Player Matchup

Nox
Nox
FRANCO27
Nox
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,464 Elo+
Solo
Nemesis
Nemesis
GabGou1
Nemesis
Level 108
God Stats
7W - 2L
1,500 SR
Queue Stats
464W - 443L
1,547 Elo+
Solo
Neith
Neith
Leandro Gt2
Neith
Level 81
God Stats
2W - 8L
1,500 SR
Queue Stats
295W - 337L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
Silent Chill247
Sun Wukong
Level 61
God Stats
4W - 4L
1,505 SR
Queue Stats
74W - 80L
1,481 Elo+
Solo
Bellona
Bellona
aliensexist777
Bellona
Level 124
God Stats
4W - 11L
1,167 SR
Queue Stats
542W - 578L
1,491 Elo+
Solo
Team Averages
Level 99
1,434 SR
1,489 Elo+

VS

Team Averages
Level 100
1,524 SR
1,473 Elo+
Hera
Hera
Geronimozinho
Hera
Level 142
God Stats
2W - 3L
1,860 SR
Queue Stats
57W - 66L
1,446 Elo+
Solo
King Arthur
King Arthur
Hisokahunter-nic
King Arthur
Level 148
God Stats
6W - 9L
1,163 SR
Queue Stats
550W - 532L
1,464 Elo+
Solo
Arachne
Arachne
Mandélla
Arachne
Level 82
God Stats
19W - 14L
1,396 SR
Queue Stats
373W - 397L
1,475 Elo+
Solo
Hercules
Hercules
fernando_onizuka
Hercules
Level 62
God Stats
2W - 4L
1,299 SR
Queue Stats
119W - 124L
1,470 Elo+
Solo
Izanami
Izanami
juLin97
Izanami
Level 66
God Stats
16W - 15L
1,900 SR
Queue Stats
1,243W - 1,170L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,572
536
5,882
9,253
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
GabGou1
Nemesis
15
8 / 0 / 4
8,915
557
8,893
14,303
6,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
6 / 1 / 2
9,275
580
7,670
10,242
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
Silent Chill247
Sun Wukong
16
1 / 1 / 2
8,255
516
5,361
12,260
11,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
4 / 0 / 7
8,326
520
6,173
12,661
11,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,070
504
7,759
7,151
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Hisokahunter-nic
King Arthur
15
1 / 2 / 0
8,811
551
12,101
12,741
10,527
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Mandélla
Arachne
11
0 / 5 / 0
6,884
430
8,505
10,930
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 7 / 1
7,097
444
7,808
12,793
7,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
juLin97
Izanami
14
1 / 3 / 0
7,975
498
4,496
10,124
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
21
Kills
4
4
Deaths
21
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
Nemesis
GabGou1
Nemesis
8
0
4
10
L
1
4
0
0.25
L
King Arthur
Hisokahunter-nic
King Arthur
1
2
0
0.5
W
6
1
2
7
L
Arachne
Mandélla
Arachne
0
5
0
0
W
Sun Wukong
Silent Chill247
Sun Wukong
1
1
2
2
W
4
0
7
7.5
L
1
7
1
0.21
L
Izanami
juLin97
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,979
Damage
40,669
58,719
Taken
53,739
36,906
Mitigated
28,686
23,593
Healing
12,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,882
377
0
1,647
9,253
4,257
320
4,147
5,106
62,506
0
W
Nemesis
GabGou1
Nemesis
8,893
4,463
0
6,430
14,303
6,043
0
1,940
12,171
0
46,860
L
7,759
1,941
0
250
7,151
2,586
304
2,010
4,873
55,213
0
L
King Arthur
Hisokahunter-nic
King Arthur
12,101
628
0
2,357
12,741
10,527
0
0
12,741
6,721
60,526
W
7,670
4,222
0
6,123
10,242
3,662
834
0
10,242
0
61,036
L
Arachne
Mandélla
Arachne
8,505
6,117
0
2,213
10,930
5,554
0
1,623
9,205
0
52,798
W
Sun Wukong
Silent Chill247
Sun Wukong
5,361
1,046
0
6,176
12,260
11,886
1,125
1,249
11,011
0
54,117
W
6,173
1,164
0
3,217
12,661
11,058
202
2,414
10,043
0
20,450
L
7,808
1,828
0
2,853
12,793
7,218
0
1,763
10,914
0
28,400
L
Izanami
juLin97
Izanami
4,496
2,478
0
4,411
10,124
2,801
112
0
10,124
0
59,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,343
Gold Earned
38,837
459
Minions Killed
496
0
Camps Cleared
0
1,601,207
Distance Traveled
1,464,596
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,572
536
131
8
0
304,289
4
W
Nemesis
8,915
557
75
5
0
336,332
2
L
Hera
8,070
504
113
7
0
276,912
2
L
King Arthur
8,811
551
140
9
0
267,732
0
W
Neith
9,275
580
111
7
0
307,397
5
L
Arachne
6,884
430
77
5
0
333,497
3
W
Sun Wukong
8,255
516
110
7
0
288,196
3
W
Bellona
8,326
520
32
2
0
364,993
3
L
Hercules
7,097
444
55
3
0
296,697
6
L
Izanami
7,975
498
111
7
0
289,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role