Player Matchup

Ymir
Ymir
Caribouman
Ymir
Level 3
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 1L
1,693 Elo+
Party 1
Ra
Ra
Hexerate
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 1
Achilles
Achilles
LaVacheMeuhMeuh
Achilles
Level 6
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 1L
1,693 Elo+
Party 1
Thanatos
Thanatos
Szymusiowski
Thanatos
Level 29
God Stats
41W - 41L
1,673 SR
Queue Stats
415W - 397L
1,609 Elo+
Solo
Skadi
Skadi
carlospr25
Skadi
Level 18
God Stats
0W - 1L
1,481 SR
Queue Stats
5W - 4L
1,752 Elo+
Solo
Team Averages
Level 12
1,444 SR
1,688 Elo+

VS

Team Averages
Level 12
1,502 SR
1,579 Elo+
Nemesis
Nemesis
BiniciiusJR
Nemesis
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Fitocorleones
Chang'e
Level 14
God Stats
12W - 12L
1,364 SR
Queue Stats
111W - 114L
1,621 Elo+
Solo
Neith
Neith
MrAVERS
Neith
Level 8
God Stats
1W - 2L
1,557 SR
Queue Stats
7W - 7L
1,637 Elo+
Solo
Izanami
Izanami
Pplaremonkeys
Izanami
Level 14
God Stats
46W - 29L
1,590 SR
Queue Stats
53W - 34L
1,582 Elo+
Solo
Bellona
Bellona
Quepéry
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
8,799
489
6,455
16,425
17,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 12 / 1
7,174
399
6,047
11,491
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
14
1 / 6 / 4
8,353
464
7,072
15,976
15,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
Szymusiowski
Thanatos
13
6 / 9 / 1
8,840
491
10,369
20,786
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
14
2 / 9 / 4
9,060
503
10,858
14,510
4,286
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BiniciiusJR
Nemesis
19
9 / 1 / 9
11,851
658
12,637
11,363
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
17
13 / 2 / 7
11,452
636
14,775
16,245
7,038
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
MrAVERS
Neith
15
2 / 4 / 9
8,985
499
6,120
10,045
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
19
13 / 4 / 7
12,097
672
25,274
17,135
6,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
Quepéry
Bellona
16
2 / 2 / 3
10,012
556
7,665
6,452
4,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
13
Kills
39
39
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BiniciiusJR
Nemesis
9
1
9
13.5
L
3
3
4
1.67
W
Chang'e
13
2
7
8.25
L
1
12
1
0.13
L
Achilles
1
6
4
0.5
W
Neith
MrAVERS
Neith
2
4
9
1.63
W
Izanami
13
4
7
4.13
W
Bellona
Quepéry
Bellona
2
2
3
1.75
L
Thanatos
Szymusiowski
Thanatos
6
9
1
0.72
L
Skadi
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,801
Damage
66,471
79,188
Taken
61,240
48,026
Mitigated
27,033
14,526
Healing
26,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BiniciiusJR
Nemesis
12,637
7,285
0
1,367
11,363
5,481
768
1,045
10,225
0
79,296
L
6,455
1,397
345
1,458
16,425
17,228
302
3,177
13,223
24,225
0
W
Chang'e
14,775
1,200
1,783
10,131
16,245
7,038
919
5,067
10,785
55,935
0
L
6,047
1,386
166
917
11,491
3,650
0
3,473
7,968
24,229
0
L
Achilles
7,072
2,042
0
857
15,976
15,967
434
2,472
13,129
0
30,733
W
Neith
MrAVERS
Neith
6,120
2,888
0
2,645
10,045
3,622
982
1,684
8,311
0
25,139
W
Izanami
25,274
19,774
0
8,911
17,135
6,190
6,049
3,477
13,305
0
107,914
W
Bellona
Quepéry
Bellona
7,665
3,023
0
1,532
6,452
4,702
534
700
5,291
0
52,262
L
Thanatos
Szymusiowski
Thanatos
10,369
2,061
0
9,198
20,786
6,895
0
3,815
16,946
0
42,328
L
Skadi
10,858
4,046
324
1,261
14,510
4,286
3,666
1,838
12,672
0
58,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,226
Gold Earned
54,397
339
Minions Killed
530
0
Camps Cleared
0
1,509,277
Distance Traveled
1,636,130
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,851
658
113
6
0
387,812
3
L
Ymir
8,799
489
42
2
0
317,002
1
W
Chang'e
11,452
636
79
4
0
338,367
2
L
Ra
7,174
399
48
3
0
257,445
4
L
Achilles
8,353
464
69
4
0
338,806
1
W
Neith
8,985
499
44
2
0
352,130
2
W
Izanami
12,097
672
181
10
0
321,954
7
W
Bellona
10,012
556
113
6
0
235,867
2
L
Thanatos
8,840
491
75
4
0
295,941
3
L
Skadi
9,060
503
105
6
0
300,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role