Player Matchup

Cthulhu
Cthulhu
Captain_Ashak
Cthulhu
Level 13
God Stats
6W - 6L
1,408 SR
Queue Stats
15W - 10L
1,474 Elo+
Solo
Izanami
Izanami
ElPandaKuliao
Izanami
Level 29
God Stats
6W - 2L
1,633 SR
Queue Stats
59W - 79L
1,484 Elo+
Solo
Ra
Ra
PSG BULLETSTORM
Ra
Level 28
God Stats
3W - 1L
1,677 SR
Queue Stats
11W - 10L
1,423 Elo+
Solo
Bellona
Bellona
Switys
Bellona
Level 7
God Stats
11W - 9L
1,540 SR
Queue Stats
320W - 349L
1,415 Elo+
Solo
Pele
Pele
TRL_Beanhead
Pele
Level 17
God Stats
20W - 26L
1,522 SR
Queue Stats
79W - 88L
1,327 Elo+
Solo
Team Averages
Level 19
1,556 SR
1,425 Elo+

VS

Team Averages
Level 16
1,459 SR
1,404 Elo+
Ymir
Ymir
 
Ymir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hela-Humvisa
Neith
Level 7
God Stats
1W - 4L
1,289 SR
Queue Stats
107W - 119L
1,360 Elo+
Solo
Horus
Horus
MikyBomber10
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,157 Elo+
Solo
Bakasura
Bakasura
TripolPlast
Bakasura
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 27L
1,560 Elo+
Solo
Poseidon
Poseidon
xRuben1
Poseidon
Level 24
God Stats
30W - 30L
1,506 SR
Queue Stats
257W - 343L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 2 / 9
8,628
508
8,187
11,386
7,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
15
2 / 2 / 0
9,225
543
6,806
12,113
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
9 / 4 / 8
9,613
565
13,322
11,558
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Switys
Bellona
13
9 / 2 / 5
8,849
521
10,969
9,658
7,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
8 / 3 / 3
9,180
540
9,211
12,397
4,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 2 / 5
8,314
489
11,482
14,128
9,335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 12 / 1
6,801
400
6,568
16,169
5,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 17 / 1
5,457
321
1,055
15,018
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
TripolPlast
Bakasura
13
4 / 4 / 4
8,494
500
5,675
14,517
5,347
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poseidon
xRuben1
Poseidon
13
4 / 3 / 1
7,758
456
9,633
9,225
2,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
31
Kills
13
13
Deaths
38
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
2
5
3.25
W
Cthulhu
3
2
9
3.75
W
Izanami
2
2
0
1
L
1
12
1
0.13
L
0
17
1
0.03
W
9
4
8
3.25
W
Bellona
Switys
Bellona
9
2
5
5.75
W
8
3
3
3.17
L
Bakasura
TripolPlast
Bakasura
4
4
4
1.5
L
Poseidon
xRuben1
Poseidon
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,495
Damage
34,413
57,112
Taken
69,057
28,577
Mitigated
28,494
17,290
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
11,482
1,561
0
1,819
14,128
9,335
0
5,020
8,812
31,415
0
W
Cthulhu
8,187
293
0
2,012
11,386
7,120
1,150
3,502
7,599
28,093
0
W
Izanami
6,806
4,053
0
4,940
12,113
4,497
2,180
3,859
8,184
0
78,295
L
6,568
3,468
0
3,059
16,169
5,188
0
5,820
9,894
0
28,387
L
1,055
898
51
319
15,018
6,007
17
3,180
11,576
0
5,158
W
13,322
1,184
1,204
3,772
11,558
4,776
1,717
5,347
6,183
51,497
0
W
Bellona
Switys
Bellona
10,969
4,298
0
736
9,658
7,556
1,653
3,127
6,456
51
43,284
W
9,211
2,050
0
4,626
12,397
4,628
146
5,280
7,054
0
46,002
L
Bakasura
TripolPlast
Bakasura
5,675
4,243
0
4,601
14,517
5,347
0
3,517
10,839
0
25,537
L
Poseidon
xRuben1
Poseidon
9,633
783
54
2,947
9,225
2,617
0
3,012
5,889
31,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,495
Gold Earned
36,824
427
Minions Killed
193
0
Camps Cleared
0
1,532,783
Distance Traveled
1,533,167
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,314
489
49
3
0
311,503
4
W
Cthulhu
8,628
508
49
3
0
327,343
7
W
Izanami
9,225
543
124
7
0
282,453
3
L
Neith
6,801
400
43
3
0
277,582
0
L
Horus
5,457
321
7
0
0
288,710
1
W
Ra
9,613
565
104
6
0
299,821
2
W
Bellona
8,849
521
69
4
0
325,820
4
W
Pele
9,180
540
81
5
0
297,346
2
L
Bakasura
8,494
500
57
3
0
343,479
0
L
Poseidon
7,758
456
37
2
0
311,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role