Player Matchup

Sobek
Sobek
DavaiOtdavai
Sobek
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,289 Elo+
Party 2
Thor
Thor
Rallter
Thor
Level 12
God Stats
5W - 2L
1,763 SR
Queue Stats
30W - 23L
1,284 Elo+
Party 1
Hera
Hera
Saradie
Hera
Level 35
God Stats
20W - 17L
1,500 SR
Queue Stats
53W - 65L
1,178 Elo+
Party 2
Bellona
Bellona
Surik4t
Bellona
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,316 Elo+
Party 2
Apollo
Apollo
TjullTjull
Apollo
Level 8
God Stats
5W - 0L
1,846 SR
Queue Stats
23W - 15L
1,319 Elo+
Party 1
Team Averages
Level 15
1,622 SR
1,277 Elo+

VS

Team Averages
Level 13
1,568 SR
1,348 Elo+
Ymir
Ymir
Brulavas
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,324 Elo+
Party 3
Neith
Neith
Erzachi
Neith
Level 5
God Stats
2W - 3L
1,577 SR
Queue Stats
3W - 5L
1,330 Elo+
Solo
Anubis
Anubis
Mr_Joysie
Anubis
Level 18
God Stats
5W - 11L
1,463 SR
Queue Stats
49W - 73L
1,340 Elo+
Solo
Artio
Artio
SidBrother
Artio
Level 8
God Stats
0W - 1L
1,801 SR
Queue Stats
2W - 6L
1,244 Elo+
Party 3
Arachne
Arachne
implichka
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 17
11,092
528
8,077
13,368
11,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
Rallter
Thor
16
4 / 4 / 6
10,489
499
5,926
15,556
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hera
Saradie
Hera
17
4 / 1 / 6
11,151
531
12,306
8,531
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Surik4t
Bellona
16
6 / 3 / 10
10,997
524
15,963
15,428
13,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
TjullTjull
Apollo
18
13 / 4 / 8
12,321
587
17,692
18,123
7,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 7 / 5
7,821
372
8,405
20,056
15,835
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Erzachi
Neith
14
4 / 8 / 2
9,389
447
12,500
15,257
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Mr_Joysie
Anubis
15
4 / 5 / 1
9,323
444
7,417
12,633
6,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
14
2 / 7 / 2
8,968
427
4,595
17,578
15,010
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
implichka
Arachne
15
2 / 5 / 4
9,615
458
7,599
15,965
6,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
32
Kills
12
13
Deaths
32
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
7
5
0.36
W
5
1
17
13.5
L
Neith
Erzachi
Neith
4
8
2
0.63
L
Anubis
Mr_Joysie
Anubis
4
5
1
0.9
W
Thor
Rallter
Thor
4
4
6
1.75
W
Hera
Saradie
Hera
4
1
6
7
L
Artio
2
7
2
0.43
W
Bellona
Surik4t
Bellona
6
3
10
3.67
W
Apollo
TjullTjull
Apollo
13
4
8
4.25
L
Arachne
implichka
Arachne
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,964
Damage
40,516
71,006
Taken
81,489
42,083
Mitigated
48,350
22,814
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,405
1,236
432
1,419
20,056
15,835
0
5,915
14,024
31,413
0
W
8,077
513
1,221
4,792
13,368
11,625
602
4,350
9,018
22,635
0
L
Neith
Erzachi
Neith
12,500
7,000
0
3,021
15,257
4,945
1,825
3,488
11,669
0
48,638
L
Anubis
Mr_Joysie
Anubis
7,417
188
0
2,372
12,633
6,410
0
4,773
7,835
48,228
0
W
Thor
Rallter
Thor
5,926
1,604
0
4,500
15,556
5,982
1,259
2,895
12,661
0
71,675
W
Hera
Saradie
Hera
12,306
3,012
0
1,867
8,531
3,393
2,374
3,299
5,232
75,641
0
L
Artio
4,595
1,105
0
1,832
17,578
15,010
251
3,469
13,788
31,927
0
W
Bellona
Surik4t
Bellona
15,963
5,580
0
2,048
15,428
13,824
658
5,445
9,983
0
58,599
W
Apollo
TjullTjull
Apollo
17,692
10,487
0
8,386
18,123
7,259
1,906
4,428
13,695
0
80,530
L
Arachne
implichka
Arachne
7,599
5,474
0
7,034
15,965
6,150
594
2,738
13,177
0
59,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,050
Gold Earned
45,116
470
Minions Killed
376
0
Camps Cleared
0
1,953,564
Distance Traveled
1,691,047
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,821
372
44
2
0
350,266
3
W
Sobek
11,092
528
25
1
0
426,997
2
L
Neith
9,389
447
80
4
0
332,977
0
L
Anubis
9,323
444
91
4
0
335,714
5
W
Thor
10,489
499
97
5
0
384,758
4
W
Hera
11,151
531
128
6
0
391,275
3
L
Artio
8,968
427
50
2
0
364,149
0
W
Bellona
10,997
524
85
4
0
369,143
0
W
Apollo
12,321
587
135
6
0
381,391
0
L
Arachne
9,615
458
111
5
0
307,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role