Player Matchup

Achilles
Achilles
Baumbach96
Achilles
Level 17
God Stats
6W - 2L
2,076 SR
Queue Stats
26W - 27L
1,559 Elo+
Party 2
Thor
Thor
Frosthunterr
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Zeus
Zeus
Kritterium
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 55L
1,689 Elo+
Party 3
Fenrir
Fenrir
TempIars
Fenrir
Level 25
God Stats
2W - 0L
1,710 SR
Queue Stats
101W - 57L
1,667 Elo+
Party 3
Apollo
Apollo
YungPic
Apollo
Level 28
God Stats
12W - 7L
1,720 SR
Queue Stats
113W - 112L
1,556 Elo+
Party 2
Team Averages
Level 23
1,701 SR
1,594 Elo+

VS

Team Averages
Level 9
1,462 SR
1,303 Elo+
Zeus
Zeus
ElZitrox
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,259 Elo+
Party 1
Skadi
Skadi
PopStarJanna
Skadi
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
PopStarLúx
Nike
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Razaurde
Loki
Level 4
God Stats
0W - 2L
1,309 SR
Queue Stats
0W - 3L
1,111 Elo+
Party 1
Cthulhu
Cthulhu
Siropse
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,146 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Baumbach96
Achilles
12
3 / 0 / 1
6,630
603
4,454
6,512
4,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 1 / 2
5,902
537
1,234
6,707
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
12 / 1 / 0
8,142
740
9,456
4,594
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
TempIars
Fenrir
10
3 / 1 / 7
6,051
550
3,925
5,511
2,552
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
YungPic
Apollo
11
6 / 1 / 3
7,050
641
5,547
5,413
1,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
7
0 / 9 / 1
4,856
441
2,851
6,288
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 5 / 0
5,398
491
3,247
6,812
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 2 / 3
6,047
550
4,438
7,898
3,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
8
0 / 6 / 1
5,304
482
611
7,836
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Siropse
Cthulhu
9
3 / 5 / 0
6,387
581
2,699
6,843
2,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
25
Kills
4
4
Deaths
27
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Baumbach96
Achilles
3
0
1
3.5
L
Zeus
0
9
1
0.06
W
1
1
2
2
W
12
1
0
12
L
1
5
0
0.2
L
0
2
3
0.75
L
Loki
0
6
1
0.08
L
Cthulhu
Siropse
Cthulhu
3
5
0
0.6
W
Fenrir
TempIars
Fenrir
3
1
7
6.5
W
Apollo
YungPic
Apollo
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,616
Damage
13,846
28,737
Taken
35,677
12,513
Mitigated
10,821
8,507
Healing
4,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Baumbach96
Achilles
4,454
1,431
0
1,847
6,512
4,920
778
1,129
5,058
0
26,675
L
Zeus
2,851
677
0
197
6,288
1,943
0
3,368
2,695
14,893
0
W
1,234
634
0
3,275
6,707
1,918
42
447
6,235
0
28,644
W
9,456
1,347
0
408
4,594
1,493
0
1,527
3,042
46,069
0
L
3,247
1,494
0
1,109
6,812
1,225
0
419
6,391
0
22,296
L
4,438
479
0
775
7,898
3,199
0
1,564
6,008
0
26,780
L
Loki
611
245
0
1,920
7,836
1,933
0
1,638
6,051
0
23,141
L
Cthulhu
Siropse
Cthulhu
2,699
308
0
344
6,843
2,521
0
1,957
4,776
8,638
0
W
Fenrir
TempIars
Fenrir
3,925
767
365
1,241
5,511
2,552
0
1,641
3,870
0
19,043
W
Apollo
YungPic
Apollo
5,547
3,976
0
1,371
5,413
1,630
2,219
806
4,582
0
40,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,775
Gold Earned
27,992
315
Minions Killed
192
0
Camps Cleared
0
1,090,168
Distance Traveled
1,072,255
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,630
603
54
5
0
201,609
2
L
Zeus
4,856
441
30
3
0
204,675
0
W
Thor
5,902
537
66
6
0
230,153
0
W
Zeus
8,142
740
93
8
0
220,732
4
L
Skadi
5,398
491
44
4
0
198,186
3
L
Nike
6,047
550
51
5
0
218,311
2
L
Loki
5,304
482
55
5
0
209,028
0
L
Cthulhu
6,387
581
12
1
0
242,055
2
W
Fenrir
6,051
550
31
3
0
216,650
5
W
Apollo
7,050
641
71
6
0
221,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role