Player Matchup

Medusa
Medusa
Hoodlumcrow
Medusa
Level 27
God Stats
7W - 1L
1,677 SR
Queue Stats
32W - 34L
1,537 Elo+
Solo
Hou Yi
Hou Yi
ObiWanShinobi
Hou Yi
Level 28
God Stats
1W - 4L
1,203 SR
Queue Stats
18W - 14L
1,592 Elo+
Solo
Ra
Ra
SportyCeca
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,627 Elo+
Party 1
Ganesha
Ganesha
Yekzix
Ganesha
Level 121
God Stats
5W - 5L
1,841 SR
Queue Stats
120W - 112L
1,599 Elo+
Party 1
Serqet
Serqet
这个孩子有点拽
Serqet
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
438W - 461L
1,618 Elo+
Solo
Team Averages
Level 41
1,544 SR
1,595 Elo+

VS

Team Averages
Level 26
1,525 SR
1,522 Elo+
Ymir
Ymir
Kharlock
Ymir
Level 28
God Stats
11W - 9L
1,578 SR
Queue Stats
21W - 25L
1,516 Elo+
Party 2
Aphrodite
Aphrodite
LeuKRoTa
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,540 Elo+
Party 2
Nemesis
Nemesis
RePLaYtheBY
Nemesis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,546 Elo+
Party 2
Merlin
Merlin
Tipperduke
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,562 Elo+
Party 2
Ra
Ra
whats4pp
Ra
Level 16
God Stats
27W - 17L
1,545 SR
Queue Stats
107W - 84L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
7 / 1 / 16
12,154
1,105
24,074
10,583
3,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
8 / 2 / 18
12,442
1,131
15,683
10,320
3,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
6 / 6 / 14
11,915
1,083
9,031
12,711
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Yekzix
Ganesha
19
0 / 1 / 27
12,164
1,106
17,174
19,568
22,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
8 / 5 / 14
12,069
1,097
8,753
15,816
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

211

VS

Team 2 Tickets

78

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 7 / 4
10,043
913
3,737
16,134
13,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
LeuKRoTa
Aphrodite
17
4 / 5 / 7
11,122
1,011
13,999
19,079
19,492
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
RePLaYtheBY
Nemesis
17
8 / 10 / 6
12,476
1,134
16,538
26,077
13,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Tipperduke
Merlin
17
3 / 4 / 10
11,374
1,034
24,733
13,191
5,157
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 4 / 8
9,835
894
5,725
6,475
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
50
29
Kills
15
15
Deaths
30
89
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
1
16
15
L
Ymir
0
7
4
0.29
L
Aphrodite
LeuKRoTa
Aphrodite
4
5
7
1.5
W
8
2
18
8.5
L
Nemesis
RePLaYtheBY
Nemesis
8
10
6
1.1
W
6
6
14
2.17
L
Merlin
Tipperduke
Merlin
3
4
10
2
W
Ganesha
Yekzix
Ganesha
0
1
27
13.5
L
0
4
8
1
W
8
5
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,715
Damage
64,732
68,998
Taken
80,956
40,354
Mitigated
53,982
17,610
Healing
19,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
24,074
13,020
0
2,788
10,583
3,695
0
8,630
1,953
0
44,550
L
Ymir
3,737
385
0
402
16,134
13,731
0
5,288
10,846
8,879
0
L
Aphrodite
LeuKRoTa
Aphrodite
13,999
2,101
4,773
7,075
19,079
19,492
0
7,021
11,842
32,329
0
W
15,683
9,164
0
3,195
10,320
3,696
0
6,736
3,584
0
32,395
L
Nemesis
RePLaYtheBY
Nemesis
16,538
9,044
0
3,235
26,077
13,529
0
7,121
18,286
0
32,214
W
9,031
1,866
3,629
3,246
12,711
4,966
0
9,878
2,833
30,505
0
L
Merlin
Tipperduke
Merlin
24,733
1,414
0
2,078
13,191
5,157
0
3,873
9,103
60,688
0
W
Ganesha
Yekzix
Ganesha
17,174
1,269
0
4,274
19,568
22,156
0
12,231
7,337
40,680
0
L
5,725
239
1,554
566
6,475
2,073
0
2,902
3,573
21,121
0
W
8,753
1,659
0
478
15,816
5,841
0
10,719
5,097
0
14,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,744
Gold Earned
54,850
220
Minions Killed
201
3
Camps Cleared
5
1,046,266
Distance Traveled
936,390
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,154
1,105
62
6
1
218,386
1
L
Ymir
10,043
913
13
1
0
150,539
0
L
Aphrodite
11,122
1,011
36
3
1
198,455
0
W
Hou Yi
12,442
1,131
45
4
1
188,039
0
L
Nemesis
12,476
1,134
25
2
3
225,266
2
W
Ra
11,915
1,083
88
8
0
190,554
0
L
Merlin
11,374
1,034
79
7
0
216,152
0
W
Ganesha
12,164
1,106
1
0
0
231,112
0
L
Ra
9,835
894
48
4
1
145,978
0
W
Serqet
12,069
1,097
24
2
1
218,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role