Player Matchup

Cernunnos
Cernunnos
Aridn
Cernunnos
Level 101
God Stats
3W - 1L
1,834 SR
Queue Stats
60W - 49L
1,556 Elo+
Solo
Nike
Nike
D3ATHGUNX8497
Nike
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 28L
1,505 Elo+
Party 1
Jormungandr
Jormungandr
XINF3CTI0NX
Jormungandr
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,389 Elo+
Party 1
Scylla
Scylla
Zu0s
Scylla
Level 82
God Stats
8W - 5L
1,508 SR
Queue Stats
276W - 273L
1,431 Elo+
Solo
Mercury
Mercury
lshottyonlyl
Mercury
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
305W - 324L
1,577 Elo+
Solo
Team Averages
Level 112
1,568 SR
1,491 Elo+

VS

Team Averages
Level 120
1,611 SR
1,556 Elo+
Danzaburou
Danzaburou
Balsevich
Danzaburou
Level 128
God Stats
0W - 5L
1,809 SR
Queue Stats
334W - 304L
1,476 Elo+
Solo
Cthulhu
Cthulhu
Djikus
Cthulhu
Level 106
God Stats
72W - 40L
1,712 SR
Queue Stats
382W - 364L
1,518 Elo+
Solo
He Bo
He Bo
Gefy
He Bo
Level 155
God Stats
0W - 1L
1,325 SR
Queue Stats
64W - 70L
1,571 Elo+
Solo
Bacchus
Bacchus
HydroDub
Bacchus
Level 109
God Stats
31W - 22L
1,672 SR
Queue Stats
471W - 442L
1,646 Elo+
Solo
Olorun
Olorun
haydeng43
Olorun
Level 100
God Stats
8W - 16L
1,537 SR
Queue Stats
347W - 310L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Aridn
Cernunnos
14
0 / 1 / 0
7,676
512
6,237
9,081
3,310
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
0 / 2 / 0
7,781
519
2,630
9,135
7,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
XINF3CTI0NX
Jormungandr
12
2 / 0 / 0
6,937
462
4,767
8,408
5,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Zu0s
Scylla
15
3 / 3 / 1
8,875
592
9,140
6,490
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
lshottyonlyl
Mercury
14
2 / 1 / 1
8,279
552
4,476
8,936
3,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Balsevich
Danzaburou
13
1 / 2 / 0
7,495
500
5,403
9,840
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Djikus
Cthulhu
14
2 / 0 / 0
8,261
551
6,797
7,057
6,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
Gefy
He Bo
11
3 / 1 / 0
7,221
481
1,026
3,116
734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
HydroDub
Bacchus
10
0 / 0 / 1
5,909
394
4,052
11,953
6,116
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Olorun
haydeng43
Olorun
15
1 / 4 / 2
8,728
582
6,725
12,785
5,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
7
Kills
7
7
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Aridn
Cernunnos
0
1
0
0
L
Danzaburou
Balsevich
Danzaburou
1
2
0
0.5
W
0
2
0
0
L
Cthulhu
Djikus
Cthulhu
2
0
0
2
L
He Bo
Gefy
He Bo
3
1
0
3
L
Bacchus
HydroDub
Bacchus
0
0
1
0.5
W
Jormungandr
XINF3CTI0NX
Jormungandr
2
0
0
2
W
Scylla
Zu0s
Scylla
3
3
1
1.17
L
Olorun
haydeng43
Olorun
1
4
2
0.5
W
Mercury
lshottyonlyl
Mercury
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,250
Damage
24,003
42,050
Taken
44,751
21,711
Mitigated
21,707
10,019
Healing
16,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Aridn
Cernunnos
6,237
2,772
0
6,046
9,081
3,310
1,022
1,557
7,524
0
51,751
L
Danzaburou
Balsevich
Danzaburou
5,403
1,393
0
4,774
9,840
3,339
0
1,845
7,995
0
47,503
W
2,630
468
0
1,565
9,135
7,113
301
5,275
3,260
0
48,200
L
Cthulhu
Djikus
Cthulhu
6,797
818
0
2,046
7,057
6,486
0
983
5,659
55,176
0
L
He Bo
Gefy
He Bo
1,026
58
0
2,100
3,116
734
0
330
2,760
36,156
0
L
Bacchus
HydroDub
Bacchus
4,052
288
401
3,859
11,953
6,116
0
4,091
7,788
16,412
0
W
Jormungandr
XINF3CTI0NX
Jormungandr
4,767
2,024
0
893
8,408
5,623
42
1,938
6,426
35,143
0
W
Scylla
Zu0s
Scylla
9,140
844
0
1,265
6,490
2,565
37
5,917
573
54,506
0
L
Olorun
haydeng43
Olorun
6,725
3,298
82
3,269
12,785
5,032
0
6,292
6,227
66,229
0
W
Mercury
lshottyonlyl
Mercury
4,476
1,456
0
250
8,936
3,100
0
3,269
5,667
0
52,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,548
Gold Earned
37,614
494
Minions Killed
452
0
Camps Cleared
0
1,457,000
Distance Traveled
1,272,397
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,676
512
112
7
0
262,086
2
L
Danzaburou
7,495
500
95
6
0
259,971
0
W
Nike
7,781
519
117
8
0
293,275
2
L
Cthulhu
8,261
551
114
8
0
292,257
6
L
He Bo
7,221
481
83
6
0
173,408
1
L
Bacchus
5,909
394
24
2
0
299,728
5
W
Jormungandr
6,937
462
42
3
0
298,998
8
W
Scylla
8,875
592
126
8
0
290,652
7
L
Olorun
8,728
582
136
9
0
247,033
7
W
Mercury
8,279
552
97
6
0
311,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role