Player Matchup

Sobek
Sobek
Gold IV
RoŋJeremy
Sobek
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chernobog
Chernobog
Platinum IV
Sizkk
Chernobog
Platinum IV
Level 147
God Stats
2W - 0L
1,610 SR
Queue Stats
13W - 4L
2,018 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum V
klentil
Kuzenbo
Platinum V
Level 89
God Stats
4W - 0L
1,861 SR
Queue Stats
25W - 4L
1,965 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,657 SR
1,828 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,455 SR
1,652 MMR
Medusa
Medusa
Gold II
Flavourless
Medusa
Gold II
Level 159
God Stats
0W - 1L
1,327 SR
Queue Stats
22W - 14L
1,988 MMR
Solo
Ares
Ares
Bronze III
beedog289
Ares
Bronze III
Level 42
God Stats
1W - 2L
1,570 SR
Queue Stats
1W - 8L
1,464 MMR
Party 1
Scylla
Scylla
Bronze III
qulzin
Scylla
Bronze III
Level 102
God Stats
12W - 8L
1,469 SR
Queue Stats
27W - 25L
1,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
2 / 0 / 6
8,247
825
4,217
7,825
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Sizkk
Chernobog
12
4 / 0 / 4
8,098
810
6,790
5,983
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
klentil
Kuzenbo
11
2 / 0 / 6
8,199
820
4,761
3,708
4,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
PersephoneThothSetCthulhuFenrir

VS

Bans
Cu ChulainnGaneshaHou YiCabrakanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 0 / 0
6,463
646
6,569
3,263
1,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
0 / 5 / 0
6,000
600
1,417
9,998
6,287
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
qulzin
Scylla
9
0 / 3 / 0
6,133
613
2,584
5,040
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
0
0
0
W
Sobek
2
0
6
5
W
Chernobog
Sizkk
Chernobog
4
0
4
6
L
Ares
0
5
0
0
W
Kuzenbo
klentil
Kuzenbo
2
0
6
5
L
Scylla
qulzin
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,768
Damage
10,570
17,516
Taken
18,301
13,225
Mitigated
9,015
8,548
Healing
2,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,569
2,628
0
1,039
3,263
1,208
0
1,193
2,070
0
35,786
W
Sobek
4,217
666
0
4,478
7,825
6,394
472
1,705
6,064
11,973
0
W
Chernobog
Sizkk
Chernobog
6,790
4,281
0
2,045
5,983
2,727
1,515
1,183
4,707
0
55,879
L
Ares
1,417
48
465
842
9,998
6,287
0
4,214
5,784
9,196
0
W
Kuzenbo
klentil
Kuzenbo
4,761
1,743
0
2,025
3,708
4,104
798
940
2,686
12,584
0
L
Scylla
qulzin
Scylla
2,584
307
0
269
5,040
1,520
0
3,643
1,397
17,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,544
Gold Earned
18,596
127
Minions Killed
117
0
Camps Cleared
0
602,982
Distance Traveled
546,824
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,463
646
52
5
0
214,727
4
W
Sobek
8,247
825
12
1
0
198,580
2
W
Chernobog
8,098
810
107
11
0
195,213
4
L
Ares
6,000
600
20
2
0
168,889
0
W
Kuzenbo
8,199
820
8
1
0
209,189
0
L
Scylla
6,133
613
45
5
0
163,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role