Player Matchup

Ymir
Ymir
Crimbo08232
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,457 Elo+
Solo
Set
Set
MaXiMuS-BZH
Set
Level 26
God Stats
50W - 60L
1,480 SR
Queue Stats
596W - 575L
1,497 Elo+
Solo
Ah Puch
Ah Puch
Tee_3_FTW
Ah Puch
Level 31
God Stats
5W - 11L
1,480 SR
Queue Stats
16W - 40L
1,439 Elo+
Solo
Cthulhu
Cthulhu
alireza4791
Cthulhu
Level 23
God Stats
2W - 7L
1,573 SR
Queue Stats
6W - 8L
1,629 Elo+
Solo
Loki
Loki
sirdemos
Loki
Level 29
God Stats
13W - 16L
1,477 SR
Queue Stats
168W - 168L
1,487 Elo+
Solo
Team Averages
Level 23
1,502 SR
1,502 Elo+

VS

Team Averages
Level 18
1,410 SR
1,451 Elo+
Cu Chulainn
Cu Chulainn
KableSly
Cu Chulainn
Level 8
God Stats
1W - 0L
1,120 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Oldhunt
Ymir
Level 27
God Stats
77W - 79L
1,459 SR
Queue Stats
232W - 254L
1,439 Elo+
Solo
Hun Batz
Hun Batz
PPnoodle
Hun Batz
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Merlin
Merlin
Sartaniy
Merlin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,356 Elo+
Solo
Medusa
Medusa
VanDoedel
Medusa
Level 30
God Stats
3W - 5L
1,473 SR
Queue Stats
197W - 259L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 11 / 8
12,771
851
5,850
19,387
15,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
11 / 4 / 9
17,029
1,135
25,957
24,812
26,424
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
Tee_3_FTW
Ah Puch
20
3 / 11 / 12
15,099
1,007
13,261
24,400
10,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
alireza4791
Cthulhu
20
8 / 6 / 13
15,863
1,058
27,185
31,306
42,496
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Loki
20
7 / 8 / 8
15,070
1,005
23,249
24,082
10,306
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

60

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KableSly
Cu Chulainn
20
13 / 6 / 13
17,925
1,195
25,714
30,091
39,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
Oldhunt
Ymir
20
7 / 5 / 12
15,087
1,006
14,767
25,949
15,362
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
PPnoodle
Hun Batz
16
0 / 3 / 4
11,300
753
3,559
4,353
1,455
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
Sartaniy
Merlin
20
4 / 6 / 17
14,982
999
15,594
17,821
9,264
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
VanDoedel
Medusa
20
15 / 9 / 16
17,303
1,154
47,424
23,929
12,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
101
29
Kills
39
40
Deaths
29
50
Assists
62
Player
Kills
Deaths
Assists
KDA
L
0
11
8
0.36
W
Cu Chulainn
KableSly
Cu Chulainn
13
6
13
3.25
L
11
4
9
3.88
W
Ymir
Oldhunt
Ymir
7
5
12
2.6
W
Hun Batz
PPnoodle
Hun Batz
0
3
4
0.67
W
Merlin
Sartaniy
Merlin
4
6
17
2.08
L
Ah Puch
Tee_3_FTW
Ah Puch
3
11
12
0.82
W
Medusa
VanDoedel
Medusa
15
9
16
2.56
L
Cthulhu
alireza4791
Cthulhu
8
6
13
2.42
L
Loki
7
8
8
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,502
Damage
107,058
123,987
Taken
102,143
105,659
Mitigated
78,446
4,335
Healing
5,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,850
1,822
0
296
19,387
15,652
0
5,174
12,200
24,829
0
W
Cu Chulainn
KableSly
Cu Chulainn
25,714
8,627
0
1,228
30,091
39,742
0
12,659
17,132
3,862
42,462
L
25,957
15,008
0
1,085
24,812
26,424
0
2,728
21,859
0
52,621
W
Ymir
Oldhunt
Ymir
14,767
6,165
1,233
912
25,949
15,362
0
12,904
12,861
50,145
0
W
Hun Batz
PPnoodle
Hun Batz
3,559
855
0
0
4,353
1,455
0
1,979
2,224
0
5,485
W
Merlin
Sartaniy
Merlin
15,594
1,571
0
502
17,821
9,264
0
7,365
10,256
39,299
0
L
Ah Puch
Tee_3_FTW
Ah Puch
13,261
983
0
898
24,400
10,781
0
4,560
19,564
44,703
0
W
Medusa
VanDoedel
Medusa
47,424
28,903
0
1,714
23,929
12,623
0
10,380
13,374
0
78,510
L
Cthulhu
alireza4791
Cthulhu
27,185
2,257
1,186
870
31,306
42,496
0
10,680
20,374
45,536
0
L
Loki
23,249
13,034
0
0
24,082
10,306
0
8,721
15,111
0
37,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,832
Gold Earned
76,597
242
Minions Killed
269
2
Camps Cleared
11
1,289,766
Distance Traveled
1,070,266
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,771
851
36
2
1
184,292
0
W
Cu Chulainn
17,925
1,195
56
4
2
278,339
0
L
Set
17,029
1,135
66
4
0
302,503
0
W
Ymir
15,087
1,006
71
5
7
258,745
0
W
Hun Batz
11,300
753
7
0
1
55,068
1
W
Merlin
14,982
999
61
4
1
245,811
0
L
Ah Puch
15,099
1,007
68
5
0
230,135
0
W
Medusa
17,303
1,154
74
5
0
232,303
0
L
Cthulhu
15,863
1,058
52
3
0
309,946
3
L
Loki
15,070
1,005
20
1
1
262,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role