Player Matchup

Ymir
Ymir
Linita2032
Ymir
Level 7
God Stats
1W - 1L
1,114 SR
Queue Stats
1W - 2L
1,221 Elo+
Solo
Danzaburou
Danzaburou
MumphusBallsBoy
Danzaburou
Level 18
God Stats
17W - 8L
1,648 SR
Queue Stats
32W - 31L
1,450 Elo+
Solo
Fenrir
Fenrir
bulbuc07
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 51
1,421 SR
1,391 Elo+

VS

Team Averages
Level 26
1,483 SR
1,468 Elo+
Cthulhu
Cthulhu
KozzyAF
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 84L
1,502 Elo+
Solo
Nemesis
Nemesis
XxKEINOBOSSxX
Nemesis
Level 24
God Stats
5W - 4L
1,449 SR
Queue Stats
167W - 292L
1,402 Elo+
Solo
Set
Set
akashi66
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 9
11,637
612
5,953
12,475
14,371
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MumphusBallsBoy
Danzaburou
18
7 / 2 / 7
14,222
749
18,219
20,059
8,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
bulbuc07
Fenrir
16
6 / 3 / 7
12,760
672
12,392
20,638
9,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KozzyAF
Cthulhu
19
5 / 3 / 1
13,135
691
27,412
22,252
20,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
13
1 / 10 / 4
11,107
585
8,911
17,376
7,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

4
0 / 2 / 0
8,712
459
438
1,658
559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
15
Kills
6
6
Deaths
15
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
KozzyAF
Cthulhu
5
3
1
1.83
W
2
1
9
6.5
W
Danzaburou
MumphusBallsBoy
Danzaburou
7
2
7
5.25
L
Nemesis
1
10
4
0.3
L
0
2
0
0
W
Fenrir
bulbuc07
Fenrir
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,564
Damage
36,761
53,172
Taken
41,286
32,498
Mitigated
28,947
19,693
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
KozzyAF
Cthulhu
27,412
2,076
217
6,356
22,252
20,954
0
3,817
18,435
85,780
0
W
5,953
917
0
0
12,475
14,371
32
7,289
4,607
21,660
0
W
Danzaburou
MumphusBallsBoy
Danzaburou
18,219
10,569
0
11,006
20,059
8,844
631
10,185
9,487
0
100,048
L
Nemesis
8,911
2,690
0
1,135
17,376
7,434
0
2,055
15,321
0
21,227
L
438
127
0
150
1,658
559
0
150
1,508
0
1,022
W
Fenrir
bulbuc07
Fenrir
12,392
2,830
768
7,919
20,638
9,283
0
8,728
11,564
0
70,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,619
Gold Earned
32,954
245
Minions Killed
158
0
Camps Cleared
0
952,093
Distance Traveled
713,483
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,135
691
127
7
0
363,067
3
W
Ymir
11,637
612
34
2
0
292,888
2
W
Danzaburou
14,222
749
121
6
0
290,365
1
L
Nemesis
11,107
585
31
2
0
316,679
2
L
Set
8,712
459
0
0
0
33,737
0
W
Fenrir
12,760
672
90
5
0
368,840
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role