Player Matchup

Ymir
Ymir
BigPapaDodo
Ymir
Level 59
God Stats
1W - 5L
1,434 SR
Queue Stats
6W - 23L
1,163 Elo+
Party 2
Loki
Loki
Funkmasters68
Loki
Level 154
God Stats
4W - 9L
1,177 SR
Queue Stats
363W - 364L
1,474 Elo+
Solo
Bellona
Bellona
LaNaPhOr
Bellona
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 66L
1,486 Elo+
Solo
Medusa
Medusa
TheVamp45
Medusa
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 30L
1,231 Elo+
Party 2
King Arthur
King Arthur
iKlazm
King Arthur
Level 135
God Stats
21W - 20L
1,725 SR
Queue Stats
392W - 362L
1,562 Elo+
Solo
Team Averages
Level 97
1,467 SR
1,383 Elo+

VS

Team Averages
Level 119
1,505 SR
1,363 Elo+
Arachne
Arachne
BossSexyKitty
Arachne
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 31L
1,394 Elo+
Party 3
Vamana
Vamana
LordConquest760
Vamana
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
333W - 328L
1,307 Elo+
Party 1
Hercules
Hercules
MoonDust1492
Hercules
Level 79
God Stats
5W - 1L
1,500 SR
Queue Stats
238W - 289L
1,352 Elo+
Solo
Merlin
Merlin
PRiD3SmoKe
Merlin
Level 158
God Stats
7W - 6L
1,500 SR
Queue Stats
357W - 328L
1,521 Elo+
Party 3
Sylvanus
Sylvanus
jkoschakamac
Sylvanus
Level 120
God Stats
17W - 11L
1,527 SR
Queue Stats
275W - 280L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
9,742
348
4,172
10,311
3,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
12 / 1 / 6
14,212
508
25,463
23,821
10,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
LaNaPhOr
Bellona
20
4 / 2 / 11
13,832
494
19,611
21,722
27,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
TheVamp45
Medusa
10
0 / 5 / 1
8,789
314
6,193
11,252
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
iKlazm
King Arthur
20
4 / 2 / 7
14,368
513
20,006
26,897
31,499
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
2 / 10 / 3
13,110
468
9,804
28,476
12,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 2 / 4
14,553
520
12,586
23,902
24,410
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
MoonDust1492
Hercules
20
0 / 3 / 2
12,621
451
6,134
23,478
27,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
PRiD3SmoKe
Merlin
20
0 / 5 / 2
13,084
467
11,659
21,445
7,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
jkoschakamac
Sylvanus
20
5 / 1 / 6
15,632
558
20,078
16,596
13,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
21
Kills
13
13
Deaths
21
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Arachne
2
10
3
0.35
L
12
1
6
15
L
Bellona
LaNaPhOr
Bellona
4
2
11
4.75
W
6
2
4
4
W
Hercules
MoonDust1492
Hercules
0
3
2
0.33
W
Merlin
PRiD3SmoKe
Merlin
0
5
2
0.2
L
Medusa
TheVamp45
Medusa
0
5
1
0.1
L
King Arthur
iKlazm
King Arthur
4
2
7
3.75
W
Sylvanus
jkoschakamac
Sylvanus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,445
Damage
60,261
94,003
Taken
113,897
75,680
Mitigated
85,490
28,625
Healing
43,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,172
326
0
2,366
10,311
3,921
0
4,353
5,958
24,510
0
W
Arachne
9,804
5,887
0
11,642
28,476
12,429
1,917
1,044
27,382
0
94,325
L
25,463
4,609
0
4,124
23,821
10,034
862
5,310
18,487
0
140,353
L
Bellona
LaNaPhOr
Bellona
19,611
7,501
0
5,682
21,722
27,753
616
6,702
14,669
477
108,548
W
12,586
4,284
0
7,726
23,902
24,410
741
1,961
21,766
46
49,696
W
Hercules
MoonDust1492
Hercules
6,134
1,592
0
7,380
23,478
27,062
1,671
0
23,028
0
59,957
W
Merlin
PRiD3SmoKe
Merlin
11,659
323
438
4,700
21,445
7,720
2,628
0
21,208
116,328
0
L
Medusa
TheVamp45
Medusa
6,193
2,905
0
4,866
11,252
2,473
0
4,006
7,246
0
31,543
L
King Arthur
iKlazm
King Arthur
20,006
2,441
0
11,587
26,897
31,499
53
10,222
16,051
0
103,218
W
Sylvanus
jkoschakamac
Sylvanus
20,078
8,244
4,155
7,258
16,596
13,869
2,664
1,582
14,926
115,240
13,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,943
Gold Earned
69,000
621
Minions Killed
674
0
Camps Cleared
0
2,050,899
Distance Traveled
2,555,356
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,742
348
51
2
0
263,275
1
W
Arachne
13,110
468
143
5
0
492,167
6
L
Loki
14,212
508
169
6
0
558,238
3
L
Bellona
13,832
494
192
7
0
511,882
2
W
Vamana
14,553
520
52
2
0
593,183
0
W
Hercules
12,621
451
108
4
0
452,079
3
W
Merlin
13,084
467
179
6
0
488,866
4
L
Medusa
8,789
314
41
1
0
220,218
0
L
King Arthur
14,368
513
168
6
0
497,286
4
W
Sylvanus
15,632
558
192
7
0
529,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role