Player Matchup

Nu Wa
Nu Wa
CommissarNoire
Nu Wa
Level 127
God Stats
2W - 3L
1,479 SR
Queue Stats
24W - 25L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
Terminaaitor05
Hun Batz
Level 28
God Stats
6W - 8L
1,500 SR
Queue Stats
25W - 47L
1,294 Elo+
Party 3
Guan Yu
Guan Yu
ToastersAreGreat
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,332 Elo+
Party 2
Danzaburou
Danzaburou
jmdgg99
Danzaburou
Level 73
God Stats
18W - 10L
1,482 SR
Queue Stats
126W - 141L
1,421 Elo+
Party 3
Geb
Geb
telminator64
Geb
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 61L
1,410 Elo+
Party 3
Team Averages
Level 65
1,492 SR
1,389 Elo+

VS

Team Averages
Level 50
1,552 SR
1,500 Elo+
Serqet
Serqet
Booock
Serqet
Level 23
God Stats
0W - 2L
1,362 SR
Queue Stats
31W - 42L
1,470 Elo+
Party 1
Cerberus
Cerberus
DarkCarluss
Cerberus
Level 60
God Stats
0W - 3L
1,429 SR
Queue Stats
99W - 80L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
ZaryumZ
Nu Wa
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
dragonixxd
Bastet
Level 114
God Stats
1W - 1L
1,762 SR
Queue Stats
126W - 95L
1,576 Elo+
Party 1
Izanami
Izanami
mimiinkyu
Izanami
Level 28
God Stats
4W - 4L
1,705 SR
Queue Stats
44W - 46L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 12
12,109
526
20,797
14,889
6,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
17
5 / 3 / 10
11,191
487
11,604
17,555
7,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 4 / 6
11,055
481
11,877
28,453
25,933
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
jmdgg99
Danzaburou
20
14 / 2 / 9
14,327
623
33,044
24,340
13,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 2 / 22
10,987
478
7,736
22,566
26,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Booock
Serqet
15
2 / 8 / 4
9,924
431
8,647
17,870
7,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
DarkCarluss
Cerberus
14
3 / 6 / 8
10,136
441
9,258
26,359
22,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
ZaryumZ
Nu Wa
15
2 / 6 / 7
10,008
435
22,868
15,680
5,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
dragonixxd
Bastet
17
6 / 1 / 2
11,098
483
21,401
24,335
18,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
mimiinkyu
Izanami
15
2 / 8 / 4
10,013
435
7,223
20,187
5,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
40
29
Kills
15
15
Deaths
29
59
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Serqet
Booock
Serqet
2
8
4
0.5
W
6
4
12
3
L
Cerberus
DarkCarluss
Cerberus
3
6
8
1.17
W
Hun Batz
5
3
10
3.33
W
4
4
6
1.75
L
Nu Wa
ZaryumZ
Nu Wa
2
6
7
0.92
L
Bastet
dragonixxd
Bastet
6
1
2
7
W
Danzaburou
jmdgg99
Danzaburou
14
2
9
9.25
L
Izanami
mimiinkyu
Izanami
2
8
4
0.5
W
0
2
22
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,058
Damage
69,397
107,803
Taken
104,431
79,667
Mitigated
59,187
37,444
Healing
18,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Booock
Serqet
8,647
1,269
0
150
17,870
7,326
0
3,821
13,851
0
57,896
W
20,797
3,471
284
3,446
14,889
6,382
3,405
5,625
8,688
87,488
0
L
Cerberus
DarkCarluss
Cerberus
9,258
814
0
7,829
26,359
22,672
0
8,888
17,058
29,639
0
W
Hun Batz
11,604
3,174
0
4,825
17,555
7,496
266
7,365
9,560
0
78,638
W
11,877
2,802
4,595
9,832
28,453
25,933
1,814
3,600
24,267
0
55,344
L
Nu Wa
ZaryumZ
Nu Wa
22,868
4,544
264
3,290
15,680
5,186
0
5,168
10,194
79,269
0
L
Bastet
dragonixxd
Bastet
21,401
5,287
0
2,840
24,335
18,219
162
3,795
20,219
0
65,663
W
Danzaburou
jmdgg99
Danzaburou
33,044
21,457
0
12,021
24,340
13,812
6,020
8,095
15,575
0
120,758
L
Izanami
mimiinkyu
Izanami
7,223
3,661
0
3,961
20,187
5,784
0
5,369
14,576
0
49,970
W
7,736
1,096
0
2,441
22,566
26,044
57
5,813
15,922
25,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,669
Gold Earned
51,179
568
Minions Killed
475
0
Camps Cleared
0
2,162,482
Distance Traveled
1,976,984
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,924
431
99
4
0
408,827
0
W
Nu Wa
12,109
526
142
6
0
386,587
0
L
Cerberus
10,136
441
53
2
0
386,325
14
W
Hun Batz
11,191
487
116
5
0
457,433
1
W
Guan Yu
11,055
481
113
5
0
438,810
5
L
Nu Wa
10,008
435
130
6
0
364,519
3
L
Bastet
11,098
483
93
4
0
474,624
4
W
Danzaburou
14,327
623
166
7
0
399,452
3
L
Izanami
10,013
435
100
4
0
342,689
1
W
Geb
10,987
478
31
1
0
480,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role