Player Matchup

Ra
Ra
BigManJoshe
Ra
Level 8
God Stats
4W - 7L
1,675 SR
Queue Stats
73W - 79L
1,404 Elo+
Party 1
Neith
Neith
Eric-Killer-DKS
Neith
Level 3
God Stats
9W - 17L
1,338 SR
Queue Stats
29W - 35L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
RSkinner_97
Guan Yu
Level 19
God Stats
18W - 16L
1,686 SR
Queue Stats
291W - 321L
1,441 Elo+
Party 1
Bacchus
Bacchus
alex4tonda
Bacchus
Level 89
God Stats
4W - 1L
1,696 SR
Queue Stats
432W - 396L
1,524 Elo+
Party 2
Nemesis
Nemesis
matrix3531
Nemesis
Level 28
God Stats
5W - 1L
1,822 SR
Queue Stats
86W - 81L
1,481 Elo+
Solo
Team Averages
Level 29
1,644 SR
1,470 Elo+

VS

Team Averages
Level 10
1,542 SR
1,455 Elo+
Ymir
Ymir
UMC_GhostKiller7
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,189 Elo+
Party 3
Nemesis
Nemesis
ahscr7
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
djomlabate
Sun Wukong
Level 23
God Stats
11W - 21L
1,710 SR
Queue Stats
65W - 74L
1,407 Elo+
Solo
Ares
Ares
dpeces1
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,680 Elo+
Party 3
Set
Set
ignatiosjohn2004
Set
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
10 / 2 / 9
6,619
662
8,135
5,864
1,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
8 / 1 / 11
5,940
594
7,998
4,378
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
RSkinner_97
Guan Yu
9
4 / 2 / 4
5,718
572
2,961
5,218
3,375
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
alex4tonda
Bacchus
9
4 / 0 / 13
6,031
603
3,966
4,493
2,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
matrix3531
Nemesis
9
3 / 1 / 2
5,435
544
2,489
5,200
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 9 / 0
3,736
374
1,766
8,070
3,779
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
ahscr7
Nemesis
5
1 / 7 / 0
4,307
431
1,223
6,796
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
djomlabate
Sun Wukong
9
3 / 1 / 0
5,631
563
1,447
3,635
1,284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
dpeces1
Ares
5
0 / 10 / 1
4,073
407
2,547
12,443
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 3 / 2
5,377
538
2,614
6,548
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
29
Kills
6
6
Deaths
30
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
2
9
7.25
W
8
1
11
13.5
W
Guan Yu
RSkinner_97
Guan Yu
4
2
4
3
L
0
9
0
0
L
Nemesis
ahscr7
Nemesis
1
7
0
0.14
W
Bacchus
alex4tonda
Bacchus
4
0
13
10.5
L
Sun Wukong
djomlabate
Sun Wukong
3
1
0
3
L
Ares
dpeces1
Ares
0
10
1
0.05
L
2
3
2
1
W
Nemesis
matrix3531
Nemesis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,549
Damage
9,597
25,153
Taken
37,492
10,314
Mitigated
14,974
9,644
Healing
2,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,135
3,188
395
2,429
5,864
1,893
755
2,061
3,803
30,469
0
W
7,998
4,160
0
2,420
4,378
1,264
410
1,044
3,334
0
24,254
W
Guan Yu
RSkinner_97
Guan Yu
2,961
327
522
814
5,218
3,375
0
165
5,053
2,469
20,106
L
1,766
408
0
0
8,070
3,779
0
2,711
5,359
10,062
0
L
Nemesis
ahscr7
Nemesis
1,223
504
0
329
6,796
1,701
0
2,305
4,491
0
5,819
W
Bacchus
alex4tonda
Bacchus
3,966
487
0
1,395
4,493
2,159
514
1,043
3,450
10,632
0
L
Sun Wukong
djomlabate
Sun Wukong
1,447
199
0
577
3,635
1,284
167
54
3,581
0
17,194
L
Ares
dpeces1
Ares
2,547
775
0
176
12,443
6,031
0
6,175
6,268
7,445
0
L
2,614
598
0
1,377
6,548
2,179
0
1,006
5,542
0
18,178
W
Nemesis
matrix3531
Nemesis
2,489
831
0
1,669
5,200
1,623
400
0
5,200
0
20,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,743
Gold Earned
23,124
192
Minions Killed
110
0
Camps Cleared
0
862,158
Distance Traveled
791,763
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,619
662
39
4
0
164,895
0
W
Neith
5,940
594
33
3
0
178,543
0
W
Guan Yu
5,718
572
52
5
0
192,255
2
L
Ymir
3,736
374
15
2
0
136,800
1
L
Nemesis
4,307
431
12
1
0
139,001
0
W
Bacchus
6,031
603
23
2
0
162,633
1
L
Sun Wukong
5,631
563
41
4
0
171,187
0
L
Ares
4,073
407
4
0
0
151,761
0
L
Set
5,377
538
38
4
0
193,014
0
W
Nemesis
5,435
544
45
5
0
163,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role