,662
12,919
9,282
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Clarki76
Anhur
16
4 / 7 / 5
13,954
607
9,418
17,827
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Deceptorx
Discordia
18
3 / 6 / 6
14,385
625
9,744
11,629
4,593
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
gabote04
Bellona
16
4 / 7 / 7
14,622
636
16,946
22,020
24,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
20
Kills
11
12
Deaths
20
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
Clarki76
Anhur
4
7
5
0.93
L
Discordia
Deceptorx
Discordia
3
6
6
1
W
Danzaburou
IsBjörnsMicke
Danzaburou
13
3
5
5.17
L
Bellona
gabote04
Bellona
4
7
7
1.07
W
7
5
8
2.2
W
Horus
rootrex
Horus
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,399
Damage
36,108
47,016
Taken
51,476
24,449
Mitigated
35,921
9,592
Healing
8,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Clarki76
Anhur
9,418
3,580
0
4,101
17,827
6,331
511
5,322
12,274
0
80,837
L
Discordia
Deceptorx
Discordia
9,744
413
549
1,771
11,629
4,593
244
4,025
7,404
53,120
0
W
Danzaburou
IsBjörnsMicke
Danzaburou
20,952
12,345
0
6,096
20,444
10,350
1,962
3,990
16,454
0
133,737
L
Bellona
gabote04
Bellona
16,946
7,313
0
2,073
22,020
24,997
2,517
7,437
14,127
764
67,928
W
16,785
157
0
852
13,653
4,817
862
2,960
10,693
75,563
0
W
Horus
rootrex
Horus
3,662
1,366
921
1,723
12,919
9,282
0
3,824
9,095
0
10,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,622
Gold Earned
42,961
250
Minions Killed
261
0
Camps Cleared
0
1,082,335
Distance Traveled
1,147,292
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,954
607
108
5
0
353,730
0
L
Discordia
14,385
625
74
3
0
386,138
1
W
Danzaburou
17,103
744
151
7
0
432,165
2
L
Bellona
14,622
636
79
3
0
407,424
2
W
He Bo
15,379
669
87
4
0
384,307
0
W
Horus
12,140
528
12
1
0
265,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role